aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Texture/LayoutConverter.cs
diff options
context:
space:
mode:
authorriperiperi <rhy3756547@hotmail.com>2022-01-09 16:28:48 +0000
committerGitHub <noreply@github.com>2022-01-09 13:28:48 -0300
commitcda659955ced1b16839cdd1e7fea1ef6f8d99041 (patch)
tree41d0d7a705f9feb7b43c9e5bac14dafee7878220 /Ryujinx.Graphics.Texture/LayoutConverter.cs
parent4864648e727c6f526e3b65478f222c15468f6074 (diff)
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
Diffstat (limited to 'Ryujinx.Graphics.Texture/LayoutConverter.cs')
-rw-r--r--Ryujinx.Graphics.Texture/LayoutConverter.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Texture/LayoutConverter.cs b/Ryujinx.Graphics.Texture/LayoutConverter.cs
index 1039ea26..2b327375 100644
--- a/Ryujinx.Graphics.Texture/LayoutConverter.cs
+++ b/Ryujinx.Graphics.Texture/LayoutConverter.cs
@@ -97,6 +97,7 @@ namespace Ryujinx.Graphics.Texture
int width,
int height,
int depth,
+ int sliceDepth,
int levels,
int layers,
int blockWidth,
@@ -172,6 +173,8 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ,
bytesPerPixel);
+ int sd = Math.Max(1, sliceDepth >> level);
+
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
fixed (byte* outputPtr = output, dataPtr = data)
@@ -181,7 +184,7 @@ namespace Ryujinx.Graphics.Texture
{
byte* inBaseOffset = dataPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
- for (int z = 0; z < d; z++)
+ for (int z = 0; z < sd; z++)
{
layoutConverter.SetZ(z);
for (int y = 0; y < h; y++)
@@ -364,6 +367,7 @@ namespace Ryujinx.Graphics.Texture
int width,
int height,
int depth,
+ int sliceDepth,
int levels,
int layers,
int blockWidth,
@@ -432,6 +436,8 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ,
bytesPerPixel);
+ int sd = Math.Max(1, sliceDepth >> level);
+
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
fixed (byte* outputPtr = output, dataPtr = data)
@@ -441,7 +447,7 @@ namespace Ryujinx.Graphics.Texture
{
byte* outBaseOffset = outputPtr + (layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level));
- for (int z = 0; z < d; z++)
+ for (int z = 0; z < sd; z++)
{
layoutConverter.SetZ(z);
for (int y = 0; y < h; y++)