| Age | Commit message (Collapse) | Author |
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as a workaround for compiler bugs (?)
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
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storage related transformations on IR
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This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
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the way how global memory is handled
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from bindless texture accesses
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misc. fixes
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mipmaps on ASTC compressed textures
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