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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Shader
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StructuredIr
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StructuredProgramContext.cs
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-04-25
Refactor attribute handling on the shader generator (#4565)
gdkchan
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-10-29
SPIR-V: Fix tessellation control shader output types (#3807)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-04-03
Better IPA shader instruction implementation (#1082)
gdkchan
2020-01-09
Fix exception on shader translator when adding goto temp variable
gdkchan
2020-01-09
Partial support for branch with CC, and fix a edge case of branch out of loop...
gdk
2020-01-09
Initial work
gdk