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authorgdkchan <gab.dark.100@gmail.com>2018-04-08 16:17:35 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-08 16:41:38 -0300
commitb9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (patch)
treecd2ab3d65c61ac6c6ceb312116e5d138868a3e18 /Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs
parent7acd0e01226d64d05b2675f6ae07507039a31835 (diff)
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
Diffstat (limited to 'Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs')
-rw-r--r--Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs469
1 files changed, 469 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs b/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs
new file mode 100644
index 00000000..f4486f46
--- /dev/null
+++ b/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs
@@ -0,0 +1,469 @@
+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gpu
+{
+ class NvGpuEngine3d : INvGpuEngine
+ {
+ public int[] Registers { get; private set; }
+
+ private NsGpu Gpu;
+
+ private Dictionary<int, NvGpuMethod> Methods;
+
+ private struct ConstBuffer
+ {
+ public bool Enabled;
+ public long Position;
+ public int Size;
+ }
+
+ private ConstBuffer[] Cbs;
+
+ private bool HasDataToRender;
+
+ public NvGpuEngine3d(NsGpu Gpu)
+ {
+ this.Gpu = Gpu;
+
+ Registers = new int[0xe00];
+
+ Methods = new Dictionary<int, NvGpuMethod>();
+
+ void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
+ {
+ while (Count-- > 0)
+ {
+ Methods.Add(Meth, Method);
+
+ Meth += Stride;
+ }
+ }
+
+ AddMethod(0x585, 1, 1, VertexEndGl);
+ AddMethod(0x674, 1, 1, ClearBuffers);
+ AddMethod(0x6c3, 1, 1, QueryControl);
+ AddMethod(0x8e4, 16, 1, CbData);
+ AddMethod(0x904, 1, 1, CbBind);
+
+ Cbs = new ConstBuffer[18];
+ }
+
+ public void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry)
+ {
+ if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
+ {
+ Method(Memory, PBEntry);
+ }
+ else
+ {
+ WriteRegister(PBEntry);
+ }
+ }
+
+ private void VertexEndGl(AMemory Memory, NsGpuPBEntry PBEntry)
+ {
+ SetFrameBuffer(0);
+
+ long[] Tags = UploadShaders(Memory);
+
+ Gpu.Renderer.BindProgram();
+
+ SetAlphaBlending();
+
+ UploadTextures(Memory, Tags);
+ UploadUniforms(Memory);
+ UploadVertexArrays(Memory);
+
+ HasDataToRender = true;
+ }
+
+ private void ClearBuffers(AMemory Memory, NsGpuPBEntry PBEntry)
+ {
+ if (HasDataToRender)
+ {
+ HasDataToRender = false;
+
+ Gpu.Renderer.DrawFrameBuffer(0);
+ }
+
+ int Arg0 = PBEntry.Arguments[0];
+
+ int FbIndex = (Arg0 >> 6) & 0xf;
+
+ int Layer = (Arg0 >> 10) & 0x3ff;
+
+ GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f);
+
+ SetFrameBuffer(0);
+
+ Gpu.Renderer.ClearBuffers(Layer, Flags);
+ }
+
+ private void SetFrameBuffer(int FbIndex)
+ {
+ int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
+ int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
+
+ Gpu.Renderer.SetFb(FbIndex, Width, Height);
+ Gpu.Renderer.BindFrameBuffer(FbIndex);
+ }
+
+ private long[] UploadShaders(AMemory Memory)
+ {
+ long[] Tags = new long[5];
+
+ long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
+
+ for (int Index = 0; Index < 6; Index++)
+ {
+ int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + Index * 0x10);
+ int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + Index * 0x10);
+
+ //Note: Vertex Program (B) is always enabled.
+ bool Enable = (Control & 1) != 0 || Index == 1;
+
+ if (!Enable)
+ {
+ continue;
+ }
+
+ long Tag = BasePosition + (uint)Offset;
+
+ long Position = Gpu.GetCpuAddr(Tag);
+
+ //TODO: Find a better way to calculate the size.
