| Age | Commit message (Expand) | Author |
| 2018-11-17 | Enable SRGB framebuffers by default (#502) | gdkchan |
| 2018-11-14 | Force cache to remove entries when memory usage exceeds a given threshold (#492) | gdkchan |
| 2018-10-23 | Fix for render target and a shader compilation issue (#471) | gdkchan |
| 2018-10-17 | Improve texture tables (#457) | gdkchan |
| 2018-09-18 | Allow "reinterpretation" of framebuffer/zeta formats (#418) | gdkchan |
| 2018-09-11 | Fixup image error message and add G8R8 to size query (#410) | ReinUsesLisp |
| 2018-09-08 | Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) | ReinUsesLisp |
| 2018-08-19 | Rendertarget attachments, texture and image changes (#358) | ReinUsesLisp |
| 2018-07-16 | Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) | greggameplayer |
| 2018-07-09 | Add locking methods to the ogl resource cache (#238) | gdkchan |
| 2018-06-23 | Small OpenGL Renderer refactoring (#177) | gdkchan |
| 2018-06-21 | Port from OpenTK.NETCore to OpenTK.NetStandard (#176) | ReinUsesLisp |
| 2018-06-10 | Fix a small size related issue on MapBufferEx and add the BC7U texture format | gdkchan |
| 2018-06-08 | Texture/Vertex/Index data cache (#132) | gdkchan |
| 2018-06-02 | Fix copy-paste mistake, also related to astc... | gdkchan |
| 2018-06-02 | Fix mistake on astc conversion, make some static methods that shouldn't be pu... | gdkchan |
| 2018-06-02 | Some small gpu improvements and shader improvements, add support for ASTC 4x4... | gdkchan |
| 2018-05-17 | Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ... | gdkchan |
| 2018-04-13 | Fix for current framebuffer issues (#78) | gdkchan |
| 2018-04-10 | [GPU] Add support for the BC4/5 texture formats | gdkchan |
| 2018-04-10 | [GPU] Add more shader instructions, add support for rgb565 textures | gdkchan |
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan |