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path: root/src/audio_core/sink/sink_stream.cpp
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2024-02-19scope_exit: Make constexprFearlessTobi
Allows the use of the macro in constexpr-contexts. Also avoids some potential problems when nesting braces inside it.
2023-12-16audio: skip coefficient normalization for downmixLiam
2023-12-16Have GetActiveChannelCount return the system channels instead of host device ↵Kelebek1
channels
2023-11-12audio_core: ignore renderer wait when stream is pausedLiam
2023-10-13audio: fix shutdown deadlock in audio rendererLiam
2023-06-30sink_stream: Resolve heap buffer corruption due to out of bounds writeMorph
Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
2023-06-22Remove memory allocations in some hot pathsKelebek1
2023-06-07core_timing: Use CNTPCT as the guest CPU tickMorph
Previously, we were mixing the raw CPU frequency and CNTFRQ. The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-05android: audio_core: sink_stream: Remove unnecessary check.bunnei
2023-06-05Merge pull request #10508 from yuzu-emu/limebunnei
Project Lime - yuzu Android Port
2023-06-04audio_renderer: resolve adsp thread deadlock shutdownLiam
2023-06-03android: audio_core: Avoid shutdown hang.bunnei
2023-05-27Audren wait as suggested by ByLawsKelebek1
2023-05-18Smooth out the DSP callback by adding a 5ms wait time limitKelebek1
2023-04-08Use GetGlobalTimeNs as opposed to clock ticksBilly Laws
2023-04-03Add some explicit latency to sample count reportingBilly Laws
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-03-27audio_core: No longer stall when sink queue is fullBilly Laws
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27Run clang-formatBilly Laws
2023-03-27audio: Wait for samples on the emulated DSP side to avoid desyncsBilly Laws
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-26audio: Interpolate system manager sample count using host sink sample infoBilly Laws
This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-02-15Merge pull request #9796 from liamwhite/currentliamwhite
general: rename CurrentProcess to ApplicationProcess
2023-02-14remove static from pointer sized or smaller types for aesthetics, change ↵arades79
constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14add static lifetime to constexpr values to force compile time evaluation ↵arades79
where possible Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-13general: rename CurrentProcess to ApplicationProcessLiam
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-11-29audio_core: sink_stream: Hold the suspend lock when process is stalled.bunnei
- Prevents us from clashing with other callers trying to un/stall.
2022-11-22general: fix compile for Apple ClangLiam
2022-09-22Do not try to pause core timing from the audio thread when using single-coreKelebek1
2022-09-15Merge pull request #8878 from Kelebek1/remove_pausebunnei
Remove pause callbacks from coretiming
2022-09-13Remove pause callbacks from coretimingKelebek1
2022-09-12Remove a pragma once from a cpp fileKelebek1
2022-09-04Don't stall with nvdecKelebek1
2022-09-02Rework audio output, connecting AudioOut into coretiming to fix desync ↵Kelebek1
during heavy loads.