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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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change the way how the vertex buffer size is calculated for the buffers with limit = 0
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engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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interpreter, and a rewrite of the GPU code.
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