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authorgdkchan <gab.dark.100@gmail.com>2018-06-08 21:15:56 -0300
committerGitHub <noreply@github.com>2018-06-08 21:15:56 -0300
commit231fae1a4c97d7588655e9775f37c1dc9bd55fb0 (patch)
tree1c0e7b298ec33d5bf5b6a5693dd69a8c7e0bd23b /Ryujinx.Graphics
parent6fe51f970501fe732276c17ed0dacb564b92a73d (diff)
Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
Diffstat (limited to 'Ryujinx.Graphics')
-rw-r--r--Ryujinx.Graphics/Gal/GalTexture.cs4
-rw-r--r--Ryujinx.Graphics/Gal/IGalRenderer.cs22
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs4
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs147
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs105
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs103
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs65
-rw-r--r--Ryujinx.Graphics/Gal/Texture/BCn.cs468
-rw-r--r--Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs144
-rw-r--r--Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs19
10 files changed, 330 insertions, 751 deletions
diff --git a/Ryujinx.Graphics/Gal/GalTexture.cs b/Ryujinx.Graphics/Gal/GalTexture.cs
index 75aef307..2c1be65b 100644
--- a/Ryujinx.Graphics/Gal/GalTexture.cs
+++ b/Ryujinx.Graphics/Gal/GalTexture.cs
@@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Gal
{
public struct GalTexture
{
- public byte[] Data;
-
public int Width;
public int Height;
@@ -15,7 +13,6 @@ namespace Ryujinx.Graphics.Gal
public GalTextureSource WSource;
public GalTexture(
- byte[] Data,
int Width,
int Height,
GalTextureFormat Format,
@@ -24,7 +21,6 @@ namespace Ryujinx.Graphics.Gal
GalTextureSource ZSource,
GalTextureSource WSource)
{
- this.Data = Data;
this.Width = Width;
this.Height = Height;
this.Format = Format;
diff --git a/Ryujinx.Graphics/Gal/IGalRenderer.cs b/Ryujinx.Graphics/Gal/IGalRenderer.cs
index 79c20e0e..b8f83469 100644
--- a/Ryujinx.Graphics/Gal/IGalRenderer.cs
+++ b/Ryujinx.Graphics/Gal/IGalRenderer.cs
@@ -49,13 +49,21 @@ namespace Ryujinx.Graphics.Gal
//Rasterizer
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
- void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs);
+ bool IsVboCached(long Tag, long DataSize);
- void SetIndexArray(byte[] Buffer, GalIndexFormat Format);
+ bool IsIboCached(long Tag, long DataSize);
- void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType);
+ void CreateVbo(long Tag, byte[] Buffer);
- void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType);
+ void CreateIbo(long Tag, byte[] Buffer);
+
+ void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs);
+
+ void SetIndexArray(long Tag, int Size, GalIndexFormat Format);
+
+ void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
+
+ void DrawElements(long IboTag, int First, GalPrimitiveType PrimType);
//Shader
void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type);
@@ -73,8 +81,10 @@ namespace Ryujinx.Graphics.Gal
void BindProgram();
//Texture
- void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler);
+ void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler);
+
+ bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture);
- void BindTexture(int Index);
+ void BindTexture(long Tag, int Index);
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs b/Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs
new file mode 100644
index 00000000..acd8d72f
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs
@@ -0,0 +1,4 @@
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ delegate void DeleteValue<T>(T Value);
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs
new file mode 100644
index 00000000..06d76b8b
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs
@@ -0,0 +1,147 @@
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ class OGLCachedResource<T>
