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path: root/Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
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2018-05-07NvServices refactoring (#120)gdkchan
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
2018-04-25Some small sync primitive fixes, logging fixes, started to implement the 2D ↵gdkchan
engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-14[GPU] Fix frame buffer being upside down in some casesgdkchan
2018-04-13[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct ↵gdkchan
blend enable register, clear the buffer before drawing
2018-04-13Fix for current framebuffer issues (#78)gdkchan
[GPU] Fix some of the current framebuffer issues
2018-04-08Merge shader branch, adding support for GLSL decompilation, a macrogdkchan
interpreter, and a rewrite of the GPU code.