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authorgdkchan <gab.dark.100@gmail.com>2023-04-25 19:51:07 -0300
committerGitHub <noreply@github.com>2023-04-25 19:51:07 -0300
commit9f12e50a546b15533778ed0d8290202af91c10a2 (patch)
treef0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions
parent097562bc6c227c42f803ce1078fcb4adf06cd20c (diff)
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs20
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs4
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs158
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs145
4 files changed, 265 insertions, 62 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
index 9ca4618d..01bd11e5 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// For shared memory access, the second argument is unused and should be ignored.
// It is there to make both storage and shared access have the same number of arguments.
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
- if (argIndex == 1 && (atomic || (inst & Instruction.MrMask) == Instruction.MrShared))
+ if (argIndex == 1 && (atomic || operation.StorageKind == StorageKind.SharedMemory))
{
continue;
}
@@ -85,14 +85,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (argIndex == 0 && atomic)
{
- Instruction memRegion = inst & Instruction.MrMask;
-
- switch (memRegion)
+ switch (operation.StorageKind)
{
- case Instruction.MrShared: args += LoadShared(context, operation); break;
- case Instruction.MrStorage: args += LoadStorage(context, operation); break;
+ case StorageKind.SharedMemory: args += LoadShared(context, operation); break;
+ case StorageKind.StorageBuffer: args += LoadStorage(context, operation); break;
- default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
+ default: throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\".");
}
}
else
@@ -166,8 +164,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.ImageAtomic:
return ImageLoadOrStore(context, operation);
- case Instruction.LoadAttribute:
- return LoadAttribute(context, operation);
+ case Instruction.Load:
+ return Load(context, operation);
case Instruction.LoadConstant:
return LoadConstant(context, operation);
@@ -193,8 +191,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.PackHalf2x16:
return PackHalf2x16(context, operation);
- case Instruction.StoreAttribute:
- return StoreAttribute(context, operation);
+ case Instruction.Store:
+ return Store(context, operation);
case Instruction.StoreLocal:
return StoreLocal(context, operation);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index 743b695c..00478f6a 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.ImageStore, InstType.Special);
Add(Instruction.ImageAtomic, InstType.Special);
Add(Instruction.IsNan, InstType.CallUnary, "isnan");
- Add(Instruction.LoadAttribute, InstType.Special);
+ Add(Instruction.Load, InstType.Special);
Add(Instruction.LoadConstant, InstType.Special);
Add(Instruction.LoadLocal, InstType.Special);
Add(Instruction.LoadShared, InstType.Special);
@@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
Add(Instruction.Sine, InstType.CallUnary, "sin");
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
- Add(Instruction.StoreAttribute, InstType.Special);
+ Add(Instruction.Store, InstType.Special);
Add(Instruction.StoreLocal, InstType.Special);
Add(Instruction.StoreShared, InstType.Special);
Add(Instruction.StoreShared16, InstType.Special);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index a5d2632c..99519837 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -210,30 +210,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return texCallBuilder.ToString();
}
- public static string LoadAttribute(CodeGenContext context, AstOperation operation)
+ public static string Load(CodeGenContext context, AstOperation operation)
{
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
-
- if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"First input of {nameof(Instruction.LoadAttribute)} must be a constant operand.");
- }
-
- string indexExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
-
- if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
- {
- int attrOffset = baseAttr.Value + (operand.Value << 2);
- return OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: false, indexExpr);
- }
- else
- {
- string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
- return OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: false, indexExpr);
- }
+ return GenerateLoadOrStore(context, operation, isStore: false);
}
public static string LoadConstant(CodeGenContext context, AstOperation operation)
@@ -337,33 +316,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
}
- public static string StoreAttribute(CodeGenContext context, AstOperation operation)
+ public static string Store(CodeGenContext context, AstOperation operation)
{
- IAstNode src1 = operation.GetSource(0);
- IAstNode src2 = operation.GetSource(1);
- IAstNode src3 = operation.GetSource(2);
-
- if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
- {
- throw new InvalidOperationException($"First input of {nameof(Instruction.StoreAttribute)} must be a constant operand.");
- }
-
- string attrName;
-
- if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
- {
- int attrOffset = baseAttr.Value + (operand.Value << 2);
- attrName = OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: true);
- }
- else
- {
- string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
- attrName = OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: true);
- }
-
- string value = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
- return $"{attrName} = {value}";
+ return GenerateLoadOrStore(context, operation, isStore: true);
}
public static string StoreLocal(CodeGenContext context, AstOperation operation)
@@ -847,6 +802,111 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
}
+ private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
+ {
+ StorageKind storageKind = operation.StorageKind;
+
+ string varName;
+ AggregateType varType;
+ int srcIndex = 0;
+
+ switch (storageKind)
+ {
+ case StorageKind.Input:
+ case StorageKind.InputPerPatch:
+ case StorageKind.Output:
+ case StorageKind.OutputPerPatch:
+ if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant)
+ {
+ throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
+ }
+
+ IoVariable ioVariable = (IoVariable)varId.Value;
+ bool isOutput = storageKind.IsOutput();
+ bool isPerPatch = storageKind.IsPerPatch();
+ int location = -1;
+ int component = 0;
+
+ if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ {
+ if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
+ {
+ throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
+ }
+
+ location = vecIndex.Value;
+
+ if (operation.SourcesCount > srcIndex &&
+ operation.GetSource(srcIndex) is AstOperand elemIndex &&
+ elemIndex.Type == OperandType.Constant &&
+ context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ {
+ component = elemIndex.Value;
+ srcIndex++;
+ }
+ }
+
+ (varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+
+ if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
+ {
+ // Since those exist both as input and output on geometry and tessellation shaders,
+ // we need the gl_in and gl_out prefixes to disambiguate.
