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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index a1dde673..9f1f60d9 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
- private readonly TextureBindingsArrayCache _arrayBindingsCache;
+ private readonly TextureBindingsArrayCache _bindingsArrayCache;
private TexturePool _cachedTexturePool;
private SamplerPool _cachedSamplerPool;
@@ -72,12 +72,14 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">The GPU context that the texture bindings manager belongs to</param>
/// <param name="channel">The GPU channel that the texture bindings manager belongs to</param>
+ /// <param name="bindingsArrayCache">Cache of texture array bindings</param>
/// <param name="texturePoolCache">Texture pools cache used to get texture pools from</param>
/// <param name="samplerPoolCache">Sampler pools cache used to get sampler pools from</param>
/// <param name="isCompute">True if the bindings manager is used for the compute engine</param>
public TextureBindingsManager(
GpuContext context,
GpuChannel channel,
+ TextureBindingsArrayCache bindingsArrayCache,
TexturePoolCache texturePoolCache,
SamplerPoolCache samplerPoolCache,
bool isCompute)
@@ -89,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_isCompute = isCompute;
- _arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
+ _bindingsArrayCache = bindingsArrayCache;
int stages = isCompute ? 1 : Constants.ShaderStages;
@@ -456,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (bindingInfo.ArrayLength > 1)
{
- _arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
+ _bindingsArrayCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
continue;
}
@@ -594,7 +596,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (bindingInfo.ArrayLength > 1)
{
- _arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
+ _bindingsArrayCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
continue;
}
@@ -732,7 +734,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
- TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
+ TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
TextureDescriptor descriptor;
@@ -828,7 +830,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (poolAddress != MemoryManager.PteUnmapped)
{
- texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId);
+ texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
_texturePool = texturePool;
}
}
@@ -839,7 +841,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (poolAddress != MemoryManager.PteUnmapped)
{
- samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId);
+ samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
_samplerPool = samplerPool;
}
}