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authorgdkchan <gab.dark.100@gmail.com>2024-04-22 15:05:55 -0300
committerGitHub <noreply@github.com>2024-04-22 15:05:55 -0300
commitc6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 (patch)
treee1c048d390867e8c9403904498184e3a64277e49 /src/Ryujinx.Graphics.Gpu
parent9b94662b4bb2ebf846e1baf45ba8097fcd7da684 (diff)
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs6
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs13
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs7
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs16
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs616
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs16
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs8
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs5
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs35
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs2
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs18
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs2
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs8
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs7
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs8
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs38
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs92
17 files changed, 739 insertions, 158 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
index ccdbe474..cd814472 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
@@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
+ int samplerPoolMaximumId = _state.State.SetTexSamplerPoolCMaximumIndex;
+
GpuChannelPoolState poolState = new(
texturePoolGpuVa,
_state.State.SetTexHeaderPoolCMaximumIndex,
@@ -139,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
sharedMemorySize,
_channel.BufferManager.HasUnalignedStorageBuffers);
- CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
+ CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
@@ -184,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
sharedMemorySize,
_channel.BufferManager.HasUnalignedStorageBuffers);
- cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
+ cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
}
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index b3eb6218..1dc77b52 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -1429,7 +1429,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
addressesSpan[index] = baseAddress + shader.Offset;
}
- CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, ref _pipeline, _channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), addresses);
+ int samplerPoolMaximumId = _state.State.SamplerIndex == SamplerIndex.ViaHeaderIndex
+ ? _state.State.TexturePoolState.MaximumId
+ : _state.State.SamplerPoolState.MaximumId;
+
+ CachedShaderProgram gs = shaderCache.GetGraphicsShader(
+ ref _state.State,
+ ref _pipeline,
+ _channel,
+ samplerPoolMaximumId,
+ ref _currentSpecState.GetPoolState(),
+ ref _currentSpecState.GetGraphicsState(),
+ addresses);
// Consume the modified flag for spec state so that it isn't checked again.
_currentSpecState.SetShader(gs);
diff --git a/src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs b/src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs
index d9881f89..50872ab6 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs
@@ -62,8 +62,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
/// <param name="address">Start address of the texture pool</param>
/// <param name="maximumId">Maximum ID of the texture pool</param>
+ /// <param name="bindingsArrayCache">Cache of texture array bindings</param>
/// <returns>The found or newly created texture pool</returns>
- public T FindOrCreate(GpuChannel channel, ulong address, int maximumId)
+ public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
{
// Remove old entries from the cache, if possible.
while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
@@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_pools.RemoveFirst();
oldestPool.Dispose();
oldestPool.CacheNode = null;
+ bindingsArrayCache.RemoveAllWithPool(oldestPool);
}
T pool;
@@ -87,8 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (pool.CacheNode != _pools.Last)
{
_pools.Remove(pool.CacheNode);
-
- pool.CacheNode = _pools.AddLast(pool);
+ _pools.AddLast(pool.CacheNode);
}
pool.CacheTimestamp = _currentTimestamp;
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
index 12a457db..ba895c60 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
@@ -45,6 +45,11 @@ namespace Ryujinx.Graphics.Gpu.Image
public TextureUsageFlags Flags { get; }
/// <summary>
+ /// Indicates that the binding is for a sampler.
+ /// </summary>
+ public bool IsSamplerOnly { get; }
+
+ /// <summary>
/// Constructs the texture binding information structure.
/// </summary>
/// <param name="target">The shader sampler target type</param>
@@ -74,8 +79,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
- public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags)
+ /// <param name="isSamplerOnly">Indicates that the binding is for a sampler</param>
+ public TextureBindingInfo(
+ Target target,
+ int binding,
+ int arrayLength,
+ int cbufSlot,
+ int handle,
+ TextureUsageFlags flags,
+ bool isSamplerOnly) : this(target, 0, binding, arrayLength, cbufSlot, handle, flags)
{
+ IsSamplerOnly = isSamplerOnly;
}
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
index 4645317c..7e486e0a 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
@@ -21,12 +21,98 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly GpuContext _context;
private readonly GpuChannel _channel;
- private readonly bool _isCompute;
/// <summary>
/// Array cache entry key.
/// </summary>
- private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
+ private readonly struct CacheEntryFromPoolKey : IEquatable<CacheEntryFromPoolKey>
+ {
+ /// <summary>
+ /// Whether the entry is for an image.
+ /// </summary>
+ public readonly bool IsImage;
+
+ /// <summary>
+ /// Whether the entry is for a sampler.
+ /// </summary>
+ public readonly bool IsSampler;
+
+ /// <summary>
+ /// Texture or image target type.
+ /// </summary>
+ public readonly Target Target;
+
+ /// <summary>
+ /// Number of entries of the array.
+ /// </summary>
+ public readonly int ArrayLength;
+
+ private readonly TexturePool _texturePool;
+ private readonly SamplerPool _samplerPool;
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="isImage">Whether the entry is for an image</param>
+ /// <param name="bindingInfo">Binding information for the array</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ public CacheEntryFromPoolKey(bool isImage, TextureBindingInfo bindingInfo, TexturePool texturePool, SamplerPool samplerPool)
+ {
+ IsImage = isImage;
+ IsSampler = bindingInfo.IsSamplerOnly;
+ Target = bindingInfo.Target;
+ ArrayLength = bindingInfo.ArrayLength;
+
+ _texturePool = texturePool;
+ _samplerPool = samplerPool;
+ }
+
+ /// <summary>
+ /// Checks if the pool matches the cached pool.