+
+ if (storageKind == StorageKind.Input)
+ {
+ string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
+ varName = $"gl_in[{expr}].{varName}";
+ }
+ else if (storageKind == StorageKind.Output)
+ {
+ string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
+ varName = $"gl_out[{expr}].{varName}";
+ }
+ }
+
+ int firstSrcIndex = srcIndex;
+ int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
+
+ for (; srcIndex < inputsCount; srcIndex++)
+ {
+ IAstNode src = operation.GetSource(srcIndex);
+
+ if ((varType & AggregateType.ElementCountMask) != 0 &&
+ srcIndex == inputsCount - 1 &&
+ src is AstOperand elementIndex &&
+ elementIndex.Type == OperandType.Constant)
+ {
+ varName += "." + "xyzw"[elementIndex.Value & 3];
+ }
+ else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
+ {
+ // GLSL requires that for tessellation control shader outputs,
+ // that the index expression must be *exactly* "gl_InvocationID",
+ // otherwise the compilation fails.
+ // TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
+ varName += "[gl_InvocationID]";
+ }
+ else
+ {
+ varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
+ }
+ }
+ break;
+
+ default:
+ throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
+ }
+
+ if (isStore)
+ {
+ varType &= AggregateType.ElementTypeMask;
+ varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
+ }
+
+ return varName;
+ }
+
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
{
string sbName = OperandManager.GetShaderStagePrefix(stage);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
new file mode 100644
index 00000000..093ee232
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
@@ -0,0 +1,145 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation;
+using System.Globalization;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
+{
+ static class IoMap
+ {
+ public static (string, AggregateType) GetGlslVariable(
+ ShaderConfig config,
+ IoVariable ioVariable,
+ int location,
+ int component,
+ bool isOutput,
+ bool isPerPatch)
+ {
+ return ioVariable switch
+ {
+ IoVariable.BackColorDiffuse => ("gl_BackColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.BackColorSpecular => ("gl_BackSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.BaseInstance => ("gl_BaseInstanceARB", AggregateType.S32),
+ IoVariable.BaseVertex => ("gl_BaseVertexARB", AggregateType.S32),
+ IoVariable.ClipDistance => ("gl_ClipDistance", AggregateType.Array | AggregateType.FP32),
+ IoVariable.CtaId => ("gl_WorkGroupID", AggregateType.Vector3 | AggregateType.U32),
+ IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
+ IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
+ IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
+ IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
+ IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
+ IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
+ IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
+ IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32),
+ IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32),
+ IoVariable.InvocationId => ("gl_InvocationID", AggregateType.S32),
+ IoVariable.Layer => ("gl_Layer", AggregateType.S32),
+ IoVariable.PatchVertices => ("gl_PatchVerticesIn", AggregateType.S32),
+ IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
+ IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
+ IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
+ IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
+ IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
+ IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
+ IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
+ IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
+ IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
+ IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
+ IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
+ IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
+ IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
+ IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
+ IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
+ IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
+ IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
+ IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
+ IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
+ IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
+ IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
+ IoVariable.ViewportMask => ("gl_ViewportMask", AggregateType.Array | AggregateType.S32),
+ _ => (null, AggregateType.Invalid)
+ };
+ }
+
+ public static bool IsPerVertexBuiltIn(ShaderStage stage, IoVariable ioVariable, bool isOutput)
+ {
+ switch (ioVariable)
+ {
+ case IoVariable.Layer:
+ case IoVariable.ViewportIndex:
+ case IoVariable.PointSize:
+ case IoVariable.Position:
+ case IoVariable.ClipDistance:
+ case IoVariable.PointCoord:
+ case IoVariable.ViewportMask:
+ if (isOutput)
+ {
+ return stage == ShaderStage.TessellationControl;
+ }
+ else
+ {
+ return stage == ShaderStage.TessellationControl ||
+ stage == ShaderStage.TessellationEvaluation ||
+ stage == ShaderStage.Geometry;
+ }
+ }
+
+ return false;
+ }
+
+ private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
+ {
+ if (location < 0)
+ {
+ return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
+ }
+
+ string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
+
+ return (name, config.GetFragmentOutputColorType(location));
+ }
+
+ private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
+ {
+ // The geometry stage has an additional gl_PrimitiveIDIn variable.
+ return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
+ }
+
+ private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
+ {
+ return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ ? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
+ : ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
+ }
+
+ private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
+ {
+ return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ ? ("gl_SubGroupInvocationARB", AggregateType.U32)
+ : ("gl_SubgroupInvocationID", AggregateType.U32);
+ }
+
+ private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
+ {
+ string name = isPerPatch
+ ? DefaultNames.PerPatchAttributePrefix
+ : (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
+
+ if (location < 0)
+ {
+ return (name, config.GetUserDefinedType(0, isOutput));
+ }
+
+ name += location.ToString(CultureInfo.InvariantCulture);
+
+ if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
+ {
+ name += "_" + "xyzw"[component & 3];
+ }
+
+ return (name, config.GetUserDefinedType(location, isOutput));
+ }
+ }
+} \ No newline at end of file