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authorgdkchan <gab.dark.100@gmail.com>2018-10-23 16:04:08 -0300
committerGitHub <noreply@github.com>2018-10-23 16:04:08 -0300
commit044b84b078c910c9c1d16c5351cd037716db70e3 (patch)
tree3cc3ba67b348025aa5bdafb4780f98816809d6f2 /Ryujinx.Graphics/NvGpuEngine3d.cs
parente674b377104858d5068231dbe395e1038ba5d71d (diff)
Add depth range support on the GPU (#472)
* Add depth range support on the GPU * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/NvGpuEngine3d.cs')
-rw-r--r--Ryujinx.Graphics/NvGpuEngine3d.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/NvGpuEngine3d.cs b/Ryujinx.Graphics/NvGpuEngine3d.cs
index fd15d0b6..e8ded889 100644
--- a/Ryujinx.Graphics/NvGpuEngine3d.cs
+++ b/Ryujinx.Graphics/NvGpuEngine3d.cs
@@ -371,6 +371,9 @@ namespace Ryujinx.Graphics
{
State.DepthFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.DepthTestFunction);
}
+
+ State.DepthRangeNear = ReadRegisterFloat(NvGpuEngine3dReg.DepthRangeNNear);
+ State.DepthRangeFar = ReadRegisterFloat(NvGpuEngine3dReg.DepthRangeNFar);
}
private void SetStencil(GalPipelineState State)