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Ryujinx.Graphics
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Gal
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OpenGL
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OGLFrameBuffer.cs
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Author
2018-09-08
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
ReinUsesLisp
2018-08-23
Implement multiple rendertarget attachments and depth writting (#375)
ReinUsesLisp
2018-08-19
Rendertarget attachments, texture and image changes (#358)
ReinUsesLisp
2018-08-16
Code style fixes and nits on the HLE project (#355)
gdkchan
2018-07-23
Blit framebuffer without shaders (#229)
ReinUsesLisp
2018-07-19
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
gdkchan
2018-07-06
Disable front facing and face culling to avoid regression (#226)
ReinUsesLisp
2018-06-23
Small OpenGL Renderer refactoring (#177)
gdkchan
2018-04-25
Some small sync primitive fixes, logging fixes, started to implement the 2D e...
gdkchan
2018-04-14
[GPU] Set frame buffer texture size to window size
gdkchan
2018-04-14
[GPU] Send correct window size to the vertex shader
gdkchan
2018-04-14
[GPU] Fix frame buffer being upside down in some cases
gdkchan
2018-04-13
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct bl...
gdkchan
2018-04-13
Fix for current framebuffer issues (#78)
gdkchan
2018-04-08
Merge shader branch, adding support for GLSL decompilation, a macro
gdkchan