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Author
2024-09-26
GPU: Ensure all clip distances are initialized when used (#7363)
riperiperi
2024-09-19
Shader: Assume the only remaining source is the right one when all others are...
gdkchan
2024-07-30
Fix shader RegisterUsage pass only taking first operation dest into account (...
gdkchan
2024-06-16
Extend bindless elimination to catch a few more specific cases (#6921)
gdkchan
2024-06-02
Vulkan separate descriptor set fixes (#6895)
gdkchan
2024-05-26
Vulkan: Extend full bindless to cover cases with phi nodes (#6853)
gdkchan
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-05-14
Add support for bindless textures from storage buffer on Vulkan (#6721)
gdkchan
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2024-03-16
chore: remove repetitive words (#6500)
standstaff
2024-02-10
Set PointSize in shader on OpenGL (#6292)
Mary Guillemard
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-23
Extend bindless elimination to see through shuffle (#5958)
gdkchan
2023-11-19
Extend bindless elimination to see through Phis with the same results (#5957)
gdkchan
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
2023-10-05
Strings should not be concatenated using '+' in a loop (#5664)
Marco Carvalho
2023-10-04
Use unique temporary variables for function call parameters on SPIR-V (#5757)
gdkchan
2023-10-03
Implement textureSamples texture query shader instruction (#5750)
gdkchan
2023-09-14
Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
gdkchan
2023-09-11
Fix shader GlobalToStorage pass when base address comes from local or shared ...
gdkchan
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-16
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
gdkchan
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-13
Delete ShaderConfig and organize shader resources/definitions better (#5509)
gdkchan
2023-08-07
Do not add more code after alpha test discard on fragment shader (#5529)
gdkchan
2023-07-29
Fix incorrect fragment origin when YNegate is enabled (#4673)
gdkchan
2023-07-24
Add workflow to automatically check code style issues for PRs (#4670)
TSRBerry
2023-07-03
Stop identifying shader textures with handle and cbuf, use binding instead (#...
gdkchan
2023-06-28
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
TSRBerry
2023-06-23
"Where" should be used before "OrderBy" (#5346)
Marco Carvalho
2023-06-17
Ensure shader local and shared memory sizes are not zero (#5321)
gdkchan
2023-06-15
Implement Load/Store Local/Shared and Atomic shared using new instructions (#...
gdkchan
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-09
Non-flags enums should not be used in bitwise operations (#5214)
Marco Carvalho
2023-06-09
Update ShaderConfig.cs (#5226)
Marco Carvalho
2023-06-08
Implement soft float64 conversion on shaders when host has no support (#5159)
gdkchan
2023-06-03
Implement shader storage buffer operations using new Load/Store instructions ...
gdkchan
2023-05-31
Share ResourceManager vertex vertex A and B shaders (#5181)
gdkchan
2023-05-28
Add support for VK_EXT_depth_clip_control. (#5027)
cstamford
2023-05-26
Force reciprocal operation with value biased by constant to be precise on mac...
gdkchan
2023-05-25
Fix resolution scaling of image operation coordinates (#5102)
gdkchan
2023-05-25
Generate scaling helper functions on IR (#4714)
gdkchan
2023-05-20
Replace constant buffer access on shader with new Load instruction (#4646)
gdkchan
2023-05-19
Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
gdkchan
2023-05-05
Use correct offset for storage constant buffer elimination (#4821)
riperiperi
2023-05-05
Allow any shader SSBO constant buffer slot and offset (#2237)
gdkchan
2023-04-27
Move solution and projects to src
TSR Berry