+ {
+ public delegate void DeleteValue(T Value);
+
+ private const int MaxTimeDelta = 5 * 60000;
+ private const int MaxRemovalsPerRun = 10;
+
+ private struct CacheBucket
+ {
+ public T Value { get; private set; }
+
+ public LinkedListNode<long> Node { get; private set; }
+
+ public long DataSize { get; private set; }
+
+ public int Timestamp { get; private set; }
+
+ public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
+ {
+ this.Value = Value;
+ this.DataSize = DataSize;
+ this.Node = Node;
+
+ Timestamp = Environment.TickCount;
+ }
+ }
+
+ private Dictionary<long, CacheBucket> Cache;
+
+ private LinkedList<long> SortedCache;
+
+ private DeleteValue DeleteValueCallback;
+
+ public OGLCachedResource(DeleteValue DeleteValueCallback)
+ {
+ if (DeleteValueCallback == null)
+ {
+ throw new ArgumentNullException(nameof(DeleteValueCallback));
+ }
+
+ this.DeleteValueCallback = DeleteValueCallback;
+
+ Cache = new Dictionary<long, CacheBucket>();
+
+ SortedCache = new LinkedList<long>();
+ }
+
+ public void AddOrUpdate(long Key, T Value, long Size)
+ {
+ ClearCacheIfNeeded();
+
+ LinkedListNode<long> Node = SortedCache.AddLast(Key);
+
+ CacheBucket NewBucket = new CacheBucket(Value, Size, Node);
+
+ if (Cache.TryGetValue(Key, out CacheBucket Bucket))
+ {
+ DeleteValueCallback(Bucket.Value);
+
+ SortedCache.Remove(Bucket.Node);
+
+ Cache[Key] = NewBucket;
+ }
+ else
+ {
+ Cache.Add(Key, NewBucket);
+ }
+ }
+
+ public bool TryGetValue(long Key, out T Value)
+ {
+ if (Cache.TryGetValue(Key, out CacheBucket Bucket))
+ {
+ Value = Bucket.Value;
+
+ return true;
+ }
+
+ Value = default(T);
+
+ return false;
+ }
+
+ public bool TryGetSize(long Key, out long Size)
+ {
+ if (Cache.TryGetValue(Key, out CacheBucket Bucket))
+ {
+ Size = Bucket.DataSize;
+
+ return true;
+ }
+
+ Size = 0;
+
+ return false;
+ }
+
+ private void ClearCacheIfNeeded()
+ {
+ int Timestamp = Environment.TickCount;
+
+ int Count = 0;
+
+ while (Count++ < MaxRemovalsPerRun)
+ {
+ LinkedListNode<long> Node = SortedCache.First;
+
+ if (Node == null)
+ {
+ break;
+ }
+
+ CacheBucket Bucket = Cache[Node.Value];
+
+ int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
+
+ if ((uint)TimeDelta <= (uint)MaxTimeDelta)
+ {
+ break;
+ }
+
+ SortedCache.Remove(Node);
+
+ Cache.Remove(Node.Value);
+
+ DeleteValueCallback(Bucket.Value);
+ }
+ }
+
+ private int RingDelta(int Old, int New)
+ {
+ if ((uint)New < (uint)Old)
+ {
+ return New + (~Old + 1);
+ }
+ else
+ {
+ return New - Old;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
index 5b115446..b63c8b35 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
@@ -44,24 +44,29 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
};
+ private int VaoHandle;
+
+ private int[] VertexBuffers;
+
+ private OGLCachedResource<int> VboCache;
+ private OGLCachedResource<int> IboCache;
+
private struct IbInfo
{
- public int IboHandle;
public int Count;
public DrawElementsType Type;
}
- private int VaoHandle;
-
- private int[] VertexBuffers;
-
private IbInfo IndexBuffer;
public OGLRasterizer()
{
VertexBuffers = new int[32];
+ VboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
+ IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
+
IndexBuffer = new IbInfo();
}
@@ -92,15 +97,53 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Clear(Mask);
}
- public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs)
+ public bool IsVboCached(long Tag, long DataSize)
+ {
+ return VboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
+ }
+
+ public bool IsIboCached(long Tag, long DataSize)
+ {
+ return IboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
+ }
+
+ public void CreateVbo(long Tag, byte[] Buffer)
{
- EnsureVbInitialized(VbIndex);