+ /// </summary>
+ /// <param name="texturePool">Texture or sampler pool instance</param>
+ /// <returns>True if the pool matches, false otherwise</returns>
+ public bool MatchesPool<T>(IPool<T> pool)
+ {
+ return _texturePool == pool || _samplerPool == pool;
+ }
+
+ /// <summary>
+ /// Checks if the texture and sampler pools matches the cached pools.
+ /// </summary>
+ /// <param name="texturePool">Texture pool instance</param>
+ /// <param name="samplerPool">Sampler pool instance</param>
+ /// <returns>True if the pools match, false otherwise</returns>
+ private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
+ {
+ return _texturePool == texturePool && _samplerPool == samplerPool;
+ }
+
+ public bool Equals(CacheEntryFromPoolKey other)
+ {
+ return IsImage == other.IsImage &&
+ IsSampler == other.IsSampler &&
+ Target == other.Target &&
+ ArrayLength == other.ArrayLength &&
+ MatchesPools(other._texturePool, other._samplerPool);
+ }
+
+ public override bool Equals(object obj)
+ {
+ return obj is CacheEntryFromBufferKey other && Equals(other);
+ }
+
+ public override int GetHashCode()
+ {
+ return HashCode.Combine(_texturePool, _samplerPool, IsSampler);
+ }
+ }
+
+ /// <summary>
+ /// Array cache entry key.
+ /// </summary>
+ private readonly struct CacheEntryFromBufferKey : IEquatable<CacheEntryFromBufferKey>
{
/// <summary>
/// Whether the entry is for an image.
@@ -61,7 +147,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
- public CacheEntryKey(
+ public CacheEntryFromBufferKey(
bool isImage,
TextureBindingInfo bindingInfo,
TexturePool texturePool,
@@ -100,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return _textureBufferBounds.Equals(textureBufferBounds);
}
- public bool Equals(CacheEntryKey other)
+ public bool Equals(CacheEntryFromBufferKey other)
{
return IsImage == other.IsImage &&
Target == other.Target &&
@@ -112,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public override bool Equals(object obj)
{
- return obj is CacheEntryKey other && Equals(other);
+ return obj is CacheEntryFromBufferKey other && Equals(other);
}
public override int GetHashCode()
@@ -122,88 +208,58 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Array cache entry.
+ /// Array cache entry from pool.
/// </summary>
private class CacheEntry
{
/// <summary>
- /// Key for this entry on the cache.
- /// </summary>
- public readonly CacheEntryKey Key;
-
- /// <summary>
- /// Linked list node used on the texture bindings array cache.
- /// </summary>
- public LinkedListNode<CacheEntry> CacheNode;
-
- /// <summary>
- /// Timestamp set on the last use of the array by the cache.
- /// </summary>
- public int CacheTimestamp;
-
- /// <summary>
/// All cached textures, along with their invalidated sequence number as value.
/// </summary>
public readonly Dictionary<Texture, int> Textures;
/// <summary>
- /// All pool texture IDs along with their textures.
+ /// Backend texture array if the entry is for a texture, otherwise null.
/// </summary>
- public readonly Dictionary<int, Texture> TextureIds;
+ public readonly ITextureArray TextureArray;
/// <summary>
- /// All pool sampler IDs along with their samplers.
+ /// Backend image array if the entry is for an image, otherwise null.
/// </summary>
- public readonly Dictionary<int, Sampler> SamplerIds;
+ public readonly IImageArray ImageArray;
/// <summary>
- /// Backend texture array if the entry is for a texture, otherwise null.
+ /// Texture pool where the array textures are located.
/// </summary>
- public readonly ITextureArray TextureArray;
+ protected readonly TexturePool TexturePool;
/// <summary>
- /// Backend image array if the entry is for an image, otherwise null.
+ /// Sampler pool where the array samplers are located.
/// </summary>
- public readonly IImageArray ImageArray;
-
- private readonly TexturePool _texturePool;
- private readonly SamplerPool _samplerPool;
+ protected readonly SamplerPool SamplerPool;
private int _texturePoolSequence;
private int _samplerPoolSequence;
- private int[] _cachedTextureBuffer;
- private int[] _cachedSamplerBuffer;
-
- private int _lastSequenceNumber;
-
/// <summary>
/// Creates a new array cache entry.
/// </summary>
- /// <param name="key">Key for this entry on the cache</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
- private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
+ private CacheEntry(TexturePool texturePool, SamplerPool samplerPool)
{
- Key = key;
Textures = new Dictionary<Texture, int>();
- TextureIds = new Dictionary<int, Texture>();
- SamplerIds = new Dictionary<int, Sampler>();
- _texturePool = texturePool;
- _samplerPool = samplerPool;
-
- _lastSequenceNumber = -1;
+ TexturePool = texturePool;
+ SamplerPool = samplerPool;
}
/// <summary>
/// Creates a new array cache entry.
/// </summary>
- /// <param name="key">Key for this entry on the cache</param>
/// <param name="array">Backend texture array</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
- public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
+ public CacheEntry(ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
{
TextureArray = array;
}
@@ -211,11 +267,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Creates a new array cache entry.
/// </summary>
- /// <param name="key">Key for this entry on the cache</param>
/// <param name="array">Backend image array</param>
/// <param name="texturePool">Texture pool where the array textures are located</param>
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
- public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
+ public CacheEntry(IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
{
ImageArray = array;
}
@@ -248,23 +303,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Clears all cached texture instances.
