diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs | 3 | ||||
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs | 1 |
2 files changed, 4 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs index 2523272b..11fe6599 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs @@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation public readonly bool SupportsGeometryShaderPassthrough; public readonly bool SupportsShaderBallot; public readonly bool SupportsShaderBarrierDivergence; + public readonly bool SupportsShaderFloat64; public readonly bool SupportsTextureShadowLod; public readonly bool SupportsViewportMask; @@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation bool supportsGeometryShaderPassthrough, bool supportsShaderBallot, bool supportsShaderBarrierDivergence, + bool supportsShaderFloat64, bool supportsTextureShadowLod, bool supportsViewportMask) { @@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; SupportsShaderBallot = supportsShaderBallot; SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence; + SupportsShaderFloat64 = supportsShaderFloat64; SupportsTextureShadowLod = supportsTextureShadowLod; SupportsViewportMask = supportsViewportMask; } diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 59914736..a579433f 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(), GpuAccessor.QueryHostSupportsShaderBallot(), GpuAccessor.QueryHostSupportsShaderBarrierDivergence(), + GpuAccessor.QueryHostSupportsShaderFloat64(), GpuAccessor.QueryHostSupportsTextureShadowLod(), GpuAccessor.QueryHostSupportsViewportMask()); |