+ int Size = 0x20000;
+
+ byte[] Code = AMemoryHelper.ReadBytes(Memory, Position, (uint)Size);
+
+ GalShaderType ShaderType = GetTypeFromProgram(Index);
+
+ Tags[(int)ShaderType] = Tag;
+
+ Gpu.Renderer.CreateShader(Tag, ShaderType, Code);
+ Gpu.Renderer.BindShader(Tag);
+ }
+
+ return Tags;
+ }
+
+ private static GalShaderType GetTypeFromProgram(int Program)
+ {
+ switch (Program)
+ {
+ case 0:
+ case 1: return GalShaderType.Vertex;
+ case 2: return GalShaderType.TessControl;
+ case 3: return GalShaderType.TessEvaluation;
+ case 4: return GalShaderType.Geometry;
+ case 5: return GalShaderType.Fragment;
+ }
+
+ throw new ArgumentOutOfRangeException(nameof(Program));
+ }
+
+ private void SetAlphaBlending()
+ {
+ bool BlendEnableMaster = (ReadRegister(NvGpuEngine3dReg.BlendEnableMaster) & 1) != 0;
+
+ Gpu.Renderer.SetBlendEnable(BlendEnableMaster);
+
+ bool BlendSeparateAlpha = (ReadRegister(NvGpuEngine3dReg.BlendSeparateAlpha) & 1) != 0;
+
+ GalBlendEquation EquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.BlendEquationRgb);
+
+ GalBlendFactor FuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncSrcRgb);
+ GalBlendFactor FuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncDstRgb);
+
+ if (BlendSeparateAlpha)
+ {
+ GalBlendEquation EquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.BlendEquationAlpha);
+
+ GalBlendFactor FuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncSrcAlpha);
+ GalBlendFactor FuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncDstAlpha);
+
+ Gpu.Renderer.SetBlendSeparate(
+ EquationRgb,
+ EquationAlpha,
+ FuncSrcRgb,
+ FuncDstRgb,
+ FuncSrcAlpha,
+ FuncDstAlpha);
+ }
+ else
+ {
+ Gpu.Renderer.SetBlend(EquationRgb, FuncSrcRgb, FuncDstRgb);
+ }
+ }
+
+ private void UploadTextures(AMemory Memory, long[] Tags)
+ {
+ long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
+
+ int TextureCbIndex = ReadRegister(NvGpuEngine3dReg.TextureCbIndex);
+
+ long BasePosition = Cbs[TextureCbIndex].Position;
+
+ long Size = (uint)Cbs[TextureCbIndex].Size;
+
+ int TexIndex = 0;
+
+ for (int Index = 0; Index < Tags.Length; Index++)
+ {
+ foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.GetTextureUsage(Tags[Index]))
+ {
+ long Position = BasePosition + Index * Size;
+
+ UploadTexture(Memory, Position, TexIndex, DeclInfo.Index);
+
+ Gpu.Renderer.SetUniform1(DeclInfo.Name, TexIndex);
+
+ TexIndex++;
+ }
+ }
+ }
+
+ private void UploadTexture(AMemory Memory, long BasePosition, int TexIndex, int HndIndex)
+ {
+ long Position = BasePosition + HndIndex * 4;
+
+ int TextureHandle = Memory.ReadInt32(Position);
+
+ int TicIndex = (TextureHandle >> 0) & 0xfffff;
+ int TscIndex = (TextureHandle >> 20) & 0xfff;
+
+ TryGetCpuAddr(NvGpuEngine3dReg.TexHeaderPoolOffset, out long TicPosition);
+ TryGetCpuAddr(NvGpuEngine3dReg.TexSamplerPoolOffset, out long TscPosition);
+
+ TicPosition += TicIndex * 0x20;
+ TscPosition += TscIndex * 0x20;
+
+ Gpu.Renderer.SetTexture(TexIndex, TextureFactory.MakeTexture(Gpu, Memory, TicPosition));
+ Gpu.Renderer.SetSampler(TexIndex, TextureFactory.MakeSampler(Gpu, Memory, TscPosition));
+ }
+
+ private void UploadUniforms(AMemory Memory)
+ {
+ long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
+
+ for (int Index = 0; Index < 5; Index++)
+ {
+ int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + (Index + 1) * 0x10);
+ int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + (Index + 1) * 0x10);
+
+ //Note: Vertex Program (B) is always enabled.
+ bool Enable = (Control & 1) != 0 || Index == 0;
+
+ if (!Enable)
+ {
+ continue;
+ }
+
+ for (int Cbuf = 0; Cbuf < Cbs.Length; Cbuf++)
+ {
+ ConstBuffer Cb = Cbs[Cbuf];
+
+ if (Cb.Enabled)
+ {
+ long CbPosition = Cb.Position + Index * Cb.Size;
+
+ byte[] Data = AMemoryHelper.ReadBytes(Memory, CbPosition, (uint)Cb.Size);
+
+ Gpu.Renderer.SetConstBuffer(BasePosition + (uint)Offset, Cbuf, Data);
+ }
+ }
+ }
+ }
+
+ private void UploadVertexArrays(AMemory Memory)
+ {
+ long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
+
+ int IndexSize = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);
+ int IndexFirst = ReadRegister(NvGpuEngine3dReg.IndexBatchFirst);
