| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-04-27 | Move solution and projects to src | TSR Berry | |
| 2022-08-08 | OpenGL: Fix clears of unbound color targets (#3564) | gdkchan | |
| 2022-08-04 | Implement HLE macros for render target clears (#3528) | gdkchan | |
| * Implement HLE macros for render target clears * Add constants for the offsets | |||
| 2022-06-14 | Support Array/3D depth-stencil render target, and single layer clears (#3400) | gdkchan | |
| * Support Array/3D depth-stencil render target, and single layer clears * Alignment | |||
| 2022-03-15 | Implement S8D24 texture format and tweak depth range detection (#2458) | gdkchan | |
| 2021-05-16 | Use copy dependencies for the Intel/AMD view format workaround (#2144) | riperiperi | |
| * This might help AMD a bit * Removal of old workaround. | |||
| 2021-04-18 | HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219) | A-w-x | |
| as suggested by gdkchan | |||
| 2021-01-27 | Avoid some redundant GL calls (#1958) | gdkchan | |
| 2020-10-12 | Fix error when dual source blend is used (#1610) | gdkchan | |
| * Fix error when dual source blend is used * Ensure framebuffer | |||
| 2020-05-24 | Remember bound framebuffer to avoid glGetInteger use. (#1273) | riperiperi | |
| glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies. | |||
| 2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan | |
| * Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size | |||
| 2020-03-29 | Workaround for AMD and Intel view format bug (#1050) | gdkchan | |
| * Workaround for Intel view format bug * Dispose of the intermmediate texture aswell * Apply workaround on AMD aswell | |||
| 2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered ↵ | gdk | |
| render support, do not delete textures with existing views created from them | |||
| 2020-01-09 | Initial work | gdk | |