+ int Handle = GL.GenBuffer();
+
+ VboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
IntPtr Length = new IntPtr(Buffer.Length);
- GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
+ GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
+ }
+
+ public void CreateIbo(long Tag, byte[] Buffer)
+ {
+ int Handle = GL.GenBuffer();
+
+ IboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
+
+ IntPtr Length = new IntPtr(Buffer.Length);
+
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
+ GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
+ }
+
+ public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
+ {
+ if (!VboCache.TryGetValue(VboTag, out int VboHandle))
+ {
+ return;
+ }
+
+ if (VaoHandle == 0)
+ {
+ VaoHandle = GL.GenVertexArray();
+ }
GL.BindVertexArray(VaoHandle);
@@ -108,7 +151,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
GL.EnableVertexAttribArray(Attrib.Index);
- GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
+ GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
bool Unsigned =
Attrib.Type == GalVertexAttribType.Unorm ||
@@ -139,22 +182,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindVertexArray(0);
}
- public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
+ public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
{
- EnsureIbInitialized();
-
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
- IndexBuffer.Count = Buffer.Length >> (int)Format;
-
- IntPtr Length = new IntPtr(Buffer.Length);
-
- GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
- GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
- GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
+ IndexBuffer.Count = Size >> (int)Format;
}
- public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
+ public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
{
if (PrimCount == 0)
{
@@ -166,36 +201,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
}
- public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
+ public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
{
+ if (!IboCache.TryGetValue(IboTag, out int IboHandle))
+ {
+ return;
+ }
+
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
GL.BindVertexArray(VaoHandle);
- GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
+ GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
}
-
- private void EnsureVbInitialized(int VbIndex)
- {
- if (VaoHandle == 0)
- {
- VaoHandle = GL.GenVertexArray();
- }
-
- if (VertexBuffers[VbIndex] == 0)
- {
- VertexBuffers[VbIndex] = GL.GenBuffer();
- }
- }
-
- private void EnsureIbInitialized()
- {
- if (IndexBuffer.IboHandle == 0)
- {
- IndexBuffer.IboHandle = GL.GenBuffer();
- }
- }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs
index 2cbe6913..540e4735 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLTexture.cs
@@ -6,18 +6,38 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLTexture
{
- private int[] Textures;
+ private class TCE
+ {
+ public int Handle;
+
+ public GalTexture Texture;
+
+ public TCE(int Handle, GalTexture Texture)
+ {
+ this.Handle = Handle;
+ this.Texture = Texture;
+ }
+ }
+
+ private OGLCachedResource<TCE> TextureCache;
public OGLTexture()
{
- Textures = new int[80];
+ TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
}
- public void Set(int Index, GalTexture Texture)
+ private static void DeleteTexture(TCE CachedTexture)
{
- GL.ActiveTexture(TextureUnit.Texture0 + Index);
+ GL.DeleteTexture(CachedTexture.Handle);
+ }
- Bind(Index);
+ public void Create(long Tag, byte[] Data, GalTexture Texture)
+ {
+ int Handle = GL.GenTexture();
+
+ TextureCache.AddOrUpdate(Tag, new TCE(Handle, Texture), (uint)Data.Length);
+
+ GL.BindTexture(TextureTarget.Texture2D, Handle);
const int Level = 0; //TODO: Support mipmap textures.
