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authorriperiperi <rhy3756547@hotmail.com>2021-05-16 19:43:27 +0100
committerGitHub <noreply@github.com>2021-05-16 20:43:27 +0200
commit212e472c9fac8253456d710e0b071579da330c0a (patch)
tree7dd5038a561cee9ca862ef8e0e952784ad7f2869 /Ryujinx.Graphics.OpenGL/Pipeline.cs
parentbec67dbef7a505fb5c4a1734be1517f67474fb4d (diff)
Use copy dependencies for the Intel/AMD view format workaround (#2144)
* This might help AMD a bit * Removal of old workaround.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 28478a72..fcb0fdf1 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -110,8 +110,6 @@ namespace Ryujinx.Graphics.OpenGL
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
RestoreComponentMask(index);
-
- _framebuffer.SignalModified();
}
public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
@@ -154,8 +152,6 @@ namespace Ryujinx.Graphics.OpenGL
{
GL.DepthMask(_depthMask);
}
-
- _framebuffer.SignalModified();
}
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
@@ -1224,8 +1220,6 @@ namespace Ryujinx.Graphics.OpenGL
private void PostDraw()
{
- _framebuffer?.SignalModified();
-
if (_tfEnabled)
{
for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)