/// </summary>
- public void Reset()
+ public virtual void Reset()
{
Textures.Clear();
- TextureIds.Clear();
- SamplerIds.Clear();
- }
-
- /// <summary>
- /// Updates the cached constant buffer data.
- /// </summary>
- /// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
- /// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
- /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
- public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
- {
- _cachedTextureBuffer = cachedTextureBuffer.ToArray();
- _cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
}
/// <summary>
@@ -287,39 +328,105 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
/// </summary>
- /// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
- public bool PoolsModified()
+ /// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
+ public bool TexturePoolModified()
{
- bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
- bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
+ return TexturePool.WasModified(ref _texturePoolSequence);
+ }
- // If both pools were not modified since the last check, we have nothing else to check.
- if (!texturePoolModified && !samplerPoolModified)
- {
- return false;
- }
+ /// <summary>
+ /// Checks if the cached texture or sampler pool has been modified since the last call to this method.
+ /// </summary>
+ /// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
+ public bool SamplerPoolModified()
+ {
+ return SamplerPool.WasModified(ref _samplerPoolSequence);
+ }
+ }
- // If the pools were modified, let's check if any of the entries we care about changed.
+ /// <summary>
+ /// Array cache entry from constant buffer.
+ /// </summary>
+ private class CacheEntryFromBuffer : CacheEntry
+ {
+ /// <summary>
+ /// Key for this entry on the cache.
+ /// </summary>
+ public readonly CacheEntryFromBufferKey Key;
- // Check if any of our cached textures changed on the pool.
- foreach ((int textureId, Texture texture) in TextureIds)
- {
- if (_texturePool.GetCachedItem(textureId) != texture)
- {
- return true;
- }
- }
+ /// <summary>
+ /// Linked list node used on the texture bindings array cache.
+ /// </summary>
+ public LinkedListNode<CacheEntryFromBuffer> CacheNode;
- // Check if any of our cached samplers changed on the pool.
- foreach ((int samplerId, Sampler sampler) in SamplerIds)
- {
- if (_samplerPool.GetCachedItem(samplerId) != sampler)
- {
- return true;
- }
- }
+ /// <summary>
+ /// Timestamp set on the last use of the array by the cache.
+ /// </summary>
+ public int CacheTimestamp;
- return false;
+ /// <summary>
+ /// All pool texture IDs along with their textures.
+ /// </summary>
+ public readonly Dictionary<int, (Texture, TextureDescriptor)> TextureIds;
+
+ /// <summary>
+ /// All pool sampler IDs along with their samplers.
+ /// </summary>
+ public readonly Dictionary<int, (Sampler, SamplerDescriptor)> SamplerIds;
+
+ private int[] _cachedTextureBuffer;
+ private int[] _cachedSamplerBuffer;
+
+ private int _lastSequenceNumber;
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="key">Key for this entry on the cache</param>
+ /// <param name="array">Backend texture array</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
+ {
+ Key = key;
+ _lastSequenceNumber = -1;
+ TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
+ SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
+ }
+
+ /// <summary>
+ /// Creates a new array cache entry.
+ /// </summary>
+ /// <param name="key">Key for this entry on the cache</param>
+ /// <param name="array">Backend image array</param>
+ /// <param name="texturePool">Texture pool where the array textures are located</param>
+ /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+ public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
+ {
+ Key = key;
+ _lastSequenceNumber = -1;
+ TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
+ SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
+ }
+
+ /// <inheritdoc/>
+ public override void Reset()
+ {
+ base.Reset();
+ TextureIds.Clear();
+ SamplerIds.Clear();
+ }
+
+ /// <summary>
+ /// Updates the cached constant buffer data.
+ /// </summary>
+ /// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
+ /// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
+ /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
+ public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
+ {
+ _cachedTextureBuffer = cachedTextureBuffer.ToArray();
+ _cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
}
/// <summary>
@@ -380,10 +487,51 @@ namespace Ryujinx.Graphics.Gpu.Image
return true;
}
+
+ /// <summary>
+ /// Checks if the cached texture or sampler pool has been modified since the last call to this method.
+ /// </summary>
+ /// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
+ public bool PoolsModified()
+ {
+ bool texturePoolModified = TexturePoolModified();
+ bool samplerPoolModified = SamplerPoolModified();
+
+ // If both pools were not modified since the last check, we have nothing else to check.
+ if (!texturePoolModified && !samplerPoolModified)
+ {
+ return false;
+ }
+
+ // If the pools were modified, let's check if any of the entries we care about changed.
+
+ // Check if any of our cached textures changed on the pool.
+ foreach ((int textureId, (Texture texture, TextureDescriptor descriptor)) in TextureIds)
+ {
+ if (TexturePool.GetCachedItem(textureId) != texture ||
+ (texture == null && TexturePool.IsValidId(textureId) && !TexturePool.GetDescriptorRef(textureId).Equals(descriptor)))
+ {
+ return true;
+ }
+ }
+
+ // Check if any of our cached samplers changed on the pool.
+ foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
+ {
+ if (SamplerPool.GetCachedItem(samplerId) != sampler ||
+ (sampler == null && SamplerPool.IsValidId(samplerId) && !SamplerPool.GetDescriptorRef(samplerId).Equals(descriptor)))
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
}
- private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
- private readonly LinkedList<CacheEntry> _lruCache;
+ private readonly Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer> _cacheFromBuffer;
+ private readonly Dictionary<CacheEntryFromPoolKey, CacheEntry> _cacheFromPool;
+ private readonly LinkedList<CacheEntryFromBuffer> _lruCache;
private int _currentTimestamp;
@@ -392,14 +540,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">GPU context</param>
/// <param name="channel">GPU channel</param>
- /// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
- public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
+ public TextureBindingsArrayCache(GpuContext context, GpuChannel channel)
{
_context = context;
_channel = channel;
- _isCompute = isCompute;
- _cache = new Dictionary<CacheEntryKey, CacheEntry>();
- _lruCache = new LinkedList<CacheEntry>();
+ _cacheFromBuffer = new Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer>();
+ _cacheFromPool = new Dictionary<CacheEntryFromPoolKey, CacheEntry>();
+ _lruCache = new LinkedList<CacheEntryFromBuffer>();
}
/// <summary>
@@ -458,14 +605,179 @@ namespace Ryujinx.Graphics.Gpu.Image
SamplerIndex samplerIndex,
TextureBindingInfo bindingInfo)
{
+ if (IsDirectHandleType(bindingInfo.Handle))
+ {
+ UpdateFromPool(texturePool, samplerPool, stage, isImage, bindingInfo);
+ }
+ else
+ {
+ UpdateFromBuffer(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage, samplerIndex, bindingInfo);
+ }
+ }
+
+ /// <summary>
+ /// Updates a texture or image array bindings and textures from a texture or sampler pool.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="samplerPool">Sampler pool</param>
+ /// <param name="stage">Shader stage where the array is used</param>
+ /// <param name="isImage">Whether the array is a image or texture array</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ private void UpdateFromPool(TexturePool texturePool, SamplerPool samplerPool, ShaderStage stage, bool isImage, TextureBindingInfo bindingInfo)
+ {
+ CacheEntry entry = GetOrAddEntry(texturePool, samplerPool, bindingInfo, isImage, out bool isNewEntry);
+
+ bool isSampler = bindingInfo.IsSamplerOnly;
+ bool poolModified = isSampler ? entry.SamplerPoolModified() : entry.TexturePoolModified();
+ bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
+ bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
+
+ if (!poolModified && !isNewEntry && entry.ValidateTextures())
+ {
+ entry.SynchronizeMemory(isStore, resScaleUnsupported);
+
+ if (isImage)
+ {
+ _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+ }
+ else
+ {
+ _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+ }
+
+ return;
+ }
+
+ if (!isNewEntry)
+ {
+ entry.Reset();
+ }
+
+ int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
+ length = Math.Min(length, bindingInfo.ArrayLength);
+
+ Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
+ ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
+ ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
+
+ for (int index = 0; index < length; index++)
+ {
+ Texture texture = null;
+ Sampler sampler = null;
+
+ if (isSampler)
+ {
+ sampler = samplerPool?.Get(index);
+ }
+ else
+ {
+ ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
+
+ if (texture != null)
+ {
+ entry.Textures[texture] = texture.InvalidatedSequence;
+
+ if (isStore)
+ {
+ texture.SignalModified();
+ }
+
+ if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
+ {
+ // Scaling textures used on arrays is currently not supported.
+
+ texture.BlacklistScale();
+ }
+ }
+ }
+
+ ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
+ ISampler hostSampler = sampler?.GetHostSampler(texture);
+
+ Format format = bindingInfo.Format;
+
+ if (hostTexture != null && texture.Target == Target.TextureBuffer)
+ {
+ // Ensure that the buffer texture is using the correct buffer as storage.
+ // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
+ // to ensure we're not using a old buffer that was already deleted.
+ if (isImage)
+ {
+ if (format == 0 && texture != null)
+ {
+ format = texture.Format;
+ }
+
+ _channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
+ }
+ else
+ {
+ _channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
+ }
+ }
+ else if (isImage)
+ {
+ if (format == 0 && texture != null)
+ {
+ format = texture.Format;
+ }
+
+ formats[index] = format;
+ textures[index] = hostTexture;
+ }
+ else
+ {
+ samplers[index] = hostSampler;
+ textures[index] = hostTexture;
+ }
+ }
+
+ if (isImage)
+ {
+ entry.ImageArray.SetFormats(0, formats);
+ entry.ImageArray.SetImages(0, textures);
+
+ _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+ }
+ else
+ {
+ entry.TextureArray.SetSamplers(0, samplers);
+ entry.TextureArray.SetTextures(0, textures);
+
+ _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+ }
+ }
+
+ /// <summary>
+ /// Updates a texture or image array bindings and textures from constant buffer handles.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="samplerPool">Sampler pool</param>
+ /// <param name="stage">Shader stage where the array is used</param>
+ /// <param name="stageIndex">Shader stage index where the array is used</param>
+ /// <param name="textureBufferIndex">Texture constant buffer index</param>
+ /// <param name="isImage">Whether the array is a image or texture array</param>
+ /// <param name="samplerIndex">Sampler handles source</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ private void UpdateFromBuffer(
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ ShaderStage stage,
+ int stageIndex,
+ int textureBufferIndex,
+ bool isImage,
+ SamplerIndex samplerIndex,
+ TextureBindingInfo bindingInfo)
+ {
(textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
+ bool isCompute = stage == ShaderStage.Compute;
- ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
- ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
+ ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
+ ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
- CacheEntry entry = GetOrAddEntry(
+ CacheEntryFromBuffer entry = GetOrAddEntry(
texturePool,
samplerPool,
bindingInfo,
@@ -589,8 +901,8 @@ namespace Ryujinx.Graphics.Gpu.Image
Sampler sampler = samplerPool?.Get(samplerId);
- entry.TextureIds[textureId] = texture;
- entry.SamplerIds[samplerId] = sampler;
+ entry.TextureIds[textureId] = (texture, descriptor);
+ entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture);
@@ -650,13 +962,12 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
- /// Gets a cached texture entry, or creates a new one if not found.
