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path: root/Ryujinx.Graphics.OpenGL/Framebuffer.cs
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2023-04-27Move solution and projects to srcTSR Berry
2022-08-08OpenGL: Fix clears of unbound color targets (#3564)gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)gdkchan
* Implement HLE macros for render target clears * Add constants for the offsets
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
* Support Array/3D depth-stencil render target, and single layer clears * Alignment
2022-03-15Implement S8D24 texture format and tweak depth range detection (#2458)gdkchan
2021-05-16Use copy dependencies for the Intel/AMD view format workaround (#2144)riperiperi
* This might help AMD a bit * Removal of old workaround.
2021-04-18HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)A-w-x
as suggested by gdkchan
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2020-10-12Fix error when dual source blend is used (#1610)gdkchan
* Fix error when dual source blend is used * Ensure framebuffer
2020-05-24Remember bound framebuffer to avoid glGetInteger use. (#1273)riperiperi
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
2020-03-29Workaround for AMD and Intel view format bug (#1050)gdkchan
* Workaround for Intel view format bug * Dispose of the intermmediate texture aswell * Apply workaround on AMD aswell
2020-01-09Support copy of slices to 3D textures, remove old 3D render target layered ↵gdk
render support, do not delete textures with existing views created from them
2020-01-09Initial workgdk