| Age | Commit message (Collapse) | Author |
|
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
|
|
change the way how the vertex buffer size is calculated for the buffers with limit = 0
|
|
engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
|
|
|
|
blend enable register, clear the buffer before drawing
|
|
[GPU] Fix some of the current framebuffer issues
|
|
interpreter, and a rewrite of the GPU code.
|