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authorgdkchan <gab.dark.100@gmail.com>2018-04-13 15:12:58 -0300
committerGitHub <noreply@github.com>2018-04-13 15:12:58 -0300
commitc8c86a3854fb3c96e65eca6b59d6058270a21a17 (patch)
tree0f280e0b595d953ca081e493eda41d884fb34ef6 /Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
parent262b5b80541d23ed248d5b4f2220a479a35d5969 (diff)
Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
Diffstat (limited to 'Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs')
-rw-r--r--Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs b/Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
index 4bba9abe..cb0b9d98 100644
--- a/Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
+++ b/Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
@@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Gpu
FrameBufferNHeight = 0x203,
FrameBufferNFormat = 0x204,
VertexAttribNFormat = 0x458,
+ IBlendEnable = 0x4b9,
BlendSeparateAlpha = 0x4cf,
BlendEquationRgb = 0x4d0,
BlendFuncSrcRgb = 0x4d1,
@@ -31,6 +32,13 @@ namespace Ryujinx.Graphics.Gpu
VertexArrayNControl = 0x700,
VertexArrayNAddress = 0x701,
VertexArrayNDivisor = 0x703,
+ IBlendNSeparateAlpha = 0x780,
+ IBlendNEquationRgb = 0x781,
+ IBlendNFuncSrcRgb = 0x782,
+ IBlendNFuncDstRgb = 0x783,
+ IBlendNEquationAlpha = 0x784,
+ IBlendNFuncSrcAlpha = 0x785,
+ IBlendNFuncDstAlpha = 0x786,
VertexArrayNEndAddr = 0x7c0,
ShaderNControl = 0x800,
ShaderNOffset = 0x801,