diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:17:35 -0300 |
|---|---|---|
| committer | gdkchan <gab.dark.100@gmail.com> | 2018-04-08 16:41:38 -0300 |
| commit | b9aa3966c00b4bb3ff0292dc28ed53ad26cf284b (patch) | |
| tree | cd2ab3d65c61ac6c6ceb312116e5d138868a3e18 /Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs | |
| parent | 7acd0e01226d64d05b2675f6ae07507039a31835 (diff) | |
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs new file mode 100644 index 00000000..9e0d4523 --- /dev/null +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs @@ -0,0 +1,231 @@ +using OpenTK.Graphics.OpenGL; +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Gal.OpenGL +{ + class OGLRasterizer + { + private static Dictionary<GalVertexAttribSize, int> AttribElements = + new Dictionary<GalVertexAttribSize, int>() + { + { GalVertexAttribSize._32_32_32_32, 4 }, + { GalVertexAttribSize._32_32_32, 3 }, + { GalVertexAttribSize._16_16_16_16, 4 }, + { GalVertexAttribSize._32_32, 2 }, + { GalVertexAttribSize._16_16_16, 3 }, + { GalVertexAttribSize._8_8_8_8, 4 }, + { GalVertexAttribSize._16_16, 2 }, + { GalVertexAttribSize._32, 1 }, + { GalVertexAttribSize._8_8_8, 3 }, + { GalVertexAttribSize._8_8, 2 }, + { GalVertexAttribSize._16, 1 }, + { GalVertexAttribSize._8, 1 }, + { GalVertexAttribSize._10_10_10_2, 4 }, + { GalVertexAttribSize._11_11_10, 3 } + }; + + private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> AttribTypes = + new Dictionary<GalVertexAttribSize, VertexAttribPointerType>() + { + { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int }, + { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int }, + { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short }, + { GalVertexAttribSize._32_32, VertexAttribPointerType.Int }, + { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short }, + { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte }, + { GalVertexAttribSize._16_16, VertexAttribPointerType.Short }, + { GalVertexAttribSize._32, VertexAttribPointerType.Int }, + { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte }, + { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte }, + { GalVertexAttribSize._16, VertexAttribPointerType.Short }, + { GalVertexAttribSize._8, VertexAttribPointerType.Byte }, + { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int }, //? + { GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //? + }; + + private struct VbInfo + { + public int VaoHandle; + public int VboHandle; + + public int PrimCount; + } + + private struct IbInfo + { + public int IboHandle; + public int Count; + + public DrawElementsType Type; + } + + private VbInfo[] VertexBuffers; + + private IbInfo IndexBuffer; + + public OGLRasterizer() + { + VertexBuffers = new VbInfo[32]; + + IndexBuffer = new IbInfo(); + } + + public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags) + { + ClearBufferMask Mask = 0; + + //OpenGL doesn't support clearing just a single color channel, + //so we can't just clear all channels... + if (Flags.HasFlag(GalClearBufferFlags.ColorRed) && + Flags.HasFlag(GalClearBufferFlags.ColorGreen) && + Flags.HasFlag(GalClearBufferFlags.ColorBlue) && + Flags.HasFlag(GalClearBufferFlags.ColorAlpha)) + { + Mask = ClearBufferMask.ColorBufferBit; + } + + if (Flags.HasFlag(GalClearBufferFlags.Depth)) + { + Mask |= ClearBufferMask.DepthBufferBit; + } + + if (Flags.HasFlag(GalClearBufferFlags.Stencil)) + { + Mask |= ClearBufferMask.StencilBufferBit; + } + + GL.Clear(Mask); + } + + public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs) + { + EnsureVbInitialized(VbIndex); + + VertexBuffers[VbIndex].PrimCount = Buffer.Length / Stride; + + VbInfo Vb = VertexBuffers[VbIndex]; + + IntPtr Length = new IntPtr(Buffer.Length); + + GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle); + GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); + GL.BindBuffer(BufferTarget.ArrayBuffer, 0); + + GL.BindVertexArray(Vb.VaoHandle); + + for (int Attr = 0; Attr < 16; Attr++) + { + GL.DisableVertexAttribArray(Attr); + } + + for (int Index = 0; Index < Attribs.Length; Index++) + { + GalVertexAttrib Attrib = Attribs[Index]; + + GL.EnableVertexAttribArray(Index); + + GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle); + + bool Unsigned = + Attrib.Type == GalVertexAttribType.Unorm || + Attrib.Type == GalVertexAttribType.Uint || + Attrib.Type == GalVertexAttribType.Uscaled; + + bool Normalize = + Attrib.Type == GalVertexAttribType.Snorm || + Attrib.Type == GalVertexAttribType.Unorm; + + VertexAttribPointerType Type = 0; + + if (Attrib.Type == GalVertexAttribType.Float) + { + Type = VertexAttribPointerType.Float; + } + else + { + Type = AttribTypes[Attrib.Size] + (Unsigned ? 1 : 0); + } + + int Size = AttribElements[Attrib.Size]; + int Offset = Attrib.Offset; + + GL.VertexAttribPointer(Index, Size, Type, Normalize, Stride, Offset); + } + + GL.BindVertexArray(0); + } + + public void SetIndexArray(byte[] Buffer, GalIndexFormat Format) + { + EnsureIbInitialized(); + + IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format); + + IndexBuffer.Count = Buffer.Length >> (int)Format; + + IntPtr Length = new IntPtr(Buffer.Length); + + GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle); + GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); + GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0); + } + + public void DrawArrays(int VbIndex, GalPrimitiveType PrimType) + { + VbInfo Vb = VertexBuffers[VbIndex]; + + if (Vb.PrimCount == 0) + { + return; + } + + GL.BindVertexArray(Vb.VaoHandle); + + GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), 0, Vb.PrimCount); + } + + public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType) + { + VbInfo Vb = VertexBuffers[VbIndex]; + + if (Vb.PrimCount == 0) + { + return; + } + + PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType); + + GL.BindVertexArray(Vb.VaoHandle); + + GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle); + + GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First); + } + + private void EnsureVbInitialized(int VbIndex) + { + VbInfo Vb = VertexBuffers[VbIndex]; + + if (Vb.VaoHandle == 0) + { + Vb.VaoHandle = GL.GenVertexArray(); + } + + if (Vb.VboHandle == 0) + { + Vb.VboHandle = GL.GenBuffer(); + } + + VertexBuffers[VbIndex] = Vb; + } + + private void EnsureIbInitialized() + { + if (IndexBuffer.IboHandle == 0) + { + IndexBuffer.IboHandle = GL.GenBuffer(); + } + } + } +}
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