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authorbunnei <bunneidev@gmail.com>2019-11-26 21:48:56 -0500
committerGitHub <noreply@github.com>2019-11-26 21:48:56 -0500
commitec0ce96c568b2b610c5218efd7faa5d9a19350f8 (patch)
tree61b5133e3cc6a9edf3b45c5fe6604493689f6769 /src/core/hle/service/nvflinger/nvflinger.cpp
parent31daaa79119a2a863adf4216c7ce64495dc71344 (diff)
core_timing: Use better reference tracking for EventType. (#3159)
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
Diffstat (limited to 'src/core/hle/service/nvflinger/nvflinger.cpp')
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index cd07ab362..52623cf89 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -37,8 +37,8 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
displays.emplace_back(4, "Null", system);
// Schedule the screen composition events
- composition_event = system.CoreTiming().RegisterEvent(
- "ScreenComposition", [this](u64 userdata, s64 cycles_late) {
+ composition_event =
+ Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 cycles_late) {
Compose();
const auto ticks =
Settings::values.force_30fps_mode ? frame_ticks_30fps : GetNextTicks();