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Ryujinx.Graphics.Shader
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StructuredIr
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StructuredProgramInfo.cs
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Author
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-01-09
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc...
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk
2020-01-09
Initial work
gdk