+ int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount);
+
+ GalIndexFormat IndexFormat = (GalIndexFormat)IndexSize;
+
+ IndexSize = 1 << IndexSize;
+
+ if (IndexSize > 4)
+ {
+ throw new InvalidOperationException();
+ }
+
+ if (IndexSize != 0)
+ {
+ IndexPosition = Gpu.GetCpuAddr(IndexPosition);
+
+ int BufferSize = IndexCount * IndexSize;
+
+ byte[] Data = AMemoryHelper.ReadBytes(Memory, IndexPosition, BufferSize);
+
+ Gpu.Renderer.SetIndexArray(Data, IndexFormat);
+ }
+
+ List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
+
+ for (int Attr = 0; Attr < 16; Attr++)
+ {
+ int Packed = ReadRegister(NvGpuEngine3dReg.VertexAttribNFormat + Attr);
+
+ int ArrayIndex = Packed & 0x1f;
+
+ if (Attribs[ArrayIndex] == null)
+ {
+ Attribs[ArrayIndex] = new List<GalVertexAttrib>();
+ }
+
+ Attribs[ArrayIndex].Add(new GalVertexAttrib(
+ ((Packed >> 6) & 0x1) != 0,
+ (Packed >> 7) & 0x3fff,
+ (GalVertexAttribSize)((Packed >> 21) & 0x3f),
+ (GalVertexAttribType)((Packed >> 27) & 0x7),
+ ((Packed >> 31) & 0x1) != 0));
+ }
+
+ for (int Index = 0; Index < 32; Index++)
+ {
+ int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
+
+ bool Enable = (Control & 0x1000) != 0;
+
+ if (!Enable)
+ {
+ continue;
+ }
+
+ long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
+ long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 4);
+
+ long Size = (VertexEndPos - VertexPosition) + 1;
+
+ int Stride = Control & 0xfff;
+
+ VertexPosition = Gpu.GetCpuAddr(VertexPosition);
+
+ byte[] Data = AMemoryHelper.ReadBytes(Memory, VertexPosition, Size);
+
+ GalVertexAttrib[] AttribArray = Attribs[Index]?.ToArray() ?? new GalVertexAttrib[0];
+
+ Gpu.Renderer.SetVertexArray(Index, Stride, Data, AttribArray);
+
+ int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
+
+ GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
+
+ if (IndexCount != 0)
+ {
+ Gpu.Renderer.DrawElements(Index, IndexFirst, PrimType);
+ }
+ else
+ {
+ Gpu.Renderer.DrawArrays(Index, PrimType);
+ }
+ }
+ }
+
+ private void QueryControl(AMemory Memory, NsGpuPBEntry PBEntry)
+ {
+ if (TryGetCpuAddr(NvGpuEngine3dReg.QueryAddress, out long Position))
+ {
+ int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence];
+ int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];
+
+ int Mode = Ctrl & 3;
+
+ if (Mode == 0)
+ {
+ //Write.
+ Memory.WriteInt32(Position, Seq);
+ }
+ }
+
+ WriteRegister(PBEntry);
+ }
+
+ private void CbData(AMemory Memory, NsGpuPBEntry PBEntry)
+ {
+ if (TryGetCpuAddr(NvGpuEngine3dReg.ConstBufferNAddress, out long Position))
+ {
+ int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferNOffset);
+
+ foreach (int Arg in PBEntry.Arguments)
+ {
+ Memory.WriteInt32(Position + Offset, Arg);
+
+ Offset += 4;
+ }
+
+ WriteRegister(NvGpuEngine3dReg.ConstBufferNOffset, Offset);
+ }
+ }
+
+ private void CbBind(AMemory Memory, NsGpuPBEntry PBEntry)
+ {
+ int Index = PBEntry.Arguments[0];
+
+ bool Enabled = (Index & 1) != 0;
+
+ Index = (Index >> 4) & 0x1f;
+
+ if (TryGetCpuAddr(NvGpuEngine3dReg.ConstBufferNAddress, out long Position))
+ {
+ Cbs[Index].Position = Position;
+ Cbs[Index].Enabled = Enabled;
+
+ Cbs[Index].Size = ReadRegister(NvGpuEngine3dReg.ConstBufferNSize);
+ }
+ }
+
+ private int ReadCb(AMemory Memory, int Cbuf, int Offset)
+ {
+ long Position = Cbs[Cbuf].Position;
+
+ int Value = Memory.ReadInt32(Position + Offset);
+
+ return Value;
+ }
+
+ private bool TryGetCpuAddr(NvGpuEngine3dReg Reg, out long Position)
+ {
+ Position = MakeInt64From2xInt32(Reg);
+
+ Position = Gpu.GetCpuAddr(Position);
+
+ return Position != -1;
+ }
+
+ private long MakeInt64From2xInt32(NvGpuEngine3dReg Reg)
+ {
+ return
+ (long)Registers[(int)Reg + 0] << 32 |
+ (uint)Registers[(int)Reg + 1];
+ }
+
+ private void WriteRegister(NsGpuPBEntry PBEntry)
+ {
+ int ArgsCount = PBEntry.Arguments.Count;
+
+ if (ArgsCount > 0)
+ {
+ Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
+ }
+ }
+
+ private int ReadRegister(NvGpuEngine3dReg Reg)
+ {
+ return Registers[(int)Reg];
+ }
+
+ private void WriteRegister(NvGpuEngine3dReg Reg, int Value)
+ {
+ Registers[(int)Reg] = Value;
+ }
+ }
+} \ No newline at end of file