const int Border = 0;
@@ -33,14 +53,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Texture.Width,
Texture.Height,
Border,
- Texture.Data.Length,
- Texture.Data);
+ Data.Length,
+ Data);
}
else
{
if (Texture.Format >= GalTextureFormat.Astc2D4x4)
{
- Texture = ConvertAstcTextureToRgba(Texture);
+ int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
+ int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
+
+ Data = ASTCDecoder.DecodeToRGBA8888(
+ Data,
+ TextureBlockWidth,
+ TextureBlockHeight, 1,
+ Texture.Width,
+ Texture.Height, 1);
+
+ Texture.Format = GalTextureFormat.A8B8G8R8;
}
const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
@@ -56,7 +86,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Border,
Format,
Type,
- Texture.Data);
+ Data);
}
int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource);
@@ -70,23 +100,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
}
- private static GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
- {
- int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
- int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
-
- Texture.Data = ASTCDecoder.DecodeToRGBA8888(
- Texture.Data,
- TextureBlockWidth,
- TextureBlockHeight, 1,
- Texture.Width,
- Texture.Height, 1);
-
- Texture.Format = GalTextureFormat.A8B8G8R8;
-
- return Texture;
- }
-
private static int GetAstcBlockWidth(GalTextureFormat Format)
{
switch (Format)
@@ -133,11 +146,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new ArgumentException(nameof(Format));
}
- public void Bind(int Index)
+ public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
+ {
+ if (TextureCache.TryGetSize(Tag, out long Size) && Size == DataSize)
+ {
+ if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
+ {
+ Texture = CachedTexture.Texture;
+
+ return true;
+ }
+ }
+
+ Texture = default(GalTexture);
+
+ return false;
+ }
+
+ public void Bind(long Tag, int Index)
{
- int Handle = EnsureTextureInitialized(Index);
+ if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
+ {
+ GL.ActiveTexture(TextureUnit.Texture0 + Index);
- GL.BindTexture(TextureTarget.Texture2D, Handle);
+ GL.BindTexture(TextureTarget.Texture2D, CachedTexture.Handle);
+ }
}
public static void Set(GalTextureSampler Sampler)
@@ -179,17 +212,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return false;
}
-
- private int EnsureTextureInitialized(int TexIndex)
- {
- int Handle = Textures[TexIndex];
-
- if (Handle == 0)
- {
- Handle = Textures[TexIndex] = GL.GenTexture();
- }
-
- return Handle;
- }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
index 69e344c7..4c4bd2ca 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OpenGLRenderer.cs
@@ -156,46 +156,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
}
- public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs)
+ public bool IsVboCached(long Tag, long DataSize)
{
- if ((uint)VbIndex > 31)
- {
- throw new ArgumentOutOfRangeException(nameof(VbIndex));
- }
+ return Rasterizer.IsVboCached(Tag, DataSize);
+ }
- ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride,
- Buffer ?? throw new ArgumentNullException(nameof(Buffer)),
- Attribs ?? throw new ArgumentNullException(nameof(Attribs))));
+ public bool IsIboCached(long Tag, long DataSize)
+ {
+ return Rasterizer.IsIboCached(Tag, DataSize);
}
- public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
+ public void CreateVbo(long Tag, byte[] Buffer)
{
- if (Buffer == null)
- {
- throw new ArgumentNullException(nameof(Buffer));
- }
+ ActionsQueue.Enqueue(() => Rasterizer.CreateVbo(Tag, Buffer));
+ }
- ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format));
+ public void CreateIbo(long Tag, byte[] Buffer)
+ {
+ ActionsQueue.Enqueue(() => Rasterizer.CreateIbo(Tag, Buffer));
