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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-08-19 22:25:26 -0300
committergdkchan <gab.dark.100@gmail.com>2018-08-19 22:25:26 -0300
commit726de8c46ab10f1b0684fe14bca1ca96ba6d2832 (patch)
tree5da68699e9062f1c01ef3da9d9eceb75657b2f93 /Ryujinx.HLE/Gpu
parent056c2840b1851657c3855fb72776837c89ff59d3 (diff)
Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
Diffstat (limited to 'Ryujinx.HLE/Gpu')
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs4
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs71
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs8
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureFactory.cs11
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureHelper.cs160
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureReader.cs1
6 files changed, 174 insertions, 81 deletions
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs
index d2c5f126..7fb5ea8a 100644
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs
+++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs
@@ -154,16 +154,12 @@ namespace Ryujinx.HLE.Gpu.Engines
}
else if (IsDstFb)
{
- //Texture -> Frame Buffer copy.
- const GalTextureFormat Format = GalTextureFormat.A8B8G8R8;
-
byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
Gpu.Renderer.FrameBuffer.SetBufferData(
DstKey,
DstWidth,
DstHeight,
- Format,
Buffer);
}
else
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs
index 6f601244..1d0834dd 100644
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs
+++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs
@@ -102,7 +102,9 @@ namespace Ryujinx.HLE.Gpu.Engines
SetAlphaBlending(State);
SetPrimitiveRestart(State);
+ //Enabling multiple framebuffer attachments cause graphics reggresions
SetFrameBuffer(Vmm, 0);
+ SetZeta(Vmm);
long[] Keys = UploadShaders(Vmm);
@@ -149,9 +151,11 @@ namespace Ryujinx.HLE.Gpu.Engines
int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil);
SetFrameBuffer(Vmm, FbIndex);
+ SetZeta(Vmm);
Gpu.Renderer.Rasterizer.ClearBuffers(
Flags,
+ FbIndex,
Red, Green, Blue, Alpha,
Depth,
Stencil);
@@ -161,6 +165,15 @@ namespace Ryujinx.HLE.Gpu.Engines
{
long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.FrameBufferNAddress + FbIndex * 0x10);
+ int Format = ReadRegister(NvGpuEngine3dReg.FrameBufferNFormat + FbIndex * 0x10);
+
+ if (VA == 0 || Format == 0)
+ {
+ Gpu.Renderer.FrameBuffer.UnbindColor(FbIndex);
+
+ return;
+ }
+
long Key = Vmm.GetPhysicalAddress(VA);
FrameBuffers.Add(Key);
@@ -168,11 +181,11 @@ namespace Ryujinx.HLE.Gpu.Engines
int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
- float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 4);
- float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 4);
+ float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 8);
+ float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 8);
- float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 4);
- float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 4);
+ float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 8);
+ float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 8);
int VpX = (int)MathF.Max(0, TX - MathF.Abs(SX));
int VpY = (int)MathF.Max(0, TY - MathF.Abs(SY));
@@ -180,12 +193,48 @@ namespace Ryujinx.HLE.Gpu.Engines
int VpW = (int)(TX + MathF.Abs(SX)) - VpX;
int VpH = (int)(TY + MathF.Abs(SY)) - VpY;
- Gpu.Renderer.FrameBuffer.Create(Key, Width, Height);
- Gpu.Renderer.FrameBuffer.Bind(Key);
+ GalImageFormat ImageFormat = ImageFormatConverter.ConvertFrameBuffer((GalFrameBufferFormat)Format);
+
+ GalImage Image = new GalImage(Width, Height, ImageFormat);
+
+ long Size = TextureHelper.GetTextureSize(Image);
+
+ Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
+ Gpu.Renderer.FrameBuffer.BindColor(Key, FbIndex);
Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH);
}
+ private void SetZeta(NvGpuVmm Vmm)
+ {
+ long ZA = MakeInt64From2xInt32(NvGpuEngine3dReg.ZetaAddress);
+
+ int Format = ReadRegister(NvGpuEngine3dReg.ZetaFormat);
+
+ bool ZetaEnable = (ReadRegister(NvGpuEngine3dReg.ZetaEnable) & 1) != 0;
+
+ if (ZA == 0 || Format == 0 || !ZetaEnable)
+ {
+ Gpu.Renderer.FrameBuffer.UnbindZeta();
+
+ return;
+ }
+
+ long Key = Vmm.GetPhysicalAddress(ZA);
+
+ int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz);
+ int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert);
+
+ GalImageFormat ImageFormat = ImageFormatConverter.ConvertZeta((GalZetaFormat)Format);
+
+ GalImage Image = new GalImage(Width, Height, ImageFormat);
+
+ long Size = TextureHelper.GetTextureSize(Image);
+
+ Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
+ Gpu.Renderer.FrameBuffer.BindZeta(Key);
+ }
+
private long[] UploadShaders(NvGpuVmm Vmm)
{
long[] Keys = new long[5];
@@ -442,15 +491,15 @@ namespace Ryujinx.HLE.Gpu.Engines
}
else
{
- GalTexture NewTexture = TextureFactory.MakeTexture(Vmm, TicPosition);
+ GalImage NewImage = TextureFactory.MakeTexture(Vmm, TicPosition);
- long Size = (uint)TextureHelper.GetTextureSize(NewTexture);
+ long Size = (uint)TextureHelper.GetTextureSize(NewImage);
bool HasCachedTexture = false;
- if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalTexture Texture))
+ if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalImage Image))
{
- if (NewTexture.Equals(Texture) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture))
+ if (NewImage.Equals(Image) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture))
{
Gpu.Renderer.Texture.Bind(Key, TexIndex);
@@ -462,7 +511,7 @@ namespace Ryujinx.HLE.Gpu.Engines
{
byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
- Gpu.Renderer.Texture.Create(Key, Data, NewTexture);
+ Gpu.Renderer.Texture.Create(Key, Data, NewImage);
}
Gpu.Renderer.Texture.Bind(Key, TexIndex);
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs
index 39a5ee8c..b03aef02 100644
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs
+++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs
@@ -22,7 +22,14 @@ namespace Ryujinx.HLE.Gpu.Engines
StencilBackFuncRef = 0x3d5,
StencilBackMask = 0x3d6,
StencilBackFuncMask = 0x3d7,
+ ZetaAddress = 0x3f8,
+ ZetaFormat = 0x3fa,
+ ZetaBlockDimensions = 0x3fb,
+ ZetaLayerStride = 0x3fc,
VertexAttribNFormat = 0x458,
+ ZetaHoriz = 0x48a,
+ ZetaVert = 0x48b,
+ ZetaArrayMode = 0x48c,
DepthTestEnable = 0x4b3,
IBlendEnable = 0x4b9,
DepthTestFunction = 0x4c3,
@@ -44,6 +51,7 @@ namespace Ryujinx.HLE.Gpu.Engines
StencilFrontFuncMask = 0x4e6,
StencilFrontMask = 0x4e7,
VertexArrayElemBase = 0x50d,
+ ZetaEnable = 0x54e,
TexHeaderPoolOffset = 0x55d,
TexSamplerPoolOffset = 0x557,
StencilTwoSideEnable = 0x565,
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs b/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
index 4db0b6f1..0ef33d3b 100644
--- a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
+++ b/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
@@ -6,11 +6,16 @@ namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureFactory
{
- public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition)
+ public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition)
{
int[] Tic = ReadWords(Vmm, TicPosition, 8);
- GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
+ GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
+ GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
+ GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
+ GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
+
+ GalImageFormat Format = ImageFormatConverter.ConvertTexture((GalTextureFormat)(Tic[0] & 0x7f), RType, GType, BType, AType);
GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
@@ -20,7 +25,7 @@ namespace Ryujinx.HLE.Gpu.Texture
int Width = (Tic[4] & 0xffff) + 1;
int Height = (Tic[5] & 0xffff) + 1;
- return new GalTexture(
+ return new GalImage(
Width,
Height,
Format,
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
index 10a64f36..92b608a9 100644
--- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
+++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
@@ -30,117 +30,151 @@ namespace Ryujinx.HLE.Gpu.Texture
throw new NotImplementedException(Texture.Swizzle.ToString());
}
- public static int GetTextureSize(GalTexture Texture)
+ public static int GetTextureSize(GalImage Image)
{
- switch (Texture.Format)
+ switch (Image.Format)
{
- case GalTextureFormat.R32G32B32A32:
- return Texture.Width * Texture.Height * 16;
-
- case GalTextureFormat.R16G16B16A16:
- return Texture.Width * Texture.Height * 8;
-
- case GalTextureFormat.A8B8G8R8:
- case GalTextureFormat.A2B10G10R10:
- case GalTextureFormat.R32:
- case GalTextureFormat.ZF32:
- case GalTextureFormat.BF10GF11RF11:
- case GalTextureFormat.Z24S8:
- return Texture.Width * Texture.Height * 4;
-
- case GalTextureFormat.A1B5G5R5:
- case GalTextureFormat.B5G6R5:
- case GalTextureFormat.G8R8:
- case GalTextureFormat.R16:
- return Texture.Width * Texture.Height * 2;
-
- case GalTextureFormat.R8:
- return Texture.Width * Texture.Height;
-
- case GalTextureFormat.BC1:
- case GalTextureFormat.BC4:
+ case GalImageFormat.R32G32B32A32_SFLOAT:
+ case GalImageFormat.R32G32B32A32_SINT:
+ case GalImageFormat.R32G32B32A32_UINT:
+ return Image.Width * Image.Height * 16;
+
+ case GalImageFormat.R16G16B16A16_SFLOAT:
+ case GalImageFormat.R16G16B16A16_SINT:
+ case GalImageFormat.R16G16B16A16_SNORM:
+ case GalImageFormat.R16G16B16A16_UINT:
+ case GalImageFormat.R16G16B16A16_UNORM:
+ return Image.Width * Image.Height * 8;
+
+ case GalImageFormat.A8B8G8R8_SINT_PACK32:
+ case GalImageFormat.A8B8G8R8_SNORM_PACK32:
+ case GalImageFormat.A8B8G8R8_UINT_PACK32:
+ case GalImageFormat.A8B8G8R8_UNORM_PACK32:
+ case GalImageFormat.A8B8G8R8_SRGB_PACK32:
+ case GalImageFormat.A2B10G10R10_SINT_PACK32:
+ case GalImageFormat.A2B10G10R10_SNORM_PACK32:
+ case GalImageFormat.A2B10G10R10_UINT_PACK32:
+ case GalImageFormat.A2B10G10R10_UNORM_PACK32:
+ case GalImageFormat.R16G16_SFLOAT:
+ case GalImageFormat.R16G16_SINT:
+ case GalImageFormat.R16G16_SNORM:
+ case GalImageFormat.R16G16_UINT:
+ case GalImageFormat.R16G16_UNORM:
+ case GalImageFormat.R32_SFLOAT:
+ case GalImageFormat.R32_SINT:
+ case GalImageFormat.R32_UINT:
+ case GalImageFormat.D32_SFLOAT:
+ case GalImageFormat.B10G11R11_UFLOAT_PACK32:
+ case GalImageFormat.D24_UNORM_S8_UINT:
+ return Image.Width * Image.Height * 4;
+
+ case GalImageFormat.B4G4R4A4_UNORM_PACK16:
+ case GalImageFormat.A1R5G5B5_UNORM_PACK16:
+ case GalImageFormat.B5G6R5_UNORM_PACK16:
+ case GalImageFormat.R8G8_SINT:
+ case GalImageFormat.R8G8_SNORM:
+ case GalImageFormat.R8G8_UINT:
+ case GalImageFormat.R8G8_UNORM:
+ case GalImageFormat.R16_SFLOAT:
+ case GalImageFormat.R16_SINT:
+ case GalImageFormat.R16_SNORM:
+ case GalImageFormat.R16_UINT:
+ case GalImageFormat.R16_UNORM:
+ case GalImageFormat.D16_UNORM:
+ return Image.Width * Image.Height * 2;
+
+ case GalImageFormat.R8_SINT:
+ case GalImageFormat.R8_SNORM:
+ case GalImageFormat.R8_UINT:
+ case GalImageFormat.R8_UNORM:
+ return Image.Width * Image.Height;
+
+ case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
+ case GalImageFormat.BC4_SNORM_BLOCK:
+ case GalImageFormat.BC4_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
+ return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
}
- case GalTextureFormat.BC6H_SF16:
- case GalTextureFormat.BC6H_UF16:
- case GalTextureFormat.BC7U:
- case GalTextureFormat.BC2:
- case GalTextureFormat.BC3:
- case GalTextureFormat.BC5:
- case GalTextureFormat.Astc2D4x4:
+ case GalImageFormat.BC6H_SFLOAT_BLOCK:
+ case GalImageFormat.BC6H_UFLOAT_BLOCK:
+ case GalImageFormat.BC7_UNORM_BLOCK:
+ case GalImageFormat.BC2_UNORM_BLOCK:
+ case GalImageFormat.BC3_UNORM_BLOCK:
+ case GalImageFormat.BC5_SNORM_BLOCK:
+ case GalImageFormat.BC5_UNORM_BLOCK:
+ case GalImageFormat.ASTC_4x4_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
}
- case GalTextureFormat.Astc2D5x5:
+ case GalImageFormat.ASTC_5x5_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
}
- case GalTextureFormat.Astc2D6x6:
+ case GalImageFormat.ASTC_6x6_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
}
- case GalTextureFormat.Astc2D8x8:
+ case GalImageFormat.ASTC_8x8_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
}
- case GalTextureFormat.Astc2D10x10:
+ case GalImageFormat.ASTC_10x10_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
}
- case GalTextureFormat.Astc2D12x12:
+ case GalImageFormat.ASTC_12x12_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
}
- case GalTextureFormat.Astc2D5x4:
+ case GalImageFormat.ASTC_5x4_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
}
- case GalTextureFormat.Astc2D6x5:
+ case GalImageFormat.ASTC_6x5_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
}
- case GalTextureFormat.Astc2D8x6:
+ case GalImageFormat.ASTC_8x6_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
}
- case GalTextureFormat.Astc2D10x8:
+ case GalImageFormat.ASTC_10x8_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
}
- case GalTextureFormat.Astc2D12x10:
+ case GalImageFormat.ASTC_12x10_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
}
- case GalTextureFormat.Astc2D8x5:
+ case GalImageFormat.ASTC_8x5_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
}
- case GalTextureFormat.Astc2D10x5:
+ case GalImageFormat.ASTC_10x5_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
}
- case GalTextureFormat.Astc2D10x6:
+ case GalImageFormat.ASTC_10x6_UNORM_BLOCK:
{
- return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
+ return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
}
}
- throw new NotImplementedException("0x" + Texture.Format.ToString("x2"));
+ throw new NotImplementedException("0x" + Image.Format.ToString("x2"));
}
public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
index 0cf055db..19aa25d7 100644
--- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
+++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
@@ -19,6 +19,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
+ case GalTextureFormat.A4B4G4R4: return Read2Bpp (Memory, Texture);
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);