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Ryujinx.Graphics
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NvGpuEngine3d.cs
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Author
2018-11-17
Enable SRGB framebuffers by default (#502)
gdkchan
2018-11-17
Improved GPU command lists decoding (#499)
gdkchan
2018-11-14
Initialize blend registers with default values (#497)
gdkchan
2018-11-01
Implment common and independent blend properly (fixes #458) (#485)
gdkchan
2018-10-28
Timing: Optimize Timestamp Aquisition (#479)
jduncanator
2018-10-25
Fix Color Mask values (#473)
gdkchan
2018-10-23
Add depth range support on the GPU (#472)
gdkchan
2018-10-17
Improve texture tables (#457)
gdkchan
2018-10-13
Add support for saturation on some shader instructions, fix ReadTexture align...
gdkchan
2018-10-13
Quads, QuadStrip, const attributes and half-float attributes support (#447)
gdkchan
2018-09-26
Fix multiple rendertargets (#427)
ReinUsesLisp
2018-09-19
Implement DepthWriteMask and add R16G16 (#425)
ReinUsesLisp
2018-09-18
Allow "reinterpretation" of framebuffer/zeta formats (#418)
gdkchan
2018-09-08
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
ReinUsesLisp