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authorgdkchan <gab.dark.100@gmail.com>2024-06-02 22:40:28 -0300
committerGitHub <noreply@github.com>2024-06-02 22:40:28 -0300
commitc0f2491eaee7eb1088605f5bda8055b941a14f99 (patch)
tree4f52becd1f06d3f2dc2209be8e802f505b1d1eca /src/Ryujinx.Graphics.Shader/Translation
parentd7c6474729ee36875cf387629afe1389655311f8 (diff)
Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs3
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs1
2 files changed, 4 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
index 2523272b..11fe6599 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
@@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
+ public readonly bool SupportsShaderFloat64;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportMask;
@@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool supportsGeometryShaderPassthrough,
bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
+ bool supportsShaderFloat64,
bool supportsTextureShadowLod,
bool supportsViewportMask)
{
@@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
+ SupportsShaderFloat64 = supportsShaderFloat64;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportMask = supportsViewportMask;
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 59914736..a579433f 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
GpuAccessor.QueryHostSupportsShaderBallot(),
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
+ GpuAccessor.QueryHostSupportsShaderFloat64(),
GpuAccessor.QueryHostSupportsTextureShadowLod(),
GpuAccessor.QueryHostSupportsViewportMask());