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authorgdkchan <gab.dark.100@gmail.com>2018-04-29 17:58:38 -0300
committergdkchan <gab.dark.100@gmail.com>2018-04-29 17:58:38 -0300
commitf73a182b20970f993abc1f1329dfab1e5d3b3354 (patch)
treead46e02d29560b013713291f236b953a601e2d5f /Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
parent17f4ccf2d552b9646097282818d82525a3d902cf (diff)
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs53
1 files changed, 16 insertions, 37 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
index b1504563..5b115446 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
@@ -44,12 +44,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
};
- private struct VbInfo
- {
- public int VaoHandle;
- public int VboHandle;
- }
-
private struct IbInfo
{
public int IboHandle;
@@ -58,13 +52,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public DrawElementsType Type;
}
- private VbInfo[] VertexBuffers;
+ private int VaoHandle;
+
+ private int[] VertexBuffers;
private IbInfo IndexBuffer;
public OGLRasterizer()
{
- VertexBuffers = new VbInfo[32];
+ VertexBuffers = new int[32];
IndexBuffer = new IbInfo();
}
@@ -100,28 +96,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
EnsureVbInitialized(VbIndex);
- VbInfo Vb = VertexBuffers[VbIndex];
-
IntPtr Length = new IntPtr(Buffer.Length);
- GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle);
+ GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
- GL.BindVertexArray(Vb.VaoHandle);
+ GL.BindVertexArray(VaoHandle);
- for (int Attr = 0; Attr < 16; Attr++)
+ foreach (GalVertexAttrib Attrib in Attribs)
{
- GL.DisableVertexAttribArray(Attr);
- }
+ GL.EnableVertexAttribArray(Attrib.Index);
- for (int Index = 0; Index < Attribs.Length; Index++)
- {
- GalVertexAttrib Attrib = Attribs[Index];
-
- GL.EnableVertexAttribArray(Index);
-
- GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle);
+ GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
bool Unsigned =
Attrib.Type == GalVertexAttribType.Unorm ||
@@ -146,7 +133,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
int Size = AttribElements[Attrib.Size];
int Offset = Attrib.Offset;
- GL.VertexAttribPointer(Index, Size, Type, Normalize, Stride, Offset);
+ GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
}
GL.BindVertexArray(0);
@@ -174,20 +161,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return;
}
- VbInfo Vb = VertexBuffers[VbIndex];
-
- GL.BindVertexArray(Vb.VaoHandle);
+ GL.BindVertexArray(VaoHandle);
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
}
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
{
- VbInfo Vb = VertexBuffers[VbIndex];
-
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
- GL.BindVertexArray(Vb.VaoHandle);
+ GL.BindVertexArray(VaoHandle);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
@@ -196,19 +179,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void EnsureVbInitialized(int VbIndex)
{
- VbInfo Vb = VertexBuffers[VbIndex];
-
- if (Vb.VaoHandle == 0)
+ if (VaoHandle == 0)
{
- Vb.VaoHandle = GL.GenVertexArray();
+ VaoHandle = GL.GenVertexArray();
}
- if (Vb.VboHandle == 0)
+ if (VertexBuffers[VbIndex] == 0)
{
- Vb.VboHandle = GL.GenBuffer();
+ VertexBuffers[VbIndex] = GL.GenBuffer();
}
-
- VertexBuffers[VbIndex] = Vb;
}
private void EnsureIbInitialized()