| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-06-12 | Implement R16 texture format (#147) | Lordmau5 | |
| 2018-06-12 | Minor shader fixes | gdkchan | |
| 2018-06-10 | Fix a small size related issue on MapBufferEx and add the BC7U texture format | gdkchan | |
| 2018-06-08 | Texture/Vertex/Index data cache (#132) | gdkchan | |
| * Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup | |||
| 2018-06-02 | Fix copy-paste mistake, also related to astc... | gdkchan | |
| 2018-06-02 | Fix mistake on astc conversion, make some static methods that shouldn't be ↵ | gdkchan | |
| public private, remove old commmented out code | |||
| 2018-06-02 | Re add some texture formats that I somehow removed by accident on ↵ | gdkchan | |
| OGLEnumConverter | |||
| 2018-06-02 | Some small gpu improvements and shader improvements, add support for ASTC ↵ | gdkchan | |
| 4x4 textures (slow!) | |||
| 2018-06-01 | Add an ASTC Decoder (Not currently used in Ryujinx) (#131) | Ac_K | |
| * Add an ASTC Decoder (Not currently used in Ryujinx) * Update ASTCDecoder.cs | |||
| 2018-05-29 | Added support for more shader instructions and texture formats, fix swapped ↵ | gdkchan | |
| channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) | |||
| 2018-05-22 | Improve shader sending method to GAL, use a memory interface instead of ↵ | gdkchan | |
| reading a fixed array size and sending every time | |||
| 2018-05-17 | Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ↵ | gdkchan | |
| SHL, LD_C, some shader related fixes, added support for texture component selection | |||
| 2018-05-11 | Add intrinsics support (#121) | gdkchan | |
| * Initial intrinsics support * Update tests to work with the new Vector128 type and intrinsics * Drop SSE4.1 requirement * Fix copy-paste mistake | |||
| 2018-05-07 | NvServices refactoring (#120) | gdkchan | |
| * Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes | |||
| 2018-04-30 | Ignore ZR target texture color registers on shader | gdkchan | |
| 2018-04-29 | Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ↵ | gdkchan | |
| change the way how the vertex buffer size is calculated for the buffers with limit = 0 | |||
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D ↵ | gdkchan | |
| engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... | |||
| 2018-04-19 | Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader ↵ | gdkchan | |
| instructions and other small fixes | |||
| 2018-04-14 | [GPU] Set frame buffer texture size to window size | gdkchan | |
| 2018-04-14 | [GPU] Send correct window size to the vertex shader | gdkchan | |
| 2018-04-14 | [GPU] Fix frame buffer being upside down in some cases | gdkchan | |
| 2018-04-13 | [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct ↵ | gdkchan | |
| blend enable register, clear the buffer before drawing | |||
| 2018-04-13 | [GPU] Remove 1f in RCP instruction emitter on glsl decompiler | gdkchan | |
| 2018-04-13 | [GPU] Do not use the f suffix on float contants on the shader glsl code | gdkchan | |
| 2018-04-13 | Bump glsl version to support layout qualifier | gdkchan | |
| 2018-04-13 | Fix for current framebuffer issues (#78) | gdkchan | |
| [GPU] Fix some of the current framebuffer issues | |||
| 2018-04-10 | [GPU] Add support for the BC4/5 texture formats | gdkchan | |
| 2018-04-10 | Fix regression -- enable raw frame buffer rendering | gdkchan | |
| 2018-04-10 | [GPU] Add more shader instructions, add support for rgb565 textures | gdkchan | |
| 2018-04-08 | Add A1B5G5R5 texture format. (#76) | LDj3SNuD | |
| * Update GalTextureFormat.cs * Update TextureReader.cs | |||
| 2018-04-08 | Use correct pitch value when decoding linear swizzle textures | gdkchan | |
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan | |
| interpreter, and a rewrite of the GPU code. | |||
| 2018-03-19 | [WIP] Add support for events (#60) | gdkchan | |
| * Add support for events, move concept of domains to IpcService * Support waiting for KThread, remove some test code, other tweaks * Use move handle on NIFM since I can't test that now, it's better to leave it how it was | |||
| 2018-03-15 | Improvements to audout (#58) | gdkchan | |
| * Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting | |||
| 2018-03-12 | Allow more than one process, free resources on process dispose, implement ↵ | gdkchan | |
| SvcExitThread | |||
| 2018-02-28 | Enable hardware frame buffer texture scaling | gdkchan | |
| 2018-02-27 | Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it ↵ | gdkchan | |
| is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData | |||
| 2018-02-23 | Map heap on heap base region, fix for thread start on homebrew, add FCVTMU ↵ | gdkchan | |
| and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions | |||
| 2018-02-23 | Somewhat better NvFlinger (I guess) (fixes #30) | gdkchan | |
| 2018-02-20 | Split main project into core,graphics and chocolarm4 subproject (#29) | emmauss | |
