diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-14 00:39:24 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-14 00:39:24 -0300 |
| commit | 42ebfdff7f2889be38a3415bf33aeb41df90bd98 (patch) | |
| tree | 556639adf9f0ef20e0fc64f9293ccc8c6e11b5e3 /Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs | |
| parent | 47100ec8c1b3cabc7d53654163c1dd30b58d483d (diff) | |
[GPU] Fix frame buffer being upside down in some cases
Diffstat (limited to 'Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs b/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs index fd13367c..88ad7633 100644 --- a/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs +++ b/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs @@ -147,6 +147,17 @@ namespace Ryujinx.Graphics.Gpu Gpu.Renderer.BindShader(Tag); } + int RawSX = ReadRegister(NvGpuEngine3dReg.ViewportScaleX); + int RawSY = ReadRegister(NvGpuEngine3dReg.ViewportScaleY); + + float SX = BitConverter.Int32BitsToSingle(RawSX); + float SY = BitConverter.Int32BitsToSingle(RawSY); + + float SignX = MathF.Sign(SX); + float SignY = MathF.Sign(SY); + + Gpu.Renderer.SetUniform2F(GalConsts.FlipUniformName, SignX, SignY); + return Tags; } |