}
- public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
+ public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
{
if ((uint)VbIndex > 31)
{
throw new ArgumentOutOfRangeException(nameof(VbIndex));
}
- ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
+ if (Attribs == null)
+ {
+ throw new ArgumentNullException(nameof(Attribs));
+ }
+
+ ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride, VboTag, Attribs));
}
- public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
+ public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
{
- if ((uint)VbIndex > 31)
- {
- throw new ArgumentOutOfRangeException(nameof(VbIndex));
- }
+ ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Tag, Size, Format));
+ }
+
+ public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
+ {
+ ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(First, PrimCount, PrimType));
+ }
- ActionsQueue.Enqueue(() => Rasterizer.DrawElements(VbIndex, First, PrimType));
+ public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
+ {
+ ActionsQueue.Enqueue(() => Rasterizer.DrawElements(IboTag, First, PrimType));
}
public void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type)
@@ -253,19 +261,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Shader.BindProgram());
}
- public void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler)
+ public void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler)
{
ActionsQueue.Enqueue(() =>
{
- this.Texture.Set(Index, Texture);
+ this.Texture.Create(Tag, Data, Texture);
OGLTexture.Set(Sampler);
});
}
- public void BindTexture(int Index)
+ public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
+ {
+ return this.Texture.TryGetCachedTexture(Tag, DataSize, out Texture);
+ }
+
+ public void BindTexture(long Tag, int Index)
{
- ActionsQueue.Enqueue(() => Texture.Bind(Index));
+ ActionsQueue.Enqueue(() => Texture.Bind(Tag, Index));
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Texture/BCn.cs b/Ryujinx.Graphics/Gal/Texture/BCn.cs
deleted file mode 100644
index f23a86c2..00000000
--- a/Ryujinx.Graphics/Gal/Texture/BCn.cs
+++ /dev/null
@@ -1,468 +0,0 @@
-using System;
-using System.Drawing;
-
-namespace Ryujinx.Graphics.Gal.Texture
-{
- static class BCn
- {
- public static byte[] DecodeBC1(GalTexture Texture, int Offset)
- {
- int W = (Texture.Width + 3) / 4;
- int H = (Texture.Height + 3) / 4;
-
- byte[] Output = new byte[W * H * 64];
-
- SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
-
- for (int Y = 0; Y < H; Y++)
- {
- for (int X = 0; X < W; X++)
- {
- int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8;
-
- byte[] Tile = BCnDecodeTile(Texture.Data, IOffs, true);
-
- int TOffset = 0;
-
- for (int TY = 0; TY < 4; TY++)
- {
- for (int TX = 0; TX < 4; TX++)
- {
- int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
-
- Output[OOffset + 0] = Tile[TOffset + 0];
- Output[OOffset + 1] = Tile[TOffset + 1];
- Output[OOffset + 2] = Tile[TOffset + 2];
- Output[OOffset + 3] = Tile[TOffset + 3];
-
- TOffset += 4;
- }
- }
- }
- }
-
- return Output;
- }
-
- public static byte[] DecodeBC2(GalTexture Texture, int Offset)
- {
- int W = (Texture.Width + 3) / 4;
- int H = (Texture.Height + 3) / 4;
-
- byte[] Output = new byte[W * H * 64];
-
- SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
-
- for (int Y = 0; Y < H; Y++)
- {
- for (int X = 0; X < W; X++)
- {
- int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
-
- byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
-
- int AlphaLow = Get32(Texture.Data, IOffs + 0);
- int AlphaHigh = Get32(Texture.Data, IOffs + 4);
-
- ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
-
- int TOffset = 0;
-
- for (int TY = 0; TY < 4; TY++)
- {
- for (int TX = 0; TX < 4; TX++)
