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authorriperiperi <rhy3756547@hotmail.com>2020-07-07 03:41:07 +0100
committerGitHub <noreply@github.com>2020-07-07 04:41:07 +0200
commit484eb645ae0611f60fae845ed011ed6115352e06 (patch)
treeb15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Graphics.OpenGL/Image
parent43b78ae157eed5c9436dc19a6d498655891202d8 (diff)
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureBase.cs11
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs8
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs11
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs42
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureView.cs15
5 files changed, 54 insertions, 33 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
index a4209ea1..dfb81642 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
@@ -1,5 +1,6 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
+using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
@@ -9,15 +10,19 @@ namespace Ryujinx.Graphics.OpenGL.Image
protected TextureCreateInfo Info { get; }
- public int Width => Info.Width;
- public int Height => Info.Height;
+ public int Width { get; }
+ public int Height { get; }
+ public float ScaleFactor { get; }
public Target Target => Info.Target;
public Format Format => Info.Format;
- public TextureBase(TextureCreateInfo info)
+ public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
{
Info = info;
+ Width = (int)Math.Ceiling(Info.Width * scaleFactor);
+ Height = (int)Math.Ceiling(Info.Height * scaleFactor);
+ ScaleFactor = scaleFactor;
Handle = GL.GenTexture();
}
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
index db9ff41c..e89d5614 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
@@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
ClearBufferMask mask = GetMask(src.Format);
+ if ((mask & (ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit)) != 0 || src.Format.IsInteger())
+ {
+ linearFilter = false;
+ }
+
BlitFramebufferFilter filter = linearFilter
? BlitFramebufferFilter.Linear
: BlitFramebufferFilter.Nearest;
@@ -55,6 +60,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
mask,
filter);
+ Attach(FramebufferTarget.ReadFramebuffer, src.Format, 0);
+ Attach(FramebufferTarget.DrawFramebuffer, dst.Format, 0);
+
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
index 28401138..02ae3b58 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
@@ -15,15 +15,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
int srcLayer,
int dstLayer,
int srcLevel,
- int dstLevel)
+ int dstLevel,
+ float scaleFactor = 1f)
{
- int srcWidth = srcInfo.Width;
- int srcHeight = srcInfo.Height;
+ int srcWidth = (int)Math.Ceiling(srcInfo.Width * scaleFactor);
+ int srcHeight = (int)Math.Ceiling(srcInfo.Height * scaleFactor);
int srcDepth = srcInfo.GetDepthOrLayers();
int srcLevels = srcInfo.Levels;
- int dstWidth = dstInfo.Width;
- int dstHeight = dstInfo.Height;
+ int dstWidth = (int)Math.Ceiling(dstInfo.Width * scaleFactor);
+ int dstHeight = (int)Math.Ceiling(dstInfo.Height * scaleFactor);
int dstDepth = dstInfo.GetDepthOrLayers();
int dstLevels = dstInfo.Levels;
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs b/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
index baf8e65d..4fc0a77f 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
@@ -1,12 +1,14 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
+using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
class TextureStorage
{
public int Handle { get; private set; }
+ public float ScaleFactor { get; private set; }
public TextureCreateInfo Info { get; }
@@ -14,12 +16,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
private int _viewsCount;
- public TextureStorage(Renderer renderer, TextureCreateInfo info)
+ public TextureStorage(Renderer renderer, TextureCreateInfo info, float scaleFactor)
{
_renderer = renderer;
Info = info;
Handle = GL.GenTexture();
+ ScaleFactor = scaleFactor;
CreateImmutableStorage();
}
@@ -32,6 +35,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
GL.BindTexture(target, Handle);
+ int width = (int)Math.Ceiling(Info.Width * ScaleFactor);
+ int height = (int)Math.Ceiling(Info.Height * ScaleFactor);
+
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
SizedInternalFormat internalFormat;
@@ -52,7 +58,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget1d.Texture1D,
Info.Levels,
internalFormat,
- Info.Width);
+ width);
break;
case Target.Texture1DArray:
@@ -60,8 +66,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.Texture1DArray,
Info.Levels,
internalFormat,
- Info.Width,
- Info.Height);
+ width,
+ height);
break;
case Target.Texture2D:
@@ -69,8 +75,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.Texture2D,
Info.Levels,
internalFormat,
- Info.Width,
- Info.Height);
+ width,
+ height);
break;
case Target.Texture2DArray:
@@ -78,8 +84,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget3d.Texture2DArray,
Info.Levels,
internalFormat,
- Info.Width,
- Info.Height,
+ width,
+ height,
Info.Depth);
break;
@@ -88,8 +94,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTargetMultisample2d.Texture2DMultisample,
Info.Samples,
internalFormat,
- Info.Width,
- Info.Height,
+ width,
+ height,
true);
break;
@@ -98,8 +104,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTargetMultisample3d.Texture2DMultisampleArray,
Info.Samples,
internalFormat,
- Info.Width,
- Info.Height,
+ width,
+ height,
Info.Depth,
true);
break;
@@ -109,8 +115,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget3d.Texture3D,
Info.Levels,
internalFormat,
- Info.Width,
- Info.Height,
+ width,
+ height,
Info.Depth);
break;
@@ -119,8 +125,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.TextureCubeMap,
Info.Levels,
internalFormat,
- Info.Width,
- Info.Height);
+ width,
+ height);
break;
case Target.CubemapArray:
@@ -128,8 +134,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
(TextureTarget3d)All.TextureCubeMapArray,
Info.Levels,
internalFormat,
- Info.Width,
- Info.Height,
+ width,
+ height,
Info.Depth);
break;
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 0b24a296..02353ffa 100644
--- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureStorage parent,
TextureCreateInfo info,
int firstLayer,
- int firstLevel) : base(info)
+ int firstLevel) : base(info, parent.ScaleFactor)
{
_renderer = renderer;
_parent = parent;
@@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
// So we emulate that here with a texture copy (see the first CopyTo overload).
// However right now it only does a single copy right after the view is created,
// so it doesn't work for all cases.
- TextureView emulatedView = (TextureView)_renderer.CreateTexture(info);
+ TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
emulatedView._emulatedViewParent = this;
@@ -122,10 +122,10 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
if (_incompatibleFormatView == null)
{
- _incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info);
+ _incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
}
- TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
+ TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0, ScaleFactor);
return _incompatibleFormatView.Handle;
}
@@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
if (_incompatibleFormatView != null)
{
- TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
+ TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel, ScaleFactor);
}
}
@@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
TextureView destinationView = (TextureView)destination;
- TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
+ TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel, ScaleFactor);
if (destinationView._emulatedViewParent != null)
{
@@ -157,7 +157,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
0,
destinationView.FirstLayer,
0,
- destinationView.FirstLevel);
+ destinationView.FirstLevel,
+ ScaleFactor);
}
}