+ /// Gets a cached texture entry from pool, or creates a new one if not found.
/// </summary>
/// <param name="texturePool">Texture pool</param>
/// <param name="samplerPool">Sampler pool</param>
/// <param name="bindingInfo">Array binding information</param>
/// <param name="isImage">Whether the array is a image or texture array</param>
- /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
/// <returns>Cache entry</returns>
private CacheEntry GetOrAddEntry(
@@ -664,17 +975,59 @@ namespace Ryujinx.Graphics.Gpu.Image
SamplerPool samplerPool,
TextureBindingInfo bindingInfo,
bool isImage,
+ out bool isNew)
+ {
+ CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool);
+
+ isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry);
+
+ if (isNew)
+ {
+ int arrayLength = bindingInfo.ArrayLength;
+
+ if (isImage)
+ {
+ IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
+
+ _cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
+ }
+ else
+ {
+ ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
+
+ _cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
+ }
+ }
+
+ return entry;
+ }
+
+ /// <summary>
+ /// Gets a cached texture entry from constant buffer, or creates a new one if not found.
+ /// </summary>
+ /// <param name="texturePool">Texture pool</param>
+ /// <param name="samplerPool">Sampler pool</param>
+ /// <param name="bindingInfo">Array binding information</param>
+ /// <param name="isImage">Whether the array is a image or texture array</param>
+ /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
+ /// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
+ /// <returns>Cache entry</returns>
+ private CacheEntryFromBuffer GetOrAddEntry(
+ TexturePool texturePool,
+ SamplerPool samplerPool,
+ TextureBindingInfo bindingInfo,
+ bool isImage,
ref BufferBounds textureBufferBounds,
out bool isNew)
{
- CacheEntryKey key = new CacheEntryKey(
+ CacheEntryFromBufferKey key = new CacheEntryFromBufferKey(
isImage,
bindingInfo,
texturePool,
samplerPool,
ref textureBufferBounds);
- isNew = !_cache.TryGetValue(key, out CacheEntry entry);
+ isNew = !_cacheFromBuffer.TryGetValue(key, out CacheEntryFromBuffer entry);
if (isNew)
{
@@ -684,13 +1037,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
- _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
+ _cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
}
else
{
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
- _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
+ _cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
}
}
@@ -716,15 +1069,52 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
private void RemoveLeastUsedEntries()
{
- LinkedListNode<CacheEntry> nextNode = _lruCache.First;
+ LinkedListNode<CacheEntryFromBuffer> nextNode = _lruCache.First;
while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
{
- LinkedListNode<CacheEntry> toRemove = nextNode;
+ LinkedListNode<CacheEntryFromBuffer> toRemove = nextNode;
nextNode = nextNode.Next;
- _cache.Remove(toRemove.Value.Key);
+ _cacheFromBuffer.Remove(toRemove.Value.Key);
_lruCache.Remove(toRemove);
}
}
+
+ /// <summary>
+ /// Removes all cached texture arrays matching the specified texture pool.
+ /// </summary>
+ /// <param name="pool">Texture pool</param>
+ public void RemoveAllWithPool<T>(IPool<T> pool)
+ {
+ List<CacheEntryFromPoolKey> keysToRemove = null;
+
+ foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
+ {
+ if (key.MatchesPool(pool))
+ {
+ (keysToRemove ??= new()).Add(key);
+ }
+ }
+
+ if (keysToRemove != null)
+ {
+ foreach (CacheEntryFromPoolKey key in keysToRemove)
+ {
+ _cacheFromPool.Remove(key);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Checks if a handle indicates the binding should have all its textures sourced directly from a pool.
