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authorFeng Chen <vonchenplus@gmail.com>2021-09-03 23:52:20 +0800
committerFeng Chen <vonchenplus@gmail.com>2021-09-03 23:52:20 +0800
commita7bbaa489755c9847416c8c96f0eefb9e78a50a0 (patch)
tree341ab621a49becca148157877d6e57e2a31ba770 /src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
parentcf26f375ff2bfc84445270cf1077504ab4cc41f6 (diff)
Rename parameters
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 0444bbf8f..a546d06a5 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -75,10 +75,10 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
}
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
- const u32 index{IR::TxtCoordAttributeIndex(attr)};
- const u32 element{IR::TxtCoordAttributeElement(attr)};
+ const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
+ const u32 element{IR::FixedFncTextureAttributeElement(attr)};
const Id element_id{ctx.Const(element)};
- return OutputAccessChain(ctx, ctx.output_f32, ctx.output_txt_coord, element_id);
+ return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_texture, element_id);
}
switch (attr) {
case IR::Attribute::PointSize:
@@ -322,8 +322,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
- const u32 index{IR::TxtCoordAttributeIndex(attr)};
- return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_txt_coord,
+ const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
+ return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_fixed_fnc_texture,
ctx.Const(element)));
}
switch (attr) {