diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
| commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
| tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs | |
| parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) | |
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index 1f919d9b..48a497b5 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -20,6 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed public const int RasterizerStateIndex = 15; public const int ScissorStateIndex = 16; public const int VertexBufferStateIndex = 0; + public const int IndexBufferStateIndex = 23; public const int PrimitiveRestartStateIndex = 12; public const int RenderTargetStateIndex = 27; @@ -290,7 +291,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed // of the shader for the new state. if (_shaderSpecState != null && _currentSpecState.HasChanged()) { - if (!_shaderSpecState.MatchesGraphics(_channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), _vsUsesDrawParameters, false)) + if (!_shaderSpecState.MatchesGraphics( + _channel, + ref _currentSpecState.GetPoolState(), + ref _currentSpecState.GetGraphicsState(), + _drawState.VertexAsCompute != null, + _vsUsesDrawParameters, + checkTextures: false)) { // Shader must be reloaded. _vtgWritesRtLayer should not change. UpdateShaderState(); @@ -1453,6 +1460,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _fsReadsFragCoord = false; } + if (gs.VertexAsCompute != null) + { + _drawState.VertexAsCompute = gs.VertexAsCompute; + _drawState.GeometryAsCompute = gs.GeometryAsCompute; + _drawState.VertexPassthrough = gs.HostProgram; + } + else + { + _drawState.VertexAsCompute = null; + _drawState.GeometryAsCompute = null; + _drawState.VertexPassthrough = null; + } + _context.Renderer.Pipeline.SetProgram(gs.HostProgram); } @@ -1540,5 +1560,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed { _updateTracker.ForceDirty(ShaderStateIndex); } + + /// <summary> + /// Forces a register group as dirty, by index. + /// </summary> + /// <param name="groupIndex">Index of the group to be dirtied</param> + public void ForceDirty(int groupIndex) + { + _updateTracker.ForceDirty(groupIndex); + } } } |