- {
- ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf;
-
- int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
-
- Output[OOffset + 0] = Tile[TOffset + 0];
- Output[OOffset + 1] = Tile[TOffset + 1];
- Output[OOffset + 2] = Tile[TOffset + 2];
- Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4));
-
- TOffset += 4;
- }
- }
- }
- }
-
- return Output;
- }
-
- public static byte[] DecodeBC3(GalTexture Texture, int Offset)
- {
- int W = (Texture.Width + 3) / 4;
- int H = (Texture.Height + 3) / 4;
-
- byte[] Output = new byte[W * H * 64];
-
- SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
-
- for (int Y = 0; Y < H; Y++)
- {
- for (int X = 0; X < W; X++)
- {
- int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
-
- byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
-
- byte[] Alpha = new byte[8];
-
- Alpha[0] = Texture.Data[IOffs + 0];
- Alpha[1] = Texture.Data[IOffs + 1];
-
- CalculateBC3Alpha(Alpha);
-
- int AlphaLow = Get32(Texture.Data, IOffs + 2);
- int AlphaHigh = Get16(Texture.Data, IOffs + 6);
-
- ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
-
- int TOffset = 0;
-
- for (int TY = 0; TY < 4; TY++)
- {
- for (int TX = 0; TX < 4; TX++)
- {
- int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
-
- byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7];
-
- Output[OOffset + 0] = Tile[TOffset + 0];
- Output[OOffset + 1] = Tile[TOffset + 1];
- Output[OOffset + 2] = Tile[TOffset + 2];
- Output[OOffset + 3] = AlphaPx;
-
- TOffset += 4;
- }
- }
- }
- }
-
- return Output;
- }
-
- public static byte[] DecodeBC4(GalTexture Texture, int Offset)
- {
- int W = (Texture.Width + 3) / 4;
- int H = (Texture.Height + 3) / 4;
-
- byte[] Output = new byte[W * H * 64];
-
- SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
-
- for (int Y = 0; Y < H; Y++)
- {
- for (int X = 0; X < W; X++)
- {
- int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8;
-
- byte[] Red = new byte[8];
-
- Red[0] = Texture.Data[IOffs + 0];
- Red[1] = Texture.Data[IOffs + 1];
-
- CalculateBC3Alpha(Red);
-
- int RedLow = Get32(Texture.Data, IOffs + 2);
- int RedHigh = Get16(Texture.Data, IOffs + 6);
-
- ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
-
- int TOffset = 0;
-
- for (int TY = 0; TY < 4; TY++)
- {
- for (int TX = 0; TX < 4; TX++)
- {
- int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
-
- byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7];
-
- Output[OOffset + 0] = RedPx;
- Output[OOffset + 1] = RedPx;
- Output[OOffset + 2] = RedPx;
- Output[OOffset + 3] = 0xff;
-
- TOffset += 4;
- }
- }
- }
- }
-
- return Output;
- }
-
- public static byte[] DecodeBC5(GalTexture Texture, int Offset, bool SNorm)
- {
- int W = (Texture.Width + 3) / 4;
- int H = (Texture.Height + 3) / 4;
-
- byte[] Output = new byte[W * H * 64];
-
- SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
-
- for (int Y = 0; Y < H; Y++)
- {
- for (int X = 0; X < W; X++)
- {
- int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16;
-
- byte[] Red = new byte[8];
- byte[] Green = new byte[8];
-
- Red[0] = Texture.Data[IOffs + 0];
- Red[1] = Texture.Data[IOffs + 1];
-
- Green[0] = Texture.Data[IOffs + 8];
- Green[1] = Texture.Data[IOffs + 9];
-
- if (SNorm)
- {
- CalculateBC3AlphaS(Red);
- CalculateBC3AlphaS(Green);
- }
- else
- {
- CalculateBC3Alpha(Red);
- CalculateBC3Alpha(Green);
- }
-
- int RedLow = Get32(Texture.Data, IOffs + 2);
- int RedHigh = Get16(Texture.Data, IOffs + 6);
-
- int GreenLow = Get32(Texture.Data, IOffs + 10);
- int GreenHigh = Get16(Texture.Data, IOffs + 14);
-
- ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
- ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32;
-
- int TOffset = 0;
-
- if (SNorm)
- {
- for (int TY = 0; TY < 4; TY++)
