diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.OpenGL/Framebuffer.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Framebuffer.cs')
| -rw-r--r-- | Ryujinx.Graphics.OpenGL/Framebuffer.cs | 247 |
1 files changed, 0 insertions, 247 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs deleted file mode 100644 index b180b857..00000000 --- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs +++ /dev/null @@ -1,247 +0,0 @@ -using OpenTK.Graphics.OpenGL; -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.OpenGL.Image; -using System; -using System.Runtime.CompilerServices; - -namespace Ryujinx.Graphics.OpenGL -{ - class Framebuffer : IDisposable - { - public int Handle { get; private set; } - private int _clearFbHandle; - private bool _clearFbInitialized; - - private FramebufferAttachment _lastDsAttachment; - - private readonly TextureView[] _colors; - private TextureView _depthStencil; - - private int _colorsCount; - private bool _dualSourceBlend; - - public Framebuffer() - { - Handle = GL.GenFramebuffer(); - _clearFbHandle = GL.GenFramebuffer(); - - _colors = new TextureView[8]; - } - - public int Bind() - { - GL.BindFramebuffer(FramebufferTarget.Framebuffer, Handle); - return Handle; - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void AttachColor(int index, TextureView color) - { - if (_colors[index] == color) - { - return; - } - - FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index; - - GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.Handle ?? 0, 0); - - _colors[index] = color; - } - - public void AttachDepthStencil(TextureView depthStencil) - { - // Detach the last depth/stencil buffer if there is any. - if (_lastDsAttachment != 0) - { - GL.FramebufferTexture(FramebufferTarget.Framebuffer, _lastDsAttachment, 0, 0); - } - - if (depthStencil != null) - { - FramebufferAttachment attachment = GetAttachment(depthStencil.Format); - - GL.FramebufferTexture( - FramebufferTarget.Framebuffer, - attachment, - depthStencil.Handle, - 0); - - _lastDsAttachment = attachment; - } - else - { - _lastDsAttachment = 0; - } - - _depthStencil = depthStencil; - } - - public void SetDualSourceBlend(bool enable) - { - bool oldEnable = _dualSourceBlend; - - _dualSourceBlend = enable; - - // When dual source blend is used, - // we can only have one draw buffer. - if (enable) - { - GL.DrawBuffer(DrawBufferMode.ColorAttachment0); - } - else if (oldEnable) - { - SetDrawBuffersImpl(_colorsCount); - } - } - - public void SetDrawBuffers(int colorsCount) - { - if (_colorsCount != colorsCount && !_dualSourceBlend) - { - SetDrawBuffersImpl(colorsCount); - } - - _colorsCount = colorsCount; - } - - private void SetDrawBuffersImpl(int colorsCount) - { - DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount]; - - for (int index = 0; index < colorsCount; index++) - { - drawBuffers[index] = DrawBuffersEnum.ColorAttachment0 + index; - } - - GL.DrawBuffers(colorsCount, drawBuffers); - } - - private static FramebufferAttachment GetAttachment(Format format) - { - if (IsPackedDepthStencilFormat(format)) - { - return FramebufferAttachment.DepthStencilAttachment; - } - else if (IsDepthOnlyFormat(format)) - { - return FramebufferAttachment.DepthAttachment; - } - else - { - return FramebufferAttachment.StencilAttachment; - } - } - - private static bool IsPackedDepthStencilFormat(Format format) - { - return format == Format.D24UnormS8Uint || - format == Format.D32FloatS8Uint || - format == Format.S8UintD24Unorm; - } - - private static bool IsDepthOnlyFormat(Format format) - { - return format == Format.D16Unorm || format == Format.D32Float; - } - - public int GetColorLayerCount(int index) - { - return _colors[index]?.Info.GetDepthOrLayers() ?? 0; - } - - public int GetDepthStencilLayerCount() - { - return _depthStencil?.Info.GetDepthOrLayers() ?? 0; - } - - public void AttachColorLayerForClear(int index, int layer) - { - TextureView color = _colors[index]; - - if (!IsLayered(color)) - { - return; - } - - BindClearFb(); - GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, color.Handle, 0, layer); - } - - public void DetachColorLayerForClear(int index) - { - TextureView color = _colors[index]; - - if (!IsLayered(color)) - { - return; - } - - GL.FramebufferTexture(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, 0, 0); - Bind(); - } - - public void AttachDepthStencilLayerForClear(int layer) - { - TextureView depthStencil = _depthStencil; - - if (!IsLayered(depthStencil)) - { - return; - } - - BindClearFb(); - GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), depthStencil.Handle, 0, layer); - } - - public void DetachDepthStencilLayerForClear() - { - TextureView depthStencil = _depthStencil; - - if (!IsLayered(depthStencil)) - { - return; - } - - GL.FramebufferTexture(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), 0, 0); - Bind(); - } - - private void BindClearFb() - { - GL.BindFramebuffer(FramebufferTarget.Framebuffer, _clearFbHandle); - - if (!_clearFbInitialized) - { - SetDrawBuffersImpl(Constants.MaxRenderTargets); - _clearFbInitialized = true; - } - } - - private static bool IsLayered(TextureView view) - { - return view != null && - view.Target != Target.Texture1D && - view.Target != Target.Texture2D && - view.Target != Target.Texture2DMultisample && - view.Target != Target.TextureBuffer; - } - - public void Dispose() - { - if (Handle != 0) - { - GL.DeleteFramebuffer(Handle); - - Handle = 0; - } - - if (_clearFbHandle != 0) - { - GL.DeleteFramebuffer(_clearFbHandle); - - _clearFbHandle = 0; - } - } - } -} |
