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Ryujinx.HLE
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Gpu
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Author
2018-09-08
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
ReinUsesLisp
2018-09-01
Fix exception throw message for unimpl texture formats (#398)
gdkchan
2018-09-01
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
HorrorTroll
2018-09-01
Improve handling on QueryGet on the gpu (#397)
gdkchan
2018-08-27
Add R32_G32 texture format (#383)
HorrorTroll
2018-08-25
Implement vertex instancing (#381)
ReinUsesLisp
2018-08-23
Implement multiple rendertarget attachments and depth writting (#375)
ReinUsesLisp
2018-08-23
Avoid querying and setting texture bindings in hot code (#376)
ReinUsesLisp
2018-08-19
Rendertarget attachments, texture and image changes (#358)
ReinUsesLisp
2018-08-16
Code style fixes and nits on the HLE project (#355)
gdkchan
2018-08-16
Remove artificial call count limit for EndGl (#357)
gdkchan
2018-08-15
More flexible memory manager (#307)
gdkchan
2018-08-14
Reset cache on command buffer execution instead of sync calls (#341)
ReinUsesLisp
2018-08-13
Add partial support to the TEX.B shader instruction (#342)
gdkchan
2018-08-10
Low level graphics API prerequisites (#319)
ReinUsesLisp
2018-07-29
Implement A2B10G10R10 TextureFormat (#248)
greggameplayer
2018-07-29
Cache changes (#302)
ReinUsesLisp
2018-07-19
Send data to OpenGL host without client-side copies (#285)
ReinUsesLisp
2018-07-19
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
gdkchan
2018-07-19
Implement BF10GF11RF11 TextureFormat (#246)
greggameplayer
2018-07-19
Implement Z24S8 TextureFormat (#247)
greggameplayer
2018-07-16
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
greggameplayer
2018-07-14
Some small shader related fixes (#258)
gdkchan
2018-07-12
Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10...
greggameplayer
2018-07-12
Loop GLScreen with custom method (#244)
ReinUsesLisp
2018-07-09
Add locking methods to the ogl resource cache (#238)
gdkchan
2018-07-08
Query multiple pages at once with GetWriteWatch (#222)
gdkchan
2018-07-08
Implement GPU primitive restart (#221)
ReinUsesLisp
2018-07-06
Disable front facing and face culling to avoid regression (#226)
ReinUsesLisp
2018-07-05
Implement some GPU features (#209)
ReinUsesLisp
2018-06-28
Add support for vertex base on indexed draws, fix index buffer first (unteste...
gdkchan
2018-06-28
Somewhat better ClearBuffers implementation
gdkchan
2018-06-27
Add support for Vertex Program A and other small shader improvements (#192)
gdkchan
2018-06-27
Fix vertex buffer size on the gpu when the draw vertex count is less than the...
gdkchan
2018-06-23
Small OpenGL Renderer refactoring (#177)
gdkchan
2018-06-23
Fix 3 graphics related issues (#180)
gdkchan
2018-06-18
NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173)
Jules Blok
2018-06-18
Do not read or write macros to main memory, use a separate memory instead (as...
gdkchan
2018-06-13
Partial GPU DMA support (#158)
gdkchan
2018-06-12
Implement R16 texture format (#147)
Lordmau5
2018-06-10
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LL...
gdkchan