diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-06-08 21:15:56 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-08 21:15:56 -0300 |
| commit | 231fae1a4c97d7588655e9775f37c1dc9bd55fb0 (patch) | |
| tree | 1c0e7b298ec33d5bf5b6a5693dd69a8c7e0bd23b /Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs | |
| parent | 6fe51f970501fe732276c17ed0dacb564b92a73d (diff) | |
Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs | 105 |
1 files changed, 62 insertions, 43 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs index 5b115446..b63c8b35 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs @@ -44,24 +44,29 @@ namespace Ryujinx.Graphics.Gal.OpenGL { GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //? }; + private int VaoHandle; + + private int[] VertexBuffers; + + private OGLCachedResource<int> VboCache; + private OGLCachedResource<int> IboCache; + private struct IbInfo { - public int IboHandle; public int Count; public DrawElementsType Type; } - private int VaoHandle; - - private int[] VertexBuffers; - private IbInfo IndexBuffer; public OGLRasterizer() { VertexBuffers = new int[32]; + VboCache = new OGLCachedResource<int>(GL.DeleteBuffer); + IboCache = new OGLCachedResource<int>(GL.DeleteBuffer); + IndexBuffer = new IbInfo(); } @@ -92,15 +97,53 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.Clear(Mask); } - public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs) + public bool IsVboCached(long Tag, long DataSize) + { + return VboCache.TryGetSize(Tag, out long Size) && Size == DataSize; + } + + public bool IsIboCached(long Tag, long DataSize) + { + return IboCache.TryGetSize(Tag, out long Size) && Size == DataSize; + } + + public void CreateVbo(long Tag, byte[] Buffer) { - EnsureVbInitialized(VbIndex); + int Handle = GL.GenBuffer(); + + VboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length); IntPtr Length = new IntPtr(Buffer.Length); - GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]); + GL.BindBuffer(BufferTarget.ArrayBuffer, Handle); GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, 0); + } + + public void CreateIbo(long Tag, byte[] Buffer) + { + int Handle = GL.GenBuffer(); + + IboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length); + + IntPtr Length = new IntPtr(Buffer.Length); + + GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle); + GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); + GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0); + } + + public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs) + { + if (!VboCache.TryGetValue(VboTag, out int VboHandle)) + { + return; + } + + if (VaoHandle == 0) + { + VaoHandle = GL.GenVertexArray(); + } GL.BindVertexArray(VaoHandle); @@ -108,7 +151,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL { GL.EnableVertexAttribArray(Attrib.Index); - GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]); + GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle); bool Unsigned = Attrib.Type == GalVertexAttribType.Unorm || @@ -139,22 +182,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.BindVertexArray(0); } - public void SetIndexArray(byte[] Buffer, GalIndexFormat Format) + public void SetIndexArray(long Tag, int Size, GalIndexFormat Format) { - EnsureIbInitialized(); - IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format); - IndexBuffer.Count = Buffer.Length >> (int)Format; - - IntPtr Length = new IntPtr(Buffer.Length); - - GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle); - GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); - GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0); + IndexBuffer.Count = Size >> (int)Format; } - public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType) + public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType) { if (PrimCount == 0) { @@ -166,36 +201,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount); } - public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType) + public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType) { + if (!IboCache.TryGetValue(IboTag, out int IboHandle)) + { + return; + } + PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType); GL.BindVertexArray(VaoHandle); - GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle); + GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle); GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First); } - - private void EnsureVbInitialized(int VbIndex) - { - if (VaoHandle == 0) - { - VaoHandle = GL.GenVertexArray(); - } - - if (VertexBuffers[VbIndex] == 0) - { - VertexBuffers[VbIndex] = GL.GenBuffer(); - } - } - - private void EnsureIbInitialized() - { - if (IndexBuffer.IboHandle == 0) - { - IndexBuffer.IboHandle = GL.GenBuffer(); - } - } } }
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