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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-09-19 22:02:11 -0300
committergdkchan <gab.dark.100@gmail.com>2018-09-19 22:02:11 -0300
commit47a62e826fe15fce9b7e33f5aa8a04807fe3d172 (patch)
tree704de1a40446d8198de34fc93c7fd162642407fa /Ryujinx.Graphics/NvGpuEngine3d.cs
parentbed13f2022e3b81d694e51e1c29ee66f4a18f5f9 (diff)
Implement DepthWriteMask and add R16G16 (#425)
Diffstat (limited to 'Ryujinx.Graphics/NvGpuEngine3d.cs')
-rw-r--r--Ryujinx.Graphics/NvGpuEngine3d.cs27
1 files changed, 17 insertions, 10 deletions
diff --git a/Ryujinx.Graphics/NvGpuEngine3d.cs b/Ryujinx.Graphics/NvGpuEngine3d.cs
index a1d0ec80..b19f3063 100644
--- a/Ryujinx.Graphics/NvGpuEngine3d.cs
+++ b/Ryujinx.Graphics/NvGpuEngine3d.cs
@@ -209,7 +209,7 @@ namespace Ryujinx.Graphics
private void SetFrameBuffer(GalPipelineState State)
{
- State.FramebufferSrgb = (ReadRegister(NvGpuEngine3dReg.FrameBufferSrgb) & 1) != 0;
+ State.FramebufferSrgb = ReadRegisterBool(NvGpuEngine3dReg.FrameBufferSrgb);
State.FlipX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
State.FlipY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
@@ -227,7 +227,7 @@ namespace Ryujinx.Graphics
GalMemoryLayout Layout = (GalMemoryLayout)((BlockDim >> 12) & 1); //?
- bool ZetaEnable = (ReadRegister(NvGpuEngine3dReg.ZetaEnable) & 1) != 0;
+ bool ZetaEnable = ReadRegisterBool(NvGpuEngine3dReg.ZetaEnable);
if (VA == 0 || ZetaFormat == 0 || !ZetaEnable)
{
@@ -352,7 +352,7 @@ namespace Ryujinx.Graphics
private void SetCullFace(GalPipelineState State)
{
- State.CullFaceEnabled = (ReadRegister(NvGpuEngine3dReg.CullFaceEnable) & 1) != 0;
+ State.CullFaceEnabled = ReadRegisterBool(NvGpuEngine3dReg.CullFaceEnable);
if (State.CullFaceEnabled)
{
@@ -362,7 +362,9 @@ namespace Ryujinx.Graphics
private void SetDepth(GalPipelineState State)
{
- State.DepthTestEnabled = (ReadRegister(NvGpuEngine3dReg.DepthTestEnable) & 1) != 0;
+ State.DepthTestEnabled = ReadRegisterBool(NvGpuEngine3dReg.DepthTestEnable);
+
+ State.DepthWriteEnabled = ReadRegisterBool(NvGpuEngine3dReg.DepthWriteEnable);
if (State.DepthTestEnabled)
{
@@ -372,7 +374,7 @@ namespace Ryujinx.Graphics
private void SetStencil(GalPipelineState State)
{
- State.StencilTestEnabled = (ReadRegister(NvGpuEngine3dReg.StencilEnable) & 1) != 0;
+ State.StencilTestEnabled = ReadRegisterBool(NvGpuEngine3dReg.StencilEnable);
if (State.StencilTestEnabled)
{
@@ -397,11 +399,11 @@ namespace Ryujinx.Graphics
private void SetAlphaBlending(GalPipelineState State)
{
//TODO: Support independent blend properly.
- State.BlendEnabled = (ReadRegister(NvGpuEngine3dReg.IBlendNEnable) & 1) != 0;
+ State.BlendEnabled = ReadRegisterBool(NvGpuEngine3dReg.IBlendNEnable);
if (State.BlendEnabled)
{
- State.BlendSeparateAlpha = (ReadRegister(NvGpuEngine3dReg.IBlendNSeparateAlpha) & 1) != 0;
+ State.BlendSeparateAlpha = ReadRegisterBool(NvGpuEngine3dReg.IBlendNSeparateAlpha);
State.BlendEquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationRgb);
State.BlendFuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb);
@@ -414,7 +416,7 @@ namespace Ryujinx.Graphics
private void SetPrimitiveRestart(GalPipelineState State)
{
- State.PrimitiveRestartEnabled = (ReadRegister(NvGpuEngine3dReg.PrimRestartEnable) & 1) != 0;
+ State.PrimitiveRestartEnabled = ReadRegisterBool(NvGpuEngine3dReg.PrimRestartEnable);
if (State.PrimitiveRestartEnabled)
{
@@ -424,7 +426,7 @@ namespace Ryujinx.Graphics
private void SetRenderTargets()
{
- bool SeparateFragData = (ReadRegister(NvGpuEngine3dReg.RTSeparateFragData) & 1) != 0;
+ bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
if (SeparateFragData)
{
@@ -635,7 +637,7 @@ namespace Ryujinx.Graphics
int VertexDivisor = ReadRegister(NvGpuEngine3dReg.VertexArrayNDivisor + Index * 4);
- bool Instanced = (ReadRegister(NvGpuEngine3dReg.VertexArrayNInstance + Index) & 1) != 0;
+ bool Instanced = ReadRegisterBool(NvGpuEngine3dReg.VertexArrayNInstance + Index);
int Stride = Control & 0xfff;
@@ -845,6 +847,11 @@ namespace Ryujinx.Graphics
return BitConverter.Int32BitsToSingle(ReadRegister(Reg));
}
+ private bool ReadRegisterBool(NvGpuEngine3dReg Reg)
+ {
+ return (ReadRegister(Reg) & 1) != 0;
+ }
+
private void WriteRegister(NvGpuEngine3dReg Reg, int Value)
{
Registers[(int)Reg] = Value;