diff options
| author | Zoltan Csizmadia <zcsizmadia@gmail.com> | 2023-11-15 10:41:31 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-15 17:41:31 +0100 |
| commit | 29e192f241136ce910071ff4fdedda5bd1d9b838 (patch) | |
| tree | 4d729880c4e4a7693d9d6255490642771ed2ef09 /src/Ryujinx.Graphics.Gpu | |
| parent | 5b3662b793b3a34acc12c45c3c1691b7302d4b1d (diff) | |
Migrate to .NET 8 (#5887)
* Change TargetFramework to net8.0
* Disable info messages
* Fix warings
* Disable additional analyzer messages
* Fix typo
* Add whitespace
* Fix ref vs in warnings
* Use explicit [In] on array parameters
* No need to guard Remove with Contains
* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance
* Bump .NET SDK version
* Enable JsonSerializerIsReflectionEnabledByDefault
* Use 8.0.100 GA release
* Bump System package versions
---------
Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj | 2 | ||||
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs | 25 |
2 files changed, 6 insertions, 21 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj b/src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj index 5255a6e0..6f1cce6a 100644 --- a/src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj +++ b/src/Ryujinx.Graphics.Gpu/Ryujinx.Graphics.Gpu.csproj @@ -1,7 +1,7 @@ <Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> - <TargetFramework>net7.0</TargetFramework> + <TargetFramework>net8.0</TargetFramework> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> </PropertyGroup> diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs index ccec763e..2d5eede5 100644 --- a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs @@ -37,10 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <returns>The incremented value of the syncpoint</returns> public uint IncrementSyncpoint(uint id) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); return _syncpoints[id].Increment(); } @@ -53,10 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <returns>The value of the syncpoint</returns> public uint GetSyncpointValue(uint id) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); return _syncpoints[id].Value; } @@ -72,10 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns> public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action<SyncpointWaiterHandle> callback) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); return _syncpoints[id].RegisterCallback(threshold, callback); } @@ -88,10 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception> public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); _syncpoints[id].UnregisterCallback(waiterInformation); } @@ -107,10 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <returns>True if timed out</returns> public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); // TODO: Remove this when GPU channel scheduling will be implemented. if (timeout == Timeout.InfiniteTimeSpan) |
