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| author | Morph <39850852+Morph1984@users.noreply.github.com> | 2023-06-30 00:54:23 -0400 |
|---|---|---|
| committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2023-06-30 00:54:23 -0400 |
| commit | ea8d5ef5e81861e013b5c58189faeffe7d3a6f18 (patch) | |
| tree | ae781e60097b06182a9cb8cd06434d049fc0f0a0 /src/audio_core/sink/sink_stream.cpp | |
| parent | 45be4c3214790b3250a04bc19cacd73363ff016a (diff) | |
sink_stream: Resolve heap buffer corruption due to out of bounds write
Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
Diffstat (limited to 'src/audio_core/sink/sink_stream.cpp')
| -rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 404dcd0e9..6081352a2 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -12,6 +12,7 @@ #include "audio_core/sink/sink_stream.h" #include "common/common_types.h" #include "common/fixed_point.h" +#include "common/scope_exit.h" #include "common/settings.h" #include "core/core.h" #include "core/core_timing.h" @@ -19,9 +20,12 @@ namespace AudioCore::Sink { void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { - if (type == StreamType::In) { + SCOPE_EXIT({ queue.enqueue(buffer); - queued_buffers++; + ++queued_buffers; + }); + + if (type == StreamType::In) { return; } @@ -66,16 +70,17 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { static_cast<s16>(std::clamp(right_sample, min, max)); } - samples = samples.subspan(0, samples.size() / system_channels * device_channels); + samples_buffer.Push(samples.subspan(0, samples.size() / system_channels * device_channels)); + return; + } - } else if (system_channels == 2 && device_channels == 6) { + if (system_channels == 2 && device_channels == 6) { // We need moar samples! Not all games will provide 6 channel audio. // TODO: Implement some upmixing here. Currently just passthrough, with other // channels left as silence. - auto new_size = samples.size() / system_channels * device_channels; - tmp_samples.resize_destructive(new_size); + std::vector<s16> new_samples(samples.size() / system_channels * device_channels); - for (u32 read_index = 0, write_index = 0; read_index < new_size; + for (u32 read_index = 0, write_index = 0; read_index < samples.size(); read_index += system_channels, write_index += device_channels) { const auto left_sample{static_cast<s16>(std::clamp( static_cast<s32>( @@ -83,7 +88,7 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { volume), min, max))}; - tmp_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample; + new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample; const auto right_sample{static_cast<s16>(std::clamp( static_cast<s32>( @@ -91,20 +96,21 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) { volume), min, max))}; - tmp_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample; + new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample; } - samples = std::span<s16>(tmp_samples); - } else if (volume != 1.0f) { - for (u32 i = 0; i < samples.size(); i++) { + samples_buffer.Push(new_samples); + return; + } + + if (volume != 1.0f) { + for (u32 i = 0; i < samples.size(); ++i) { samples[i] = static_cast<s16>( std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max)); } } samples_buffer.Push(samples); - queue.enqueue(buffer); - queued_buffers++; } std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) { |
