| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-12-29 | Use vector outputs for texture operations (#3939) | gdkchan |
| 2022-10-29 | SPIR-V: Fix tessellation control shader output types (#3807) | gdkchan |
| 2022-07-31 | Vulkan backend (#2518) | gdkchan |
| 2022-07-23 | Avoid adding shader buffer descriptors for constant buffers that are not used... | gdkchan |
| 2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
| 2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan |
| 2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan |
| 2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan |
| 2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
| 2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan |
| 2020-01-09 | Fix exception on shader translator when adding goto temp variable | gdkchan |
| 2020-01-09 | Partial support for branch with CC, and fix a edge case of branch out of loop... | gdk |
| 2020-01-09 | Initial work | gdk |