+ /// </summary>
+ /// <param name="handle">Handle to check</param>
+ /// <returns>True if the handle represents direct pool access, false otherwise</returns>
+ private static bool IsDirectHandleType(int handle)
+ {
+ (_, _, TextureHandleType type) = TextureHandle.UnpackOffsets(handle);
+
+ return type == TextureHandleType.Direct;
+ }
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index a1dde673..9f1f60d9 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
- private readonly TextureBindingsArrayCache _arrayBindingsCache;
+ private readonly TextureBindingsArrayCache _bindingsArrayCache;
private TexturePool _cachedTexturePool;
private SamplerPool _cachedSamplerPool;
@@ -72,12 +72,14 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">The GPU context that the texture bindings manager belongs to</param>
/// <param name="channel">The GPU channel that the texture bindings manager belongs to</param>
+ /// <param name="bindingsArrayCache">Cache of texture array bindings</param>
/// <param name="texturePoolCache">Texture pools cache used to get texture pools from</param>
/// <param name="samplerPoolCache">Sampler pools cache used to get sampler pools from</param>
/// <param name="isCompute">True if the bindings manager is used for the compute engine</param>
public TextureBindingsManager(
GpuContext context,
GpuChannel channel,
+ TextureBindingsArrayCache bindingsArrayCache,
TexturePoolCache texturePoolCache,
SamplerPoolCache samplerPoolCache,
bool isCompute)
@@ -89,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_isCompute = isCompute;
- _arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
+ _bindingsArrayCache = bindingsArrayCache;
int stages = isCompute ? 1 : Constants.ShaderStages;
@@ -456,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (bindingInfo.ArrayLength > 1)
{
- _arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
+ _bindingsArrayCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
continue;
}
@@ -594,7 +596,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (bindingInfo.ArrayLength > 1)
{
- _arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
+ _bindingsArrayCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
continue;
}
@@ -732,7 +734,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
- TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
+ TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
TextureDescriptor descriptor;
@@ -828,7 +830,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (poolAddress != MemoryManager.PteUnmapped)
{
- texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId);
+ texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
_texturePool = texturePool;
}
}
@@ -839,7 +841,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (poolAddress != MemoryManager.PteUnmapped)
{
- samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId);
+ samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
_samplerPool = samplerPool;
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 8c2a8872..db292146 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TextureBindingsManager _cpBindingsManager;
private readonly TextureBindingsManager _gpBindingsManager;
+ private readonly TextureBindingsArrayCache _bindingsArrayCache;
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
@@ -46,8 +47,9 @@ namespace Ryujinx.Graphics.Gpu.Image
TexturePoolCache texturePoolCache = new(context);
SamplerPoolCache samplerPoolCache = new(context);
- _cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: true);
- _gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: false);
+ _bindingsArrayCache = new TextureBindingsArrayCache(context, channel);
+ _cpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: true);
+ _gpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: false);
_texturePoolCache = texturePoolCache;
_samplerPoolCache = samplerPoolCache;
@@ -384,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
- TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
+ TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
return texturePool;
}
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
index 6e36753e..a80dcbc8 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
TextureBindings[i] = stage.Info.Textures.Select(descriptor =>
{
- Target target = ShaderTexture.GetTarget(descriptor.Type);
+ Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default;
var result = new TextureBindingInfo(
target,
@@ -66,7 +66,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
descriptor.ArrayLength,
descriptor.CbufSlot,
descriptor.HandleIndex,
- descriptor.Flags);
+ descriptor.Flags,
+ descriptor.Type == SamplerType.None);
if (descriptor.ArrayLength <= 1)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
index 681838a9..45f32e2d 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
@@ -110,6 +110,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
/// <inheritdoc/>
+ /// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
+ public int QuerySamplerArrayLengthFromPool()
+ {
+ return QueryArrayLengthFromPool(isSampler: true);
+ }
+
+ /// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
@@ -117,6 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
/// <inheritdoc/>
+ /// <exception cref="DiskCacheLoadException">Constant buffer derived length is not available on the cache</exception>
public int QueryTextureArrayLengthFromBuffer(int slot)
{
if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
@@ -131,6 +139,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
/// <inheritdoc/>
+ /// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
+ public int QueryTextureArrayLengthFromPool()
+ {
+ return QueryArrayLengthFromPool(isSampler: false);
+ }
+
+ /// <inheritdoc/>
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
_newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot);
@@ -170,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
/// <inheritdoc/>
+ /// <exception cref="DiskCacheLoadException">Texture information is not available on the cache</exception>
public void RegisterTexture(int handle, int cbufSlot)
{
if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot))
@@ -182,5 +198,24 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
_newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized);
}
+
+ /// <summary>
+ /// Gets the cached texture or sampler pool capacity.
+ /// </summary>
+ /// <param name="isSampler">True to get sampler pool length, false for texture pool length</param>
+ /// <returns>Pool length</returns>
+ /// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
+ private int QueryArrayLengthFromPool(bool isSampler)
+ {
+ if (!_oldSpecState.TextureArrayFromPoolRegistered(isSampler))
+ {
+ throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
+ }
+
+ int arrayLength = _oldSpecState.GetTextureArrayFromPoolLength(isSampler);
+ _newSpecState.RegisterTextureArrayLengthFromPool(isSampler, arrayLength);
+
+ return arrayLength;
+ }
}
}
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
index b6a277a2..2c19cc4b 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
- private const uint CodeGenVersion = 6489;
+ private const uint CodeGenVersion = 6577;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 1d22ab93..04949690 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -121,6 +121,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <inheritdoc/>
+ public int QuerySamplerArrayLengthFromPool()
+ {
+ int length = _state.SamplerPoolMaximumId + 1;
+ _state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: true, length);
+
+ return length;
+ }
+
+ /// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
@@ -141,6 +150,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
return arrayLength;
}
+ /// <inheritdoc/>
+ public int QueryTextureArrayLengthFromPool()
+ {
+ int length = _state.PoolState.TexturePoolMaximumId + 1;
+ _state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: false, length);
+
+ return length;
+ }
+
//// <inheritdoc/>
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
index 06e5edf1..0d562b0d 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
@@ -213,6 +213,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsScaledVertexFormats() => _context.Capabilities.SupportsScaledVertexFormats;
+ public bool QueryHostSupportsSeparateSampler() => _context.Capabilities.SupportsSeparateSampler;
+
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
index cfc4a2cc..808bf185 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
@@ -6,6 +6,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
class GpuAccessorState
{
/// <summary>
+ /// Maximum ID that a sampler pool entry may have.
+ /// </summary>
+ public readonly int SamplerPoolMaximumId;
+
+ /// <summary>
/// GPU texture pool state.
