index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
Ryujinx.Graphics.Gpu
/
Engine
/
Threed
/
StateUpdater.cs
Age
Commit message (
Expand
)
Author
2024-04-22
Add support for bindless textures from shader input (vertex buffer) on Vulkan...
gdkchan
2024-03-14
GPU: Rebind RTs if scale changes when binding textures (#6493)
riperiperi
2024-02-08
Clamp vertex buffer size to mapped size if too high (#6272)
gdkchan
2024-01-14
Fix vertex buffer size when switching between inline and state draw parameter...
gdkchan
2023-12-04
editorconfig: Set default encoding to UTF-8 (#5793)
TSRBerry
2023-10-06
GPU: Add HLE macros for popular NVN macros (#5761)
riperiperi
2023-09-25
GPU: Discard data when getting texture before full clear (#5719)
riperiperi
2023-08-29
Geometry shader emulation for macOS (#5551)
gdkchan
2023-08-16
Implement scaled vertex format emulation (#5564)
gdkchan
2023-08-06
GPU: Don't sync/bind index buffer when it's not in use (#5526)
riperiperi
2023-07-29
Fix incorrect fragment origin when YNegate is enabled (#4673)
gdkchan
2023-07-11
Move support buffer update out of the backends (#5411)
gdkchan
2023-07-02
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
TSRBerry
2023-06-10
Implement transform feedback emulation for hardware without native support (#...
gdkchan
2023-06-01
Vulkan: Include DepthMode in ProgramPipelineState (#5185)
riperiperi
2023-05-20
Limit compute storage buffer size (#5028)
gdkchan
2023-05-18
GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)
riperiperi
2023-05-05
Allow any shader SSBO constant buffer slot and offset (#2237)
gdkchan
2023-04-27
Move solution and projects to src
TSR Berry