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path: root/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
AgeCommit message (Expand)Author
2023-04-27Move solution and projects to srcTSR Berry
2023-04-25Refactor attribute handling on the shader generator (#4565)gdkchan
2022-12-29Use vector outputs for texture operations (#3939)gdkchan
2022-10-29SPIR-V: Fix tessellation control shader output types (#3807)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
2020-01-09Fix exception on shader translator when adding goto temp variablegdkchan
2020-01-09Partial support for branch with CC, and fix a edge case of branch out of loop...gdk
2020-01-09Initial workgdk