| Age | Commit message (Collapse) | Author |
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* Sort uniform binding to avoid possible failures in drivers fewer bindings
* Throw exception for Cbuf overflow
* Search for free bindings instead of using locked ones
* EnsureAllocated when binding buffers
* Fix uniform bindings
* Remove spaces
* Use 64 KiB UBOs when available
* Remove double colon
* Use IdentationStr and avoid division in Cbuf offset
* Add spaces
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
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* Minor code changes
* Forgot to remove a method
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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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public private, remove old commmented out code
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OGLEnumConverter
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4x4 textures (slow!)
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* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
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channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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reading a fixed array size and sending every time
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SHL, LD_C, some shader related fixes, added support for texture component selection
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
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* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
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change the way how the vertex buffer size is calculated for the buffers with limit = 0
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engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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instructions and other small fixes
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blend enable register, clear the buffer before drawing
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[GPU] Fix some of the current framebuffer issues
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* Update GalTextureFormat.cs
* Update TextureReader.cs
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interpreter, and a rewrite of the GPU code.
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* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
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* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
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SvcExitThread
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is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
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and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
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