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Ryujinx.Graphics.Gpu
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Author
2024-05-26
Vulkan: Extend full bindless to cover cases with phi nodes (#6853)
gdkchan
2024-05-26
misc: Change disk shader cache compression algorithm to `Brotli` (RFC 7932) (...
MutantAura
2024-05-26
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
gdkchan
2024-05-19
GPU: Migrate buffers on GPU project, pre-emptively flush device local mapping...
riperiperi
2024-05-16
Change Deflate compression level to `Fastest`. (#6812)
MutantAura
2024-05-14
Add missing lock on texture cache UpdateMapping method (#6657)
gdkchan
2024-05-14
Make TextureGroup.ClearModified thread safe (#6686)
gdkchan
2024-05-14
Add support for bindless textures from storage buffer on Vulkan (#6721)
gdkchan
2024-05-08
Replace "List.ForEach" for "foreach" (#6783)
Marco Carvalho
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-04-20
End render target lifetime on syncpoint increment (#6687)
gdkchan
2024-04-18
Fix unmapped address check when reading texture handles (#6679)
gdkchan
2024-04-14
Texture loading: reduce memory allocations (#6623)
jhorv
2024-04-09
Use ResScaleUnsupported flag for texture arrays (#6626)
gdkchan
2024-04-09
Fast D32S8 2D depth texture copy (#6636)
gdkchan
2024-04-07
Add support for large sampler arrays on Vulkan (#6489)
gdkchan
2024-04-03
Stop clearing Modified flag on DiscardData (#6591)
gdkchan
2024-03-26
Implement host tracked memory manager mode (#6356)
gdkchan
2024-03-16
chore: remove repetitive words (#6500)
standstaff
2024-03-14
GPU: Rebind RTs if scale changes when binding textures (#6493)
riperiperi
2024-03-14
Separate guest/host tracking + unaligned protection (#6486)
riperiperi
2024-03-13
Update AutoDeleteCache.cs (#6471)
Keaton
2024-03-13
Fix geometry shader passthrough issue (#6462)
Nicolas Abram
2024-03-10
Fix lost copy and swap problem on shader SSA deconstruction (#6455)
gdkchan
2024-02-24
Change packed aliasing formats to UInt (#6358)
gdkchan
2024-02-22
Implement virtual buffer dependencies (#6190)
gdkchan
2024-02-17
Vulkan: Improve texture barrier usage, timing and batching (#6240)
riperiperi
2024-02-15
Implement X8Z24 texture format (#6315)
gdkchan
2024-02-10
Force CPU copy for non-identity DMA remap (#6293)
gdkchan
2024-02-08
Implement BGR10A2 render target format (#6273)
gdkchan
2024-02-08
Clamp vertex buffer size to mapped size if too high (#6272)
gdkchan
2024-02-04
Revert change to skip flush when range size is 0 (#6254)
gdkchan
2024-02-04
Fix depth compare value for TLD4S shader instruction with offset (#6253)
gdkchan
2024-01-22
Fix missing data for new copy dependency textures with mismatching size (#6161)
gdkchan
2024-01-22
Add a separate device memory manager (#6153)
gdkchan
2024-01-18
Change shader cache init wait method (#6131)
gdkchan
2024-01-14
Fix vertex buffer size when switching between inline and state draw parameter...
gdkchan
2023-12-04
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-11-23
Extend bindless elimination to see through shuffle (#5958)
gdkchan
2023-11-19
Enable copy dependency between RGBA8 and RGBA32 formats (#5943)
gdkchan
2023-11-19
Extend bindless elimination to see through Phis with the same results (#5957)
gdkchan
2023-11-15
Fix missing texture flush for draw then DMA copy sequence without render targ...
gdkchan
2023-11-15
Migrate to .NET 8 (#5887)
Zoltan Csizmadia
2023-11-14
Disable DMA GPU copy for block linear to linear copies (#5927)
gdkchan
2023-11-14
Work around issue apparently caused by 5909 (#5926)
gdkchan
2023-11-13
Do not set modified flag again if texture was not modified (#5909)
gdkchan
2023-10-31
Implement copy dependency for depth and color textures (#4365)
gdkchan
2023-10-30
Skip some invalid texture flushes (#5755)
gdkchan
2023-10-20
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
riperiperi
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