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authorriperiperi <rhy3756547@hotmail.com>2023-10-06 23:55:07 +0100
committerGitHub <noreply@github.com>2023-10-06 19:55:07 -0300
commitf460ecc1829c1b34f2198cc41528b1c6de99d976 (patch)
treeed18225f62b90b2f74ce8a940d9235e08b2517e3 /src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
parent086564c3c88d8006670199b3aba5977c07f16261 (diff)
GPU: Add HLE macros for popular NVN macros (#5761)
* GPU: Add HLE macros for popular NVN macros * Remove non-vector equality check The case where it's not hardware accelerated will do the check integer-wise anyways. * Whitespace :pensive: * Address Feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index 37e41c51..1ff82156 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -17,9 +17,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
class StateUpdater
{
public const int ShaderStateIndex = 26;
+ public const int RtColorMaskIndex = 14;
public const int RasterizerStateIndex = 15;
public const int ScissorStateIndex = 16;
public const int VertexBufferStateIndex = 0;
+ public const int BlendStateIndex = 2;
public const int IndexBufferStateIndex = 23;
public const int PrimitiveRestartStateIndex = 12;
public const int RenderTargetStateIndex = 27;