diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-08-19 22:25:26 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-08-19 22:25:26 -0300 |
| commit | 726de8c46ab10f1b0684fe14bca1ca96ba6d2832 (patch) | |
| tree | 5da68699e9062f1c01ef3da9d9eceb75657b2f93 /Ryujinx.HLE/Gpu | |
| parent | 056c2840b1851657c3855fb72776837c89ff59d3 (diff) | |
Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders
* Add registers and gal enums
* Use textures for framebuffers and split color and zeta framebuffers
* Abstract texture and framebuffer targets as an image
* Share images between framebuffers and textures
* Unstub formats
* Add some formats
* Disable multiple attachments
* Cache framebuffer attachments
* Handle format types
* Add some rendertarget formats
* Code cleanup
* Fixup half float types
* Address feedback
* Disable multiple attachments in shaders
* Add A4B4G4R4 image format
* Add reversed section for image enums
Diffstat (limited to 'Ryujinx.HLE/Gpu')
| -rw-r--r-- | Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs | 71 | ||||
| -rw-r--r-- | Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs | 8 | ||||
| -rw-r--r-- | Ryujinx.HLE/Gpu/Texture/TextureFactory.cs | 11 | ||||
| -rw-r--r-- | Ryujinx.HLE/Gpu/Texture/TextureHelper.cs | 160 | ||||
| -rw-r--r-- | Ryujinx.HLE/Gpu/Texture/TextureReader.cs | 1 |
6 files changed, 174 insertions, 81 deletions
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs index d2c5f126..7fb5ea8a 100644 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs +++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs @@ -154,16 +154,12 @@ namespace Ryujinx.HLE.Gpu.Engines } else if (IsDstFb) { - //Texture -> Frame Buffer copy. - const GalTextureFormat Format = GalTextureFormat.A8B8G8R8; - byte[] Buffer = TextureReader.Read(Vmm, SrcTexture()); Gpu.Renderer.FrameBuffer.SetBufferData( DstKey, DstWidth, DstHeight, - Format, Buffer); } else diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs index 6f601244..1d0834dd 100644 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs +++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs @@ -102,7 +102,9 @@ namespace Ryujinx.HLE.Gpu.Engines SetAlphaBlending(State); SetPrimitiveRestart(State); + //Enabling multiple framebuffer attachments cause graphics reggresions SetFrameBuffer(Vmm, 0); + SetZeta(Vmm); long[] Keys = UploadShaders(Vmm); @@ -149,9 +151,11 @@ namespace Ryujinx.HLE.Gpu.Engines int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil); SetFrameBuffer(Vmm, FbIndex); + SetZeta(Vmm); Gpu.Renderer.Rasterizer.ClearBuffers( Flags, + FbIndex, Red, Green, Blue, Alpha, Depth, Stencil); @@ -161,6 +165,15 @@ namespace Ryujinx.HLE.Gpu.Engines { long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.FrameBufferNAddress + FbIndex * 0x10); + int Format = ReadRegister(NvGpuEngine3dReg.FrameBufferNFormat + FbIndex * 0x10); + + if (VA == 0 || Format == 0) + { + Gpu.Renderer.FrameBuffer.UnbindColor(FbIndex); + + return; + } + long Key = Vmm.GetPhysicalAddress(VA); FrameBuffers.Add(Key); @@ -168,11 +181,11 @@ namespace Ryujinx.HLE.Gpu.Engines int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10); int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10); - float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 4); - float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 4); + float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 8); + float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 8); - float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 4); - float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 4); + float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 8); + float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 8); int VpX = (int)MathF.Max(0, TX - MathF.Abs(SX)); int VpY = (int)MathF.Max(0, TY - MathF.Abs(SY)); @@ -180,12 +193,48 @@ namespace Ryujinx.HLE.Gpu.Engines int VpW = (int)(TX + MathF.Abs(SX)) - VpX; int