- {
- for (int TX = 0; TX < 4; TX++)
- {
- int Shift = TY * 12 + TX * 3;
-
- int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
-
- byte RedPx = Red [(RedCh >> Shift) & 7];
- byte GreenPx = Green[(GreenCh >> Shift) & 7];
-
- RedPx += 0x80;
- GreenPx += 0x80;
-
- float NX = (RedPx / 255f) * 2 - 1;
- float NY = (GreenPx / 255f) * 2 - 1;
-
- float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY));
-
- Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f);
- Output[OOffset + 1] = Clamp((NY + 1) * 0.5f);
- Output[OOffset + 2] = Clamp((NX + 1) * 0.5f);
- Output[OOffset + 3] = 0xff;
-
- TOffset += 4;
- }
- }
- }
- else
- {
- for (int TY = 0; TY < 4; TY++)
- {
- for (int TX = 0; TX < 4; TX++)
- {
- int Shift = TY * 12 + TX * 3;
-
- int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
-
- byte RedPx = Red [(RedCh >> Shift) & 7];
- byte GreenPx = Green[(GreenCh >> Shift) & 7];
-
- Output[OOffset + 0] = RedPx;
- Output[OOffset + 1] = RedPx;
- Output[OOffset + 2] = RedPx;
- Output[OOffset + 3] = GreenPx;
-
- TOffset += 4;
- }
- }
- }
- }
- }
-
- return Output;
- }
-
- private static byte Clamp(float Value)
- {
- if (Value > 1)
- {
- return 0xff;
- }
- else if (Value < 0)
- {
- return 0;
- }
- else
- {
- return (byte)(Value * 0xff);
- }
- }
-
- private static void CalculateBC3Alpha(byte[] Alpha)
- {
- for (int i = 2; i < 8; i++)
- {
- if (Alpha[0] > Alpha[1])
- {
- Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
- }
- else if (i < 6)
- {
- Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
- }
- else if (i == 6)
- {
- Alpha[i] = 0;
- }
- else /* i == 7 */
- {
- Alpha[i] = 0xff;
- }
- }
- }
-
- private static void CalculateBC3AlphaS(byte[] Alpha)
- {
- for (int i = 2; i < 8; i++)
- {
- if ((sbyte)Alpha[0] > (sbyte)Alpha[1])
- {
- Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
- }
- else if (i < 6)
- {
- Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
- }
- else if (i == 6)
- {
- Alpha[i] = 0x80;
- }
- else /* i == 7 */
- {
- Alpha[i] = 0x7f;
- }
- }
- }
-
- private static byte[] BCnDecodeTile(
- byte[] Input,
- int Offset,
- bool IsBC1)
- {
- Color[] CLUT = new Color[4];
-
- int c0 = Get16(Input, Offset + 0);
- int c1 = Get16(Input, Offset + 2);
-
- CLUT[0] = DecodeRGB565(c0);
- CLUT[1] = DecodeRGB565(c1);
- CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1);
- CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1);
-
- int Indices = Get32(Input, Offset + 4);
-
- int IdxShift = 0;
-
- byte[] Output = new byte[4 * 4 * 4];
-
- int OOffset = 0;
-
- for (int TY = 0; TY < 4; TY++)
- {
- for (int TX = 0; TX < 4; TX++)
- {
- int Idx = (Indices >> IdxShift) & 3;
-
- IdxShift += 2;
-
- Color Pixel = CLUT[Idx];
-
- Output[OOffset + 0] = Pixel.R;
- Output[OOffset + 1] = Pixel.G;
- Output[OOffset + 2] = Pixel.B;
- Output[OOffset + 3] = Pixel.A;
-
- OOffset += 4;
- }
- }
-
- return Output;
- }
-
- private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1)
- {
- if (c0 > c1 || !IsBC1)
- {
- return Color.FromArgb(
- (2 * C0.R + C1.R) / 3,
- (2 * C0.G + C1.G) / 3,
- (2 * C0.B + C1.B) / 3);
- }
- else
- {
- return Color.FromArgb(
- (C0.R + C1.R) / 2,
- (C0.G + C1.G) / 2,
- (C0.B + C1.B) / 2);
- }
- }
-
- private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1)
- {
- if (c0 > c1 || !IsBC1)
- {
- return
- Color.FromArgb(
- (2 * C1.R + C0.R) / 3,
- (2 * C1.G + C0.G) / 3,
- (2 * C1.B + C0.B) / 3);
- }
-
- return Color.Transparent;
- }
-
- private static Color DecodeRGB565(int Value)
- {
- int B = ((Value >> 0) & 0x1f) << 3;
- int G = ((Value >> 5) & 0x3f) << 2;
- int R = ((Value >> 11) & 0x1f) << 3;
-
- return Color.FromArgb(
- R | (R >> 5),
- G | (G >> 6),
- B | (B >> 5));
- }
-
- private static int Get16(byte[] Data, int Address)
- {
- return
