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path: root/Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs
AgeCommit message (Collapse)Author
2018-04-29Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ↵gdkchan
change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-25Some small sync primitive fixes, logging fixes, started to implement the 2D ↵gdkchan
engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-14[GPU] Fix frame buffer being upside down in some casesgdkchan
2018-04-13[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct ↵gdkchan
blend enable register, clear the buffer before drawing
2018-04-13Fix for current framebuffer issues (#78)gdkchan
[GPU] Fix some of the current framebuffer issues
2018-04-08Merge shader branch, adding support for GLSL decompilation, a macrogdkchan
interpreter, and a rewrite of the GPU code.