VpH = (int)(TY + MathF.Abs(SY)) - VpY; - Gpu.Renderer.FrameBuffer.Create(Key, Width, Height); - Gpu.Renderer.FrameBuffer.Bind(Key); + GalImageFormat ImageFormat = ImageFormatConverter.ConvertFrameBuffer((GalFrameBufferFormat)Format); + + GalImage Image = new GalImage(Width, Height, ImageFormat); + + long Size = TextureHelper.GetTextureSize(Image); + + Gpu.Renderer.Texture.CreateFb(Key, Size, Image); + Gpu.Renderer.FrameBuffer.BindColor(Key, FbIndex); Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH); } + private void SetZeta(NvGpuVmm Vmm) + { + long ZA = MakeInt64From2xInt32(NvGpuEngine3dReg.ZetaAddress); + + int Format = ReadRegister(NvGpuEngine3dReg.ZetaFormat); + + bool ZetaEnable = (ReadRegister(NvGpuEngine3dReg.ZetaEnable) & 1) != 0; + + if (ZA == 0 || Format == 0 || !ZetaEnable) + { + Gpu.Renderer.FrameBuffer.UnbindZeta(); + + return; + } + + long Key = Vmm.GetPhysicalAddress(ZA); + + int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz); + int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert); + + GalImageFormat ImageFormat = ImageFormatConverter.ConvertZeta((GalZetaFormat)Format); + + GalImage Image = new GalImage(Width, Height, ImageFormat); + + long Size = TextureHelper.GetTextureSize(Image); + + Gpu.Renderer.Texture.CreateFb(Key, Size, Image); + Gpu.Renderer.FrameBuffer.BindZeta(Key); + } + private long[] UploadShaders(NvGpuVmm Vmm) { long[] Keys = new long[5]; @@ -442,15 +491,15 @@ namespace Ryujinx.HLE.Gpu.Engines } else { - GalTexture NewTexture = TextureFactory.MakeTexture(Vmm, TicPosition); + GalImage NewImage = TextureFactory.MakeTexture(Vmm, TicPosition); - long Size = (uint)TextureHelper.GetTextureSize(NewTexture); + long Size = (uint)TextureHelper.GetTextureSize(NewImage); bool HasCachedTexture = false; - if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalTexture Texture)) + if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalImage Image)) { - if (NewTexture.Equals(Texture) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture)) + if (NewImage.Equals(Image) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture)) { Gpu.Renderer.Texture.Bind(Key, TexIndex); @@ -462,7 +511,7 @@ namespace Ryujinx.HLE.Gpu.Engines { byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition); - Gpu.Renderer.Texture.Create(Key, Data, NewTexture); + Gpu.Renderer.Texture.Create(Key, Data, NewImage); } Gpu.Renderer.Texture.Bind(Key, TexIndex); diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs index 39a5ee8c..b03aef02 100644 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs +++ b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs @@ -22,7 +22,14 @@ namespace Ryujinx.HLE.Gpu.Engines StencilBackFuncRef = 0x3d5, StencilBackMask = 0x3d6, StencilBackFuncMask = 0x3d7, + ZetaAddress = 0x3f8, + ZetaFormat = 0x3fa, + ZetaBlockDimensions = 0x3fb, + ZetaLayerStride = 0x3fc, VertexAttribNFormat = 0x458, + ZetaHoriz = 0x48a, + ZetaVert = 0x48b, + ZetaArrayMode = 0x48c, DepthTestEnable = 0x4b3, IBlendEnable = 0x4b9, DepthTestFunction = 0x4c3, @@ -44,6 +51,7 @@ namespace Ryujinx.HLE.Gpu.Engines StencilFrontFuncMask = 0x4e6, StencilFrontMask = 0x4e7, VertexArrayElemBase = 0x50d, + ZetaEnable = 0x54e, TexHeaderPoolOffset = 0x55d, TexSamplerPoolOffset = 0x557, StencilTwoSideEnable = 0x565, diff --git a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs b/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs index 4db0b6f1..0ef33d3b 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs @@ -6,11 +6,16 @@ namespace Ryujinx.HLE.Gpu.Texture { static class TextureFactory { - public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition) + public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition) { int[] Tic = ReadWords(Vmm, TicPosition, 8); - GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f); + GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7); + GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7); + GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7); + GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7); + + GalImageFormat Format = ImageFormatConverter.ConvertTexture((GalTextureFormat)(Tic[0] & 0x7f), RType, GType, BType, AType); GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7); GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7); @@ -20,7 +25,7 @@ namespace Ryujinx.HLE.Gpu.Texture int Width = (Tic[4] & 0xffff) + 1; int Height = (Tic[5] & 0xffff) + 1; - return new GalTexture( + return new GalImage( Width, Height, Format, diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index 10a64f36..92b608a9 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -30,117 +30,151 @@ namespace Ryujinx.HLE.Gpu.Texture throw new NotImplementedException(Texture.Swizzle.ToString()); } - public static int GetTextureSize(GalTexture Texture) + public static int GetTextureSize(GalImage Image) { - switch (Texture.Format) + switch (Image.Format) { - case GalTextureFormat.R32G32B32A32: - return Texture.Width * Texture.Height * 16; - - case GalTextureFormat.R16G16B16A16: - return Texture.Width * Texture.Height * 8; - - case GalTextureFormat.A8B8G8R8: - case GalTextureFormat.A2B10G10R10: - case GalTextureFormat.R32: - case GalTextureFormat.ZF32: - case GalTextureFormat.BF10GF11RF11: - case GalTextureFormat.Z24S8: - return Texture.Width * Texture.Height * 4; - - case GalTextureFormat.A1B5G5R5: - case GalTextureFormat.B5G6R5: - case GalTextureFormat.G8R8: - case GalTextureFormat.R16: - return Texture.Width * Texture.Height * 2; - - case GalTextureFormat.R8: - return Texture.Width * Texture.Height; - - case GalTextureFormat.BC1: - case GalTextureFormat.BC4: + case GalImageFormat.R32G32B32A32_SFLOAT: + case GalImageFormat.R32G32B32A32_SINT: + case GalImageFormat.R32G32B32A32_UINT: + return Image.Width * Image.Height * 16; + + case GalImageFormat.R16G16B16A16_SFLOAT: + case GalImageFormat.R16G16B16A16_SINT: + case GalImageFormat.R16G16B16A16_SNORM: + case GalImageFormat.R16G16B16A16_UINT: + case GalImageFormat.R16G16B16A16_UNORM: + return Image.Width * Image.Height * 8; + + case GalImageFormat.A8B8G8R8_SINT_PACK32: + case GalImageFormat.A8B8G8R8_SNORM_PACK32: + case GalImageFormat.A8B8G8R8_UINT_PACK32: + case GalImageFormat.A8B8G8R8_UNORM_PACK32: + case GalImageFormat.A8B8G8R8_SRGB_PACK32: + case GalImageFormat.A2B10G10R10_SINT_PACK32: + case GalImageFormat.A2B10G10R10_SNORM_PACK32: + case GalImageFormat.A2B10G10R10_UINT_PACK32: + case GalImageFormat.A2B10G10R10_UNORM_PACK32: + case GalImageFormat.R16G16_SFLOAT: + case GalImageFormat.R16G16_SINT: + case GalImageFormat.R16G16_SNORM: + case GalImageFormat.R16G16_UINT: + case GalImageFormat.R16G16_UNORM: + case GalImageFormat.R32_SFLOAT: + case GalImageFormat.R32_SINT: + case GalImageFormat.R32_UINT: + case GalImageFormat.D32_SFLOAT: + case GalImageFormat.B10G11R11_UFLOAT_PACK32: + case GalImageFormat.D24_UNORM_S8_UINT: + return Image.Width * Image.Height * 4; + + case GalImageFormat.B4G4R4A4_UNORM_PACK16: + case GalImageFormat.A1R5G5B5_UNORM_PACK16: + case GalImageFormat.B5G6R5_UNORM_PACK16: + case GalImageFormat.R8G8_SINT: + case GalImageFormat.R8G8_SNORM: + case GalImageFormat.R8G8_UINT: + case GalImageFormat.R8G8_UNORM: + case GalImageFormat.R16_SFLOAT: + case GalImageFormat.R16_SINT: + case GalImageFormat.R16_SNORM: + case GalImageFormat.R16_UINT: + case GalImageFormat.R16_UNORM: + case GalImageFormat.D16_UNORM: + return Image.Width * Image.Height * 2; + + case GalImageFormat.R8_SINT: + case GalImageFormat.R8_SNORM: + case GalImageFormat.R8_UINT: + case GalImageFormat.R8_UNORM: + return Image.Width * Image.Height; + + case GalImageFormat.BC1_RGBA_UNORM_BLOCK: + case GalImageFormat.BC4_SNORM_BLOCK: + case GalImageFormat.BC4_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8); + return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8); } - case