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path: root/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
AgeCommit message (Expand)Author
2024-04-22Add support for bindless textures from shader input (vertex buffer) on Vulkan...gdkchan
2024-03-14GPU: Rebind RTs if scale changes when binding textures (#6493)riperiperi
2024-02-08Clamp vertex buffer size to mapped size if too high (#6272)gdkchan
2024-01-14Fix vertex buffer size when switching between inline and state draw parameter...gdkchan
2023-12-04editorconfig: Set default encoding to UTF-8 (#5793)TSRBerry
2023-10-06GPU: Add HLE macros for popular NVN macros (#5761)riperiperi
2023-09-25GPU: Discard data when getting texture before full clear (#5719)riperiperi
2023-08-29Geometry shader emulation for macOS (#5551)gdkchan
2023-08-16Implement scaled vertex format emulation (#5564)gdkchan
2023-08-06GPU: Don't sync/bind index buffer when it's not in use (#5526)riperiperi
2023-07-29Fix incorrect fragment origin when YNegate is enabled (#4673)gdkchan
2023-07-11Move support buffer update out of the backends (#5411)gdkchan
2023-07-02[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)TSRBerry
2023-06-10Implement transform feedback emulation for hardware without native support (#...gdkchan
2023-06-01Vulkan: Include DepthMode in ProgramPipelineState (#5185)riperiperi
2023-05-20Limit compute storage buffer size (#5028)gdkchan
2023-05-18GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)riperiperi
2023-05-05Allow any shader SSBO constant buffer slot and offset (#2237)gdkchan
2023-04-27Move solution and projects to srcTSR Berry