index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Ryujinx.Graphics.Texture
/
LayoutConverter.cs
Age
Commit message (
Expand
)
Author
2023-03-14
Update range for remapped sparse textures instead of recreating them (#4442)
riperiperi
2022-12-26
GPU: Add fallback when 16-bit formats are not supported (#4108)
riperiperi
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-03-10
Fix lineSize for LinearStrided -> Linear conversion (#2091)
riperiperi
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-07-04
Fix buffer to 3D texture copy (#1354)
gdkchan
2020-06-13
Optimize texture format conversion, and MethodCopyBuffer (#1274)
riperiperi
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2020-01-09
Copy 16 bytes at a time for layout conversion, if possible
gdkchan
2020-01-09
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
gdkchan
2020-01-09
Calculate width from stride on texture copies
gdk
2020-01-09
Initial work
gdk