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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-04-17
Support copy between multisample and non-multisample depth textures (#4676)
gdkchan
2023-03-19
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
riperiperi
2023-02-21
Add copy dependency for some incompatible texture formats (#4380)
gdkchan
2022-11-10
Minor improvement to Vulkan pipeline state and bindings management (#3829)
gdkchan
2022-11-02
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil re...
gdkchan
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-09-19
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
gdkchan
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-12-30
Fix A1B5G5R5 format for good (#2955)
gdkchan
2021-12-19
Fix for texture pool not being updated when it should + buffer texture relate...
gdkchan
2021-11-03
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2...
gdkchan
2021-08-26
Swap BGR565 components by changing the format (#2577)
gdkchan
2021-08-20
Swap BGR components for 16-bit BGR texture formats (#2567)
gdkchan
2021-08-11
Workaround for cubemap view data upload bug on Intel (#2539)
gdkchan
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-18
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
riperiperi
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-05-16
Use copy dependencies for the Intel/AMD view format workaround (#2144)
riperiperi
2021-04-18
HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)
A-w-x
2021-04-17
Fix intel view copy workaround. (#2216)
riperiperi
2021-04-13
Fix sub-image copies on intel GPUs (#2198)
gdkchan
2021-03-17
Fix typos (#2109)
EmulationFanatic
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-20
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
riperiperi
2020-11-02
Add seamless cubemap flag in sampler parameters. (#1658)
riperiperi
2020-11-01
Fix compressed to non-compressed texture copy size (#1649)
gdkchan
2020-10-29
Scale texture resolution before sending to backend (#1646)
gdkchan
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-08-04
Improved Logger (#1292)
mageven
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-24
Remember bound framebuffer to avoid glGetInteger use. (#1273)
riperiperi
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan