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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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nvflinger.cpp
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Author
2020-07-15
core_timing: Make use of std::chrono with ScheduleEvent
Lioncash
2020-06-27
Services/NvFlinger: Do vSync in a sepparate thread on Multicore.
Fernando Sahmkow
2020-06-27
NVFlinger: Lock race condition between CPU, Host Timing, VSync.
Fernando Sahmkow
2020-06-27
General: Recover Prometheus project from harddrive failure
Fernando Sahmkow
2020-03-12
NVFlinger: Do the microprofile Flip after processing a valid frame.
Fernando Sahmkow
2020-02-11
Core: Set all hardware emulation constants in a single file.
Fernando Sahmkow
2020-01-07
Merge pull request #3272 from bunnei/vi-close-layer
bunnei
2020-01-04
service: vi: Implement CloseLayer.
bunnei
2019-12-30
video_core: Block in WaitFence.
Markus Wick
2019-11-26
core_timing: Use better reference tracking for EventType. (#3159)
bunnei
2019-11-24
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel...
bunnei
2019-10-16
Merge pull request #2912 from FernandoS27/async-fixes
bunnei
2019-10-12
nvflinger/buffer_queue: Remove use of a global system accessor
Lioncash
2019-10-04
NvFlinger: Remove leftover from corrections and clang format.
Fernando Sahmkow
2019-10-04
NVFlinger: Reverse the change that only signaled events on buffer acquire.
Fernando Sahmkow
2019-10-04
NvFlinger: Don't swap buffers if a frame is missing and always trigger event ...
Fernando Sahmkow
2019-10-04
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
2019-10-04
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
Fernando Sahmkow
2019-09-22
Rebase
David Marcec
2019-09-22
Deglobalize System: Vi
David Marcec
2019-09-22
Deglobalize System: NvFlinger
David Marcec
2019-07-05
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
2019-07-05
NVFlinger: Correct GCC compile error
Fernando Sahmkow
2019-07-05
nvflinger: Make the force 30 fps still force 30 fps
Fernando Sahmkow
2019-07-05
nvflinger: Implement swap intervals
Fernando Sahmkow
2019-04-09
added a toggle to force 30fps mode
zarroboogs
2019-03-24
core/core_timing: Make callback parameters consistent
Lioncash
2019-03-06
gpu: Refactor command and swap buffers interface for asynch.
bunnei
2019-02-21
service/nvflinger: Store BufferQueue instances as regular data members
Lioncash
2019-02-21
service/vi/vi_layer: Convert Layer struct into a class
Lioncash
2019-02-21
service/nvflinger: Move display specifics over to vi_display
Lioncash
2019-02-19
service/nvflinger: Relocate definitions of Layer and Display to the vi service
Lioncash
2019-02-15
core_timing: Convert core timing into a class
Lioncash
2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
2019-02-05
service/nvflinger,service/vi: Handle failure cases with exposed API
Lioncash
2019-02-05
service/nvflinger: Mark FindVsyncEvent() as a const member function
Lioncash
2019-02-05
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
Lioncash
2019-01-30
service/nvflinger: Make FindBufferQueueId() a const member function
Lioncash
2019-01-30
service/nvflinger: Rename Get prefix on function to Find
Lioncash
2019-01-29
nvflinger: Change log message in OpenDisplay to be a debug log instead of a w...
Lioncash
2019-01-29
nvflinger: Remove unnecessary header inclusions
Lioncash
2019-01-29
nvflinger: Mark locals const where applicable
Lioncash
2019-01-29
nvflinger: Use a std::array for the available displays instead of std::vector
Lioncash
2019-01-03
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs test...
David Marcec
2018-11-29
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
2018-11-29
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-10
hle/service: Default constructors and destructors in the cpp file where appli...
Lioncash
2018-08-31
core: Make the main System class use the PImpl idiom
Lioncash
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