diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-10-23 16:04:08 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-10-23 16:04:08 -0300 |
| commit | 044b84b078c910c9c1d16c5351cd037716db70e3 (patch) | |
| tree | 3cc3ba67b348025aa5bdafb4780f98816809d6f2 /Ryujinx.Graphics/NvGpuEngine3d.cs | |
| parent | e674b377104858d5068231dbe395e1038ba5d71d (diff) | |
Add depth range support on the GPU (#472)
* Add depth range support on the GPU
* Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/NvGpuEngine3d.cs')
| -rw-r--r-- | Ryujinx.Graphics/NvGpuEngine3d.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/NvGpuEngine3d.cs b/Ryujinx.Graphics/NvGpuEngine3d.cs index fd15d0b6..e8ded889 100644 --- a/Ryujinx.Graphics/NvGpuEngine3d.cs +++ b/Ryujinx.Graphics/NvGpuEngine3d.cs @@ -371,6 +371,9 @@ namespace Ryujinx.Graphics { State.DepthFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.DepthTestFunction); } + + State.DepthRangeNear = ReadRegisterFloat(NvGpuEngine3dReg.DepthRangeNNear); + State.DepthRangeFar = ReadRegisterFloat(NvGpuEngine3dReg.DepthRangeNFar); } private void SetStencil(GalPipelineState State) |