/// </summary>
public readonly GpuChannelPoolState PoolState;
@@ -38,18 +43,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Creates a new GPU accessor state.
/// </summary>
+ /// <param name="samplerPoolMaximumId">Maximum ID that a sampler pool entry may have</param>
/// <param name="poolState">GPU texture pool state</param>
/// <param name="computeState">GPU compute state, for compute shaders</param>
/// <param name="graphicsState">GPU graphics state, for vertex, tessellation, geometry and fragment shaders</param>
/// <param name="specializationState">Shader specialization state (shared by all stages)</param>
/// <param name="transformFeedbackDescriptors">Transform feedback information, if the shader uses transform feedback. Otherwise, should be null</param>
public GpuAccessorState(
+ int samplerPoolMaximumId,
GpuChannelPoolState poolState,
GpuChannelComputeState computeState,
GpuChannelGraphicsState graphicsState,
ShaderSpecializationState specializationState,
TransformFeedbackDescriptor[] transformFeedbackDescriptors = null)
{
+ SamplerPoolMaximumId = samplerPoolMaximumId;
PoolState = poolState;
GraphicsState = graphicsState;
ComputeState = computeState;
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs
index ddb45152..a2ab9933 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs
@@ -2,7 +2,6 @@ using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
-#pragma warning disable CS0659 // Class overrides Object.Equals(object o) but does not override Object.GetHashCode()
/// <summary>
/// State used by the <see cref="GpuAccessor"/>.
/// </summary>
@@ -52,6 +51,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
return obj is GpuChannelPoolState state && Equals(state);
}
+
+ public override int GetHashCode()
+ {
+ return HashCode.Combine(TexturePoolGpuVa, TexturePoolMaximumId, TextureBufferIndex);
+ }
}
-#pragma warning restore CS0659
}
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 0b17af8b..31cc94a2 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -192,12 +192,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// This automatically translates, compiles and adds the code to the cache if not present.
/// </remarks>
/// <param name="channel">GPU channel</param>
+ /// <param name="samplerPoolMaximumId">Maximum ID that an entry in the sampler pool may have</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="computeState">Compute engine state</param>
/// <param name="gpuVa">GPU virtual address of the binary shader code</param>
/// <returns>Compiled compute shader code</returns>
public CachedShaderProgram GetComputeShader(
GpuChannel channel,
+ int samplerPoolMaximumId,
GpuChannelPoolState poolState,
GpuChannelComputeState computeState,
ulong gpuVa)
@@ -214,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
ShaderSpecializationState specState = new(ref computeState);
- GpuAccessorState gpuAccessorState = new(poolState, computeState, default, specState);
+ GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, computeState, default, specState);
GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState);
gpuAccessor.InitializeReservedCounts(tfEnabled: false, vertexAsCompute: false);
@@ -291,6 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="state">GPU state</param>
/// <param name="pipeline">Pipeline state</param>
/// <param name="channel">GPU channel</param>
+ /// <param name="samplerPoolMaximumId">Maximum ID that an entry in the sampler pool may have</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="graphicsState">3D engine state</param>
/// <param name="addresses">Addresses of the shaders for each stage</param>
@@ -299,6 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ref ThreedClassState state,
ref ProgramPipelineState pipeline,
GpuChannel channel,
+ int samplerPoolMaximumId,
ref GpuChannelPoolState poolState,
ref GpuChannelGraphicsState graphicsState,
ShaderAddresses addresses)
@@ -319,7 +323,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
UpdatePipelineInfo(ref state, ref pipeline, graphicsState, channel);
ShaderSpecializationState specState = new(ref graphicsState, ref pipeline, transformFeedbackDescriptors);
- GpuAccessorState gpuAccessorState = new(poolState, default, graphicsState, specState, transformFeedbackDescriptors);
+ GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, default, graphicsState, specState, transformFeedbackDescriptors);
ReadOnlySpan<ulong> addressesSpan = addresses.AsSpan();
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
index ea8f164f..ed56db3b 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
@@ -185,11 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
if (texture.ArrayLength > 1)
{
- bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
-
- ResourceType type = isBuffer
- ? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
- : (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
+ ResourceType type = GetTextureResourceType(texture, isImage);
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages));
}
@@ -242,16 +238,38 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
foreach (TextureDescriptor texture in textures)
{
- bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
-
- ResourceType type = isBuffer
- ? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
- : (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
+ ResourceType type = GetTextureResourceType(texture, isImage);
_resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
}
}
+ private static ResourceType GetTextureResourceType(TextureDescriptor texture, bool isImage)
+ {
+ bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
+
+ if (isBuffer)
+ {
+ return isImage ? ResourceType.BufferImage : ResourceType.BufferTexture;
+ }
+ else if (isImage)
+ {
+ return ResourceType.Image;
+ }
+ else if (texture.Type == SamplerType.None)
+ {
+ return ResourceType.Sampler;
+ }
+ else if (texture.Separate)
+ {
+ return ResourceType.Texture;
+ }
+ else
+ {
+ return ResourceType.TextureAndSampler;
+ }
+ }
+
/// <summary>
/// Creates a new shader information structure from the added information.
