diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2020-05-24 14:44:12 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-24 15:44:12 +0200 |
| commit | d941f4c07099bd365f6b0e8efb1cd727ae422009 (patch) | |
| tree | 83497457216b85749f7366ab9c1a1046d8d1e5cc /Ryujinx.Graphics.OpenGL/Image | |
| parent | 6416bc193843702fc9d77be24e7b5b86c2b5e68c (diff) | |
Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs index 1cef61a9..db9ff41c 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs @@ -23,8 +23,7 @@ namespace Ryujinx.Graphics.OpenGL.Image Extents2D dstRegion, bool linearFilter) { - int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding); - int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding); + (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers(); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy()); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy()); |