- Data[Address + 0] << 0 |
- Data[Address + 1] << 8;
- }
-
- private static int Get32(byte[] Data, int Address)
- {
- return
- Data[Address + 0] << 0 |
- Data[Address + 1] << 8 |
- Data[Address + 2] << 16 |
- Data[Address + 3] << 24;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs b/Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs
deleted file mode 100644
index b67b841b..00000000
--- a/Ryujinx.Graphics/Gal/Texture/SwizzleAddr.cs
+++ /dev/null
@@ -1,144 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Gal.Texture
-{
- class SwizzleAddr
- {
- private int Width;
-
- private int XB;
- private int YB;
-
- public SwizzleAddr(int Width, int Height, int Pad)
- {
- int W = Pow2RoundUp(Width);
- int H = Pow2RoundUp(Height);
-
- XB = CountZeros(W);
- YB = CountZeros(H);
-
- int HH = H >> 1;
-
- if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3)
- {
- YB--;
- }
-
- this.Width = RoundSize(Width, Pad);
- }
-
- private static int Pow2RoundUp(int Value)
- {
- Value--;
-
- Value |= (Value >> 1);
- Value |= (Value >> 2);
- Value |= (Value >> 4);
- Value |= (Value >> 8);
- Value |= (Value >> 16);
-
- return ++Value;
- }
-
- private static bool IsPow2(int Value)
- {
- return Value != 0 && (Value & (Value - 1)) == 0;
- }
-
- private static int CountZeros(int Value)
- {
- int Count = 0;
-
- for (int i = 0; i < 32; i++)
- {
- if ((Value & (1 << i)) != 0)
- {
- break;
- }
-
- Count++;
- }
-
- return Count;
- }
-
- private static int RoundSize(int Size, int Pad)
- {
- int Mask = Pad - 1;
-
- if ((Size & Mask) != 0)
- {
- Size &= ~Mask;
- Size += Pad;
- }
-
- return Size;
- }
-
- public int GetSwizzledAddress8(int X, int Y)
- {
- return GetSwizzledAddress(X, Y, 4);
- }
-
- public int GetSwizzledAddress16(int X, int Y)
- {
- return GetSwizzledAddress(X, Y, 3);
- }
-
- public int GetSwizzledAddress32(int X, int Y)
- {
- return GetSwizzledAddress(X, Y, 2);
- }
-
- public int GetSwizzledAddress64(int X, int Y)
- {
- return GetSwizzledAddress(X, Y, 1);
- }
-
- public int GetSwizzledAddress128(int X, int Y)
- {
- return GetSwizzledAddress(X, Y, 0);
- }
-
- private int GetSwizzledAddress(int X, int Y, int XBase)
- {
- /*
- * Examples of patterns:
- * x x y x y y x y 0 0 0 0 64 x 64 dxt5
- * x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5
- * y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5
- * y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1
- * y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888
- *
- * Read from right to left, LSB first.
- */
- int XCnt = XBase;
- int YCnt = 1;
- int XUsed = 0;
- int YUsed = 0;
- int Address = 0;
-
- while (XUsed < XBase + 2 && XUsed + XCnt < XB)
- {
- int XMask = (1 << XCnt) - 1;
- int YMask = (1 << YCnt) - 1;
-
- Address |= (X & XMask) << XUsed + YUsed;
- Address |= (Y & YMask) << XUsed + YUsed + XCnt;
-
- X >>= XCnt;
- Y >>= YCnt;
-
- XUsed += XCnt;
- YUsed += YCnt;
-
- XCnt = Math.Min(XB - XUsed, 1);
- YCnt = Math.Min(YB - YUsed, YCnt << 1);
- }
-
- Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed);
-
- return Address;
- }
- }
-}
diff --git a/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs b/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs
deleted file mode 100644
index 4e50db51..00000000
--- a/Ryujinx.Graphics/Gal/Texture/TextureDecoder.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Gal.Texture
-{
- static class TextureDecoder
- {
- public static byte[] Decode(GalTexture Texture)
- {
- switch (Texture.Format)
- {
- case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0);
- case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0);
- case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0);
- }
-
- throw new NotImplementedException(Texture.Format.ToString());
- }
- }
-} \ No newline at end of file