/// </summary>
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index c90a0b8f..98acb6f2 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
PrimitiveTopology = 1 << 1,
TransformFeedback = 1 << 3,
TextureArrayFromBuffer = 1 << 4,
+ TextureArrayFromPool = 1 << 5,
}
private QueriedStateFlags _queriedState;
@@ -154,7 +155,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
- private readonly Dictionary<TextureKey, int> _textureArraySpecialization;
+ private readonly Dictionary<TextureKey, int> _textureArrayFromBufferSpecialization;
+ private readonly Dictionary<bool, int> _textureArrayFromPoolSpecialization;
private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
private Box<TextureSpecializationState>[][] _textureByBinding;
private Box<TextureSpecializationState>[][] _imageByBinding;
@@ -165,7 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderSpecializationState()
{
_textureSpecialization = new Dictionary<TextureKey, Box<TextureSpecializationState>>();
- _textureArraySpecialization = new Dictionary<TextureKey, int>();
+ _textureArrayFromBufferSpecialization = new Dictionary<TextureKey, int>();
+ _textureArrayFromPoolSpecialization = new Dictionary<bool, int>();
}
/// <summary>
@@ -327,7 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
- /// Indicates that the coordinate normalization state of a given texture was used during the shader translation process.
+ /// Registers the length of a texture array calculated from a constant buffer size.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
@@ -335,11 +338,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="length">Number of elements in the texture array</param>
public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length)
{
- _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
+ _textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
_queriedState |= QueriedStateFlags.TextureArrayFromBuffer;
}
/// <summary>
+ /// Registers the length of a texture array calculated from a texture or sampler pool capacity.
+ /// </summary>
+ /// <param name="isSampler">True for sampler pool, false for texture pool</param>
+ /// <param name="length">Number of elements in the texture array</param>
+ public void RegisterTextureArrayLengthFromPool(bool isSampler, int length)
+ {
+ _textureArrayFromPoolSpecialization[isSampler] = length;
+ _queriedState |= QueriedStateFlags.TextureArrayFromPool;
+ }
+
+ /// <summary>
/// Indicates that the format of a given texture was used during the shader translation process.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
@@ -385,7 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
- /// Checks if a given texture was registerd on this specialization state.
+ /// Checks if a given texture was registered on this specialization state.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
@@ -396,14 +410,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
- /// Checks if a given texture array (from constant buffer) was registerd on this specialization state.
+ /// Checks if a given texture array (from constant buffer) was registered on this specialization state.
/// </summary>
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+ /// <returns>True if the length for the given buffer and stage exists, false otherwise</returns>
public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot)
{
- return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
+ return _textureArrayFromBufferSpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
+ }
+
+ /// <summary>
+ /// Checks if a given texture array (from a sampler pool or texture pool) was registered on this specialization state.
+ /// </summary>
+ /// <param name="isSampler">True for sampler pool, false for texture pool</param>
+ /// <returns>True if the length for the given pool, false otherwise</returns>
+ public bool TextureArrayFromPoolRegistered(bool isSampler)
+ {
+ return _textureArrayFromPoolSpecialization.ContainsKey(isSampler);
}
/// <summary>
@@ -412,6 +437,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+ /// <returns>Format and sRGB tuple</returns>
public (uint, bool) GetFormat(int stageIndex, int handle, int cbufSlot)
{
TextureSpecializationState state = GetTextureSpecState(stageIndex, handle, cbufSlot).Value;
@@ -424,6 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+ /// <returns>Texture target</returns>
public TextureTarget GetTextureTarget(int stageIndex, int handle, int cbufSlot)
{
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.TextureTarget;
@@ -435,6 +462,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+ /// <returns>True if coordinates are normalized, false otherwise</returns>
public bool GetCoordNormalized(int stageIndex, int handle, int cbufSlot)
{
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.CoordNormalized;
@@ -446,9 +474,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+ /// <returns>Texture array length</returns>
public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot)
{
- return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
+ return _textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
+ }
+
+ /// <summary>
+ /// Gets the recorded length of a given texture array (from a sampler or texture pool).
+ /// </summary>
+ /// <param name="isSampler">True to get the sampler pool length, false to get the texture pool length</param>
+ /// <returns>Texture array length</returns>
+ public int GetTextureArrayFromPoolLength(bool isSampler)
+ {
+ return _textureArrayFromPoolSpecialization[isSampler];
}
/// <summary>
@@ -894,7 +933,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
dataReader.Read(ref length);
- specState._textureArraySpecialization[textureKey] = length;
+ specState._textureArrayFromBufferSpecialization[textureKey] = length;
+ }
+ }
+
+ if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
+ {
+ dataReader.Read(ref count);
+
+ for (int index = 0; index < count; index++)
+ {
+ bool textureKey = default;
+ int length = 0;
+
+ dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
+ dataReader.Read(ref length);
+
+ specState._textureArrayFromPoolSpecialization[textureKey] = length;
}
}
@@ -965,10 +1020,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
{
- count = (ushort)_textureArraySpecialization.Count;
+ count = (ushort)_textureArrayFromBufferSpecialization.Count;
+ dataWriter.Write(ref count);
+
+ foreach (var kv in _textureArrayFromBufferSpecialization)
+ {
+ var textureKey = kv.Key;
+ var length = kv.Value;
+
+ dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
+ dataWriter.Write(ref length);
+ }
+ }
+
+ if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
+ {
+ count = (ushort)_textureArrayFromPoolSpecialization.Count;
dataWriter.Write(ref count);
- foreach (var kv in _textureArraySpecialization)
+ foreach (var kv in _textureArrayFromPoolSpecialization)
{
var textureKey = kv.Key;
var length = kv.Value;