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path: root/Ryujinx.Graphics.OpenGL/Pipeline.cs
AgeCommit message (Expand)Author
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-20Swap BGR components for 16-bit BGR texture formats (#2567)gdkchan
2021-08-11Ensure render scale is initialized to 1 on the backend (#2543)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-06-25Add support for custom line widths (#2406)gdkchan
2021-06-02Use Quads on OpenGL host when supported. (#2331)riperiperi
2021-06-01Avoid clearing alpha channel by handle when presenting (#2323)Mary
2021-05-16Use copy dependencies for the Intel/AMD view format workaround (#2144)riperiperi
2021-03-08Flip component mask if target is BGRA. (#2087)riperiperi
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2021-01-13Implement clear buffer (fast path) (#1902)gdkchan
2020-12-03Dummy out gl queries with 0 draws, remove glFlush call (#1773)riperiperi
2020-11-17Simplify depth test state updates (#1695)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-10-25Fix transform feedback errors caused by host pause/resume and multiple uses (...gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-16Memory Read/Write Tracking using Region Handles (#1272)riperiperi
2020-10-12Fix error when dual source blend is used (#1610)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
2020-08-04Improved Logger (#1292)mageven
2020-07-28Implement alpha test using legacy functions (#1426)gdkchan
2020-07-26Use polygon offset clamp if supported (#1429)gdkchan
2020-07-26Implement BGRA texture support (#1418)gdkchan
2020-07-20GL: Implement more Point parameters (#1399)mageven
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-10Implement Logical Operation registers and functionality (#1380)riperiperi
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
2020-05-27Flush GL commands before inevitably waiting for a query result. (#1278)riperiperi
2020-05-24Remember bound framebuffer to avoid glGetInteger use. (#1273)riperiperi
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
2020-05-04Implement user-defined clipping on GL state pipeline (#1118)mageven
2020-04-30Fix depth clamp enable bit, unit scale for polygon offset. (#1178)riperiperi
2020-04-25Implement texture buffers (#1152)gdkchan
2020-04-25Implement Constant Color blends (#1119)mageven
2020-04-17Implement Depth Clamping (#1120)mageven
2020-04-07Simple GPU fixes (#1093)mageven
2020-03-29Workaround for AMD and Intel view format bug (#1050)gdkchan
2020-03-29Implement GPU scissors (#1058)gdkchan
2020-02-02Support configurable point size (#916)gdkchan
2020-01-13Support instanced draw of quads" (#881)gdkchan
2020-01-13Replace glFinish with barrier for WaitForIdle (#878)gdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Change GPU errors to debug and reduce log messagesgdkchan
2020-01-09Remove some error logging to avoid log spamgdkchan