GalTextureFormat.BC6H_SF16: - case GalTextureFormat.BC6H_UF16: - case GalTextureFormat.BC7U: - case GalTextureFormat.BC2: - case GalTextureFormat.BC3: - case GalTextureFormat.BC5: - case GalTextureFormat.Astc2D4x4: + case GalImageFormat.BC6H_SFLOAT_BLOCK: + case GalImageFormat.BC6H_UFLOAT_BLOCK: + case GalImageFormat.BC7_UNORM_BLOCK: + case GalImageFormat.BC2_UNORM_BLOCK: + case GalImageFormat.BC3_UNORM_BLOCK: + case GalImageFormat.BC5_SNORM_BLOCK: + case GalImageFormat.BC5_UNORM_BLOCK: + case GalImageFormat.ASTC_4x4_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16); + return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16); } - case GalTextureFormat.Astc2D5x5: + case GalImageFormat.ASTC_5x5_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16); + return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16); } - case GalTextureFormat.Astc2D6x6: + case GalImageFormat.ASTC_6x6_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16); + return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16); } - case GalTextureFormat.Astc2D8x8: + case GalImageFormat.ASTC_8x8_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16); + return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16); } - case GalTextureFormat.Astc2D10x10: + case GalImageFormat.ASTC_10x10_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16); + return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16); } - case GalTextureFormat.Astc2D12x12: + case GalImageFormat.ASTC_12x12_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16); + return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16); } - case GalTextureFormat.Astc2D5x4: + case GalImageFormat.ASTC_5x4_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16); + return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16); } - case GalTextureFormat.Astc2D6x5: + case GalImageFormat.ASTC_6x5_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16); + return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16); } - case GalTextureFormat.Astc2D8x6: + case GalImageFormat.ASTC_8x6_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16); + return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16); } - case GalTextureFormat.Astc2D10x8: + case GalImageFormat.ASTC_10x8_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16); + return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16); } - case GalTextureFormat.Astc2D12x10: + case GalImageFormat.ASTC_12x10_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16); + return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16); } - case GalTextureFormat.Astc2D8x5: + case GalImageFormat.ASTC_8x5_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16); + return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16); } - case GalTextureFormat.Astc2D10x5: + case GalImageFormat.ASTC_10x5_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16); + return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16); } - case GalTextureFormat.Astc2D10x6: + case GalImageFormat.ASTC_10x6_UNORM_BLOCK: { - return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16); + return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16); } } - throw new NotImplementedException("0x" + Texture.Format.ToString("x2")); + throw new NotImplementedException("0x" + Image.Format.ToString("x2")); } public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb) diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 0cf055db..19aa25d7 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -19,6 +19,7 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture); case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture); + case GalTextureFormat.A4B4G4R4: return Read2Bpp (Memory, Texture); case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); case GalTextureFormat.R16: return Read2Bpp (Memory, Texture); case GalTextureFormat.R8: return Read1Bpp (Memory, Texture); |
