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A backup of the Ryujinx master git branch.
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-04-25
Refactor attribute handling on the shader generator (#4565)
gdkchan
2023-04-22
Shader: Bias textureGather instructions on AMD/Intel (#4703)
riperiperi
2023-01-18
Optimize string memory usage. Use Spans and StringBuilders where possible (#3...
Andrey Sukharev
2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-04-04
Fix shader textureSize with multisample and buffer textures (#3240)
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-05-01
Fix shader buffer write flag on atomic instructions (#2261)
gdkchan
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-01-28
Support multiple destination operands on shader IR and shuffle predicates (#1...
gdkchan
2021-01-27
Fix regression on shader atomic SSBO operations (#1967)
gdkchan
2021-01-26
Add support for shader atomic min/max (S32) (#1948)
gdkchan
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-10-28
Add scaling for Texture2DArray when using TexelFetch. (#1645)
riperiperi
2020-10-25
Implement CAL and RET shader instructions (#1618)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-07-29
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-03-23
Implement textureQueryLevels (#1007)
gdkchan
2020-03-03
Initial support for double precision shader instructions. (#963)
gdkchan
2020-01-09
Partial support for shader memory barriers
gdkchan
2020-01-09
Support non-constant texture offsets on non-NVIDIA gpus
gdkchan
2020-01-09
Support shared color mask, implement more shader instructions
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Simplified F2I shader instruction codegen
gdk
2020-01-09
Revert "Simplify shader uniform buffer access codegen"
gdk
2020-01-09
Simplify shader uniform buffer access